
Rebuild Pompeii from the ashes and lead it through centuries of politics, intrigue, and survival. Shape laws, expand trade across the Empire, guide your city through disasters, and command legions in optional real-time battles. Your legacy begins now.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.43/day in the week after.
About

Twenty years after the devastating eruption of Mount Vesuvius in 79 AD, Pompeii rises from the ashes. As the head of a Roman family, you will guide the city's rebirth, shaping its future through politics, trade, and the challenges of life in the Empire.

The city may have been destroyed, but its spirit endures. Rebuild Pompeii from the ground up, balancing the needs of patricians, plebeians, and slaves, each with their own ambitions and grudges. Every street, forum, market, and aqueduct shapes not just the city, but the fortunes of your family for centuries to come.

Lead across decades, navigating the shifting tides of Roman politics. Shape laws, negotiate trade rights, and form alliances through marriage or contract. Secure favor with emperors, outwit rivals, and expand your family's influence far beyond Pompeii's walls.

Construct housing, temples, arenas, and more to meet your citizens' needs. Establish trade routes across the Empire, monitor shifting markets, and keep your economy strong. Every decision, good or bad, can echo for generations.

The game incorporates active and passive bonuses through Family Bonuses, Research and Development, and Imperial Privileges. There are two main research branches: Technology and Philosophy.

The greatest threats are not always on the battlefield. Earthquakes, fires, famine, plagues, and political sabotage can strike without warning. Some enemies will wear armor, others will smile as they shake your hand, all will test your leadership.
Co-financed by the Croatian Audiovisual Centre

