
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there. Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you'
About
One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there. Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you'
Stats
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $6.85−30% |
| 62ratings |
| 90% |
| — |
| not modelled |
| $9.79 | — | 78%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5B | 52.2M | 84% | Free | |
| $845.6M | 15.4M | 71% | Free | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $544.1M | 6.4M | 94% | Free | |
| $521.8M | 2.2M | 88% | Free | |
| $469.3M | 439.9K | 94% | $59.99 |