
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
포셔노믹스 - 신비한 마법물약 상점
美术一流,和谐统一;剧情对话都不错;其他差强人意;最致命的是重复度太高,没坚持玩下去,有点累,而且这么轻松的风格为什么要搭配时间压力呢??魔药配比真的是一言难尽,原材料获取看脸,调配魔药的菜单切来切去对比数字非常麻烦
Very good game with a fun story.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 5.6K | 75% | $23.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 61.5K | 89% | $4.99 | |
| $6.3M | 18.9K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $64.1K | 90 | 46% | $19.99 | |
| $28K | 120 | 82% | $8.99 | |
| $5.9K | 14 | 100% | $10.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nostalgic
好好好,女主和可攻略角色塑造都很喜欢的游戏,我和xid天生一对
10 из 10
我很喜欢,但操作起来有点累。建议自己尝试看看而非看评论。
Ein wunderschönes Spiel. Die Interaktionen mit den (btw. datebaren und zwar ALLEN) Characteren sind sehr schön. Mit der Inklusion des Characters Muktuk fühlte ich mich mit meinen Bodytype auch sehr repräsentiert Die Potionbrewing mechanics sind toll. Ich könnte Stunden damit verbringen Tränke zu brauen! Die Story mit zu bekommen mach auch viel spaß. Ich kann das Spiel jeden empfehlen! ⚗️ / 10
游戏本身可玩性一般,但是和题材结合得比较好,整体美术风格算优点,难度也比较适中(感觉偏低) —————————— 这个游戏主要的缺点在于狗屎一样的人机交互设计和UI操作设计,筛选系统的反人类设计和各个子系统的繁琐操作让游戏体验大打折扣,找材料的时候想筛选排序能不红温的都是神人了,更别说傻逼分类只管材料不管药剂和燃料了 除此之外每个系统的单独说明是没有的,除了初见系统的时候有两句话之外想要找到对应功能的说明只能通过一个一个看每个模块的悬浮窗,碎片化叙事这块是吃饱了 界面显示信息优先级是没有的;战斗中打开菜单是会出bug的;战斗中退出游戏以后读档是会在营业阶段被打的;下一天要激活的市场效果是看不到的;npc订单药剂需求是幽默随机的;仓库装备是不能拆解的;装备排序功能是没有的;不脱装备是不能看升级需求的 这堆问题会让人产生这个游戏到底有没有QA环节的疑问,但是所幸也只是一些细枝末节的体验问题 综上,6/10
bem legal, gostei das mecanicas do jogo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.