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 290reviews | 81% | — | $199.8K |
| $9.99−50% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra z serii "nie wszystko złoto co się świeci" (dobra reklama ale nic poza tym) - dobra muzyka, - dobra grafika, - ciekawa i wciągająca fabuła, - bogate drzewko technologii, - w grze obecna polityka / administracja / dekrety - tragiczna równowaga surowców (produkcja, zużycie, import-eksport) - błędne koło surowców (więcej budynków produkcyjnych wymaga więcej ludzi a oni znów zasobów), - wersja PL. Czy polecam ? Nie. Ta gra naprawdę mogłaby być świetna. gdyby twórcy nad nią popracowali. W mojej ocenie 5/10.
cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Polish*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pues me ha gustado bastante, por supuesto puedo recomendarlo y solo espero que el desarrollador siga mejorándolo, añadiendo nuevo contenido y corrigiendo esos pequeños bugs que van apareciendo pero que no impiden pasarlo muy bien. No he jugado a muchos City Builders pero en este me gustan sus mecánicas y sus sistemas de juego.
Отличная игра. Графика достойная. Разобрался быстро
Fortement inspiré de Cesar 3, ce jeu est malheureusement immature, en tout cas en mode "Histoire". Les recherches "Sociétaires" sont impossible à débloquer.
Probably in the Top 3 of Roman city builders out there. Mostly enjoyable, and a definitive buy for anyone who likes city builders. Let me highlight the negatives, as this is what you’re here for. The communication of the economy isn’t very clear, and it’s easy to spiral out of control. The impact of building things starts slowly, and then suddenly ramps up rapidly. The use of AI voice acting. Which I only just noticed... I heard the YouTube Shorts guy talking, and then it clicked. I could never unhear it. The UI could also use an overhaul to communicate more directly what luxury food, for instance, is missing. Overall, I’d say it’s a well-made game that’s a little rough around the edges. But please keep going — I might come back for a DLC or two.
Das Spiel ist ein wahres Meisterwerk. Beim Spielen kommt eine ganz tolle Atmosphäre auf, das hatte ich bisher nur bei ANNO. Pompeii:The Legacy, kann sich absolut und ohne Einschränkung mit den ganz großen AAA Games messen. Das ist ganz großes Kino - Hervorragend Der Entwickler ist ganz nah bei der Community. Bei mir läuft alles Problemlos. Ganz klare Kaufempfehlung, so ein Juwel, muss man unterstützen. Ich möchte sogar soweit gehen, dass ich das Spiel fast besser finde, als die ANNO-Reihe ... hätte ich nie gedacht, dass ich so etwas mal schreibe, denn ich bin absoluter ANNO Fan. Chapeau an den Entwickler. Vielen Dank für das geile Game.
It's my first day playing, but I think this is a very good ancient city builder so far. I got it at a discount on sale in bundle with one that I already had, but it would've been worth it at full price as well. The detail level, of the buildings and animations of people working is great. There are alternate building models for variety, and you can change them by clicking "B" when placing. The music is good if somewhat repetitive. The horse rider animation can be bugged at times, the talking head portraits of the campaign their voices don't fit together well, and it's odd that supply depots don't show an inventory, but these are all minor complaints. The are a lot of cool quality of life features, like moving buildings, the alternate building models as mentioned, and the button to expand the resources view at the top of the screen. I didn't like the default camera setup, but there are a lot of settings for fine tuning, so I was able to adjust and get it where I liked it. It also helped to turn the camera sensitivity all the way down. Settings go so into detail that you can even change how much foliage sways in the wind.
Графика, геймплей, сюжетная линия - всё аккуратно сбалансированно и оставляет исключительно приятные впечатления. Всем любителям градостроительных симуляторов однозначно рекомендую. Есть лишь пара минусов: основа игры это экономика - произведи-купи-продай, и здесь есть пара недоработок. Во-первых, нет уведомлений о том, что какой-либо ресурс перестал продаваться. Чтобы об этом узнать, нужно вспомнить про вкладку "Империя" и на карте увидеть восклицательные знаки. Во-вторых, при расчете ресурсов указано: сколько есть в наличии, сколько производится, сколько потребляется. А вот сколько продается в месяц нет. И это сильно сбивает с толку, так как на удовлетворение потребностей хватает, но если ты добавляешь ресурс в торговлю, то скоро этот товар уйдет в минус. В-третьих, очень нужна вкладка торговля, на которой будут отображены, корабли и количество груза, которые они возят, какой товар и куда. В-четвертых, на вкладке здания есть фильтры и это прекрасно, но было бы хорошо, если бы ещё появилась сортировка по улучшению зданий. а то с середины игры листать долго. В-пятых, совсем неясно с религией, образованием и храмами. Они просто нужны, чтобы у домиков были хорошие показатели? Если образование влияет на скорость производства или ещё что-то, то хорошо бы это прояснить. И как понять, что дух падает и надо построить больше храмов? В общем игра хороша, но её надо допилить, чтобы можно было со всеми удобствами погрузиться в неё.
Leider hat mich das Spiel gar nicht abholen können. Das römische Thema toll, das Gebäudedesign und die Grundidee ist super. Die Spielmechanismen haben für mich nicht so recht gegriffen und waren zu undurchsichtig. Ich habe eine Weile gebaut was mir gesagt wurde, habe aber nicht recht verstanden warum. "Baue nun ein Forum, damit die Leute diskutieren können." Wieso, ändert das was? Ist das ein Bedürfnisse der BewohnerInnen? Werden mir die Bedürfnisse irgendwo angezeigt? Keine Ahnung. Meine Steinmiene hatte ständig kein Bauholz, warum? Gibt es Transportwege? Kann ich etwas daran ändern ohne die Gebäude umzustellen? Hätte ich meine Siedlung an dem Berg bauen müssen? Es ist toll, dass sie die Aufgaben mit Dialogen zwischen Charakteren stellen aber mir fehlt einfach der Verweis das was es im Spiel verändert. Obwohl die Trailer toll aussehen, konnte da Spiel in mir keine Lust wecken noch weiterhin irgendwas zu bauen ohne die Auswirkungen zu verstehen.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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