
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 14 → 11/day in the week after.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.8Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good for those who like a good puzzle with a decent interactive fiction. Came here from mobile and sat for almost 6h in my first session. No complaints yet
Petit jeu très sympa et vraiment relaxant. Faire ses potions, découvrir de nouvelles recettes et essayer de satisfaire les demandes parfois complètement absurdes des clients devient vite addictif. Je voulais juste vendre quelques potions, maintenant je passe 10 minutes à négocier pour gagner 3 pièces de plus.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10 While I realize I'm a bit late to the party, Potion Craft has some of the most unique gameplay I've ever had the joy of getting to experience. At least at the start that's true. The first few hours of the game, it was fresh, fun, and had a really great element of just being relaxing. But near the middle to end game, it gets extremely grindy and a bit boring to the point I almost wanted to stop. Potion Craft really allows the player to dive into the role of an alchemist while still keeping things cozy and fun. The mechanics are simple and relatively easy to understand. Via mixing ingredients together that you farm from your garden, you travel around around a map, collecting experience as you go along and mixing together potions. Every ingredient moves the vial in a different direction and patter, with some of the more valuable ones leading to more unique patterns and in some cases unique effects such as teleportation. Those potions are then sold to citizens who come into your shop with specific requests. It's half Sort the Court and half Cooking Mama. Meanwhile, some customers will also sell you unique rare ingredients and upgrades, progressing the game's "story" further along, with the primary goal of completing all 10 chapters worth of quests and creating the philosopher's stone. The main issue comes from the latter portion of the game. While I expected things to get somewhat more difficult, and they do, it becomes grindier than anything else, potions become less of an interesting puzzle on how to reach on the map and more of a frustration as you'll find yourself get close to unlocking one only to run out of ingredients or find out that you don't have an upgrade that allows you to perfect it into a max 3 potion, the most ideal of them, and waste your time doing so. Some of this is alleviated by the recipe page, allowing you to store a number of potion recipes, with a limit, so you can recreate them without having to redo the whole path. Admittedly it was even fun at times, learning how to "max out" the efficiency of these recipes. But ultimately, by the end game I was enjoying my time exploring the maps less and less and just wanting to get it over with as progression slowed to a halt. I was able to complete the first 5 chapters in about 4 hours and it took me another 9 for the second half. Despite this, I did genuinely have a good time with the game. The main gameplay of running a potion bottle around a map was super unique and one I had never and likely will never see done before in a game that's so simplistic yet so entertaining. While solving the villagers issues at times left me stumped and stuck, figuring out the potion they were looking for and instantly creating it in my recipe book filled me with immense satisfaction. If it wasn't for the slog that the game turned into during the second half, my score would likely be much higher but as it stands, it's still a pretty good game.
my frarvite
When I first got this game a few years ago, I was unimpressed as I kept encountering the same problem - I would always run out of ingredients for the potions - this was super annoying but with the new upgrade, which added 3 new sections to the magic garden thingy and the ability to choose what plants grew, my freedom with that area blew open and I managed to complete the game all achievements in 20 hours. However, I will not stop there, because this is just a lovely game to relax with. Super chill and should definatley be a prescribed medication for anyone with stress.
Its a chill game, but the optimization can't get a little crazy when it comes philosopher's stone storyline, especially towards the end. This game best for killing time or those who are efficiency nut jobs.
冲着炼金题材买的,玩下来感觉属于是对上了电波就会觉得很有意思的游戏,个人很喜欢这种不用肝着升级道具只需要探索新配方的玩法,画风也好评,种草药机制和卧室装潢的部分也设计的不错,很适合想放空大脑的时候玩
можно на алхимичить радужную какашку и есть ведьмак с персом из скайрима
варим соль прелесть
Juego muy chill pero a la vez desafiante, puedes pasar varios minutos intentando hacer una buena poción, de verdad es muy buen juego, lo recomiendo si te gusta lo relacionado a la herbolaria
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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