
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 14 → 7.4/day in the week after.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.7Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu incroyable, mais plombé par des soucis d'ergonomie et de gestion d'espace Je viens de finir le jeu à 100 % en 70 jours (difficulté normale). Malgré les retours ci-dessous, le jeu reste excellent, c'est un plaisir à jouer ! Cependant, plusieurs points mériteraient d'être corrigés : Gestion du jardin : L'espace dans le jardin est trop limité. On est constamment bloqué entre planter les graines basiques nécessaires en grand volume (pour les déplacements simples droite, gauche, haut, bas), et les graines complexes qu'on aimerait intégrer. L'espace réduit empêche d'avoir une vraie variété sur le long terme. Solution : Il faudrait des emplacements fixes pour les graines d'une même espèce (par exemple 3 graines par espèce). Carte de navigation et fabrication automatique : Les plantes complexes offrent des tracés très satisfaisants et permettent de super raccourcis. Mais dès qu'on veut fabriquer ces potions complexes en grande quantité via le bouton automatique, nos stocks de plantes rares fondent instantanément. Sans stock suffisant, on est forcé de se rabattre sur les plantes basiques. Le jeu gagnerait à supprimer une dizaine de plantes secondaires pour se concentrer sur des tracés uniques et surtout vraiment utiles. Ergonomie du mortier : Pouvoir piler plusieurs unités de la même plante d'un coup éviterait de répéter le même geste 15 fois d'affilée. Marchands et marchandises : Pour améliorer leur stock, les marchands nous demandent des requêtes de potions. C'est dommage de ne pas pouvoir leur donner plusieurs potions d'un coup pour faire monter leur stock plus vite. Résultat : j'ai dû attendre 10 passages du même marchand pour avoir la graine que je voulais. De plus, les potions demandées par les marchands pour ces améliorations devraient mieux suivre l'évolution et la progression du joueur. Potions endgame à 5 effets : Vers la fin du jeu, concevoir des potions à 5 effets est un défi long et difficile, mais extrêmement gratifiant. C'est décevant de ne pas pouvoir les vendre ni d'obtenir un nom/effet unique (ex. regrouper 5 protections pour former une potion d'« Immunité élémentaire »). Recettes de sels, pierres précieuses et quêtes : Pour fabriquer les sels et pierres précieuses, on doit mélanger plusieurs types de potions. C'est dommage d'obtenir directement la recette toute faite. Il serait bien plus captivant de n'avoir que le nom de la potion à trouver soi-même, avec par exemple un PNJ quotidien qui viendrait commander cette potion spécifique en nous donnant de légers indices pour nous mettre sur la voie. Clarification de la base d'huile : L'intérêt de l'huile manque de clarté. J'ai perdu un temps précieux à essayer de réussir des recettes endgame de haute qualité sur la base d'eau, alors qu'il fallait utiliser l'huile. Livre de recettes : C'est le bordel absolu, la définition du chaos pendant les trois quarts de mon temps de jeu. J'ai enfin réussi à faire un truc propre sur la fin, mais au prix de beaucoup trop de temps passé à tout ranger à la main. Mettez-leur des emplacements fixes, s'il vous plaît ! Amélioration du matériel : L'onglet existe, mais on ne perçoit aucune réelle amélioration sur le matériel. En résumé : une excellente boucle de gameplay et une vraie satisfaction à créer et à vendre des potions, mais le jeu gagnerait énormément en confort avec un meilleur équilibrage du rangement, des plantes et du jardin.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很上头,可以一直玩,就是有点废手(小心腱鞘炎),几乎没有二次游玩性
Давно играю.Вообще крутой кликер. Когда впервые увидел игру, концепция и механики меня просто поразили... Много отсылок,но они не выбиваются...Чуть больше бы контента о взаимодействии с другими жителями...Налоговую бы добавить хах...Есть выбор режимов сложности. Это прикольно. Интересен был бы режим мультиплеера/спидрана создания самого крутого и оптимизированного зелья с ограниченными ингридиентами. Одним словом у игры есть потенциал.Надеюсь разрабы будут чаще выпускать интересные обновы.
RP Maomao my beloved
awesome concept, great art, really interesting mechanics, and i'm close to endgame at 35 hours, but that's due to spending hours at a time swirling around the map. send it!
я купив самогонний апарат
este jogo e diverdido e legal
Overall I do recommend this game. It is engaging and unique, and I absolutely love the art design that was chosen. It is fun to try to piece together the map/potion recipes. It does, however, get somewhat repetitive as far as the dialog/customer issues. Also, I wish there were more tips or hints offered. Nonetheless, Potion Craft is a fun, cozy little game that is easy to get lost in!
画风很特别很可爱的中世纪画风,药剂地图玩法很新颖,一些小细节很可爱,比如草药生长各阶段都有细致的外观变化,在研磨草药时慢慢变皱的叶片和研钵残留的汁液颜色都很真实细腻,npc也有有趣的性格,推荐!
好玩,但是很容易腻。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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