
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有意思的小品游戏,虽然流程不算出彩,但是画风和休闲的炼药生活确实很让人沉迷,很适合喜欢种田游戏的玩家。
7/10
should be called huntcraft because First, we hunt (ingredients), and then, we craft. Lets Potionomics! is DUMB
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $6.3M | 18.9K | 91% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $64.1K | 90 | 46% | $19.99 | |
| $28K | 120 | 82% | $8.99 | |
| $5.9K | 14 | 100% | $10.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jesse we need to cook
Good quality, fun to play 10/10
후반부로 갈수록 게임이 너무나 피로해지지만 캐릭터가 너무나도 매력적이라 참고 하게되는 게임
As much as I'd love to recommend this game, it's far too easy to softlock yourself and there are far too little quality of life features (such as pinning recipes) for me to recommend this to others. It's a VERY fun and charming game, but it's so easy to put yourself in a situation where you cannot continue in the story without having to restart entirely.
Writing and gameplay loop is definitely a 10/10. It's obvious a lot of love was poured into those areas, and it shows. It's addictive fun, the voice acting is superb, and the characters are so well written, I can't help but love all of them, even those I loved to hate. The only downside are the QoL. Towards the end of the game, when you have hundreds of ingredients, it can be a chore to brew them and get to the fun part of haggling. An easy fix would be to have a way to save potion recipes. This actually makes it a little annoying because I've finished the game, but still want to continue playing, but don't want to go through the chose of scrolling through and finding each ingredient and choosing them again. But despite that, I would still 100% recommend this game for people who like resource management game with good characters and writing.
Unexpectedly became one of my favorites!
玩起来怎么有股子暗黑地牢的紧迫感,但比暗黑地牢友好多了,至少没人会死(草
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.