
Experience a vast Sci-fi open-world survival TD game set on a distant planet deep in the universe. Craft, build, mine, trade, explore, and survive in this alien world. Collect Data and defend against waves of enemies seeking to banish you. Enjoy the adventure in Singleplayer or Multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With just over 3 hours of game play i would recommend this EA game to fans of sci-fi open world survival crafting. Granted it is not a major publishing house release and it is still in EA but the game is playable, fun, and challenging. The dev seems responsive in the discussion groups I look fwd to playing as the game develops. Give it a try and give feedback on the discussion boards.
Gosto muito do tema, mas a experiência está ruim. A tradução para o português está confusa e o inventário apresenta muitos bugs. Não consegui alternar os itens nos slots (tentei mover a espada e usar as teclas numéricas, sem sucesso). Por causa desses travamentos no personagem, acabei morrendo para os monstros sem conseguir reagir. Precisa de melhorias urgentes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well this is a well put together game I have enjoyed playing it I have over 60 Hrs play time I just wish they would start doing updates or at least say something in the line of that there going to keep the game going or it is dead and they are not going to finish the game. you should try it out and see if you think they should revisit it
скорее нет чем да, она скучновата мир хоть и слегка наполнен в нем какойто живости чтоли нет, огромные расстояния просто текстур мобы которые спавнятся то рядом с тобой то также внезапно пропадают.... крафт сводится к тому что на пяточке 5х5 можно собрать все ресы, единственно тебе их надо все больше и больше с грейдом оружки и брони и все так как они просто тупо перегоняются в другие, нет смысла изучать локу и исследовать мир, был на баз хз какойто бил мобов с 3 черепами ( типо оч высокие и больно дерутся) еле выжил и что вы думаете на баз в паре контейнеров оружка синего грейда это т3 если базовое т1 брать а максимум т6 вроде ну так вот
Habe das spiel nur für 9.00 € bekommen und bereue es.
I like where the game is heading needs time to cook but id love to see this game in full action!!! My personal pros and cons are- Pros: Sword play is fun If you can find the right graphic settings the game is beautiful Planet is fun to explore Machines in game are easy to use and build Cons: Needs Controller support for me to put hours of game play in Bada** enemies spawn way to close and to rapidly in starter area (Giant Frog Lizard Thingy) and needed help from NPCs to save me Food goes away a little to fast (Tiny complaint) I hope people quit hating on it so it doesn't discourage others to one day play it with that said it definitely needs time thanks for listening to my TED talk
игра вроде норм но анимация такая себе ближний бой пзц глаза пошел сразу мыть особенно когда с мечами бегает ,разрабочик поменяй это задания однотипные ,куплю если допилишь
The game has a lot of potential but I don't know if the author gave up on it or what. What I like. The size of the world. The visuals, the weapon handling. It's great. What I would like to see though is for the author to either pick it up or sell it to someone so they can finish it off. So recommend "Yes" with the caveat that the author has begun to update it again.
Planetaries is an ambitious science-fiction survival sandbox that blends open-world exploration, crafting, resource collection, base construction, combat, progression, trading, and tower-defense mechanics into one broad experience. Developed and published by EY-Studio, it takes place in a future where humanity has expanded beyond Earth and established a presence on distant worlds. Instead of pushing players through a heavily scripted campaign, the game provides a large alien environment where survival and advancement depend on gathering materials, improving technology, exploring dangerous locations, and gradually establishing a capable base of operations. Exploration is closely connected to nearly every other system. Traveling across the planet can reveal outposts, valuable resources, hidden locations, caves, hostile creatures, pirates, droids, loot, and contracts. This helps exploration feel functional rather than purely decorative because discoveries frequently contribute toward character development or technological progress. Players can accept contracts for more structured objectives, search the environment independently for useful discoveries, or raid dangerous locations when they are willing to accept greater risk in exchange for potentially valuable rewards. Progression provides a strong reason to keep engaging with these activities. Resources, collected data, rewards, and technology points eventually open access to new technologies and crafting blueprints. Better equipment then allows players to tackle increasingly dangerous environments and more challenging objectives. The progression loop works particularly well because different mechanics feed into one another. Exploration produces resources and opportunities, those resources support crafting and construction, technological development expands available equipment, and stronger equipment makes more hazardous adventures practical. Resource collection plays a major role throughout the experience. An advanced gathering laser provides an early method of extracting useful matter, while deeper mining operations can yield valuable crystals suitable for trading. Hunting alien wildlife provides organic materials, giving combat another practical purpose beyond simply surviving enemy encounters. This variety prevents resource acquisition from relying entirely on breaking rocks or repeatedly harvesting identical objects, although players should still expect gathering and material management to occupy a significant portion of their time. Base construction adds another substantial layer. Players are given flexibility in deciding what their settlement should become rather than following a single predetermined layout. A heavily fortified bunker can prioritize survival against attacks, while an industrial outpost can focus on production, farming, and commerce. Players who prefer exploration can instead maintain a more modest shelter that functions primarily as a staging point. More advanced facilities such as energy generators, vehicle pads, and particle accelerators provide longer-term construction goals and reinforce the feeling that the player's presence on the planet is gradually becoming more technologically sophisticated. The tower-defense mechanics distinguish Planetaries from many conventional open-world survival games. Building a Tech Data Beacon can trigger waves of hostile enemies attracted by its signal, transforming a carefully constructed settlement into a defensive position. Base design consequently becomes more than an aesthetic exercise because defenses and positioning can influence survival during attacks. Players who are less interested in wave defense still have alternatives, including hunting alien creatures, exploring caves, completing contracts, fighting hostile forces, and raiding outposts for valuable supplies. Combat is integrated naturally into the broader survival structure. Alien wildlife, pirates, droids, and other dangers ensure that upgrading weapons and equipment has practical value. The game contains blood, corpses, and lethal combat, although these elements primarily serve the hostile science-fiction setting rather than becoming its defining attraction. The variety of possible encounters also helps break up longer stretches of mining, crafting, construction, and travel. Cooperative multiplayer substantially expands the possibilities. Players can create or join online games and work together while exploring, fighting, crafting, gathering, and constructing settlements. The game's numerous interconnected systems are particularly suitable for cooperation because players can divide responsibilities naturally. One person might collect materials while another develops the base or prepares defensive structures. Single-player remains available for those who prefer independence, but cooperation can make larger construction projects and dangerous expeditions more enjoyable. As an Early Access project, Planetaries should be approached with appropriate expectations. Its greatest attraction is the sheer number of systems already combined within the same sandbox, but that ambition also means individual mechanics may not always demonstrate the refinement expected from a completed release. The planned direction involves expanding areas such as weapons, enemies, vehicles, construction options, mineable resources, character progression, mechanics, and overall content while continuing optimization and polish. Community feedback is also intended to influence development. The developers additionally disclose the use of AI assistance in producing some 2D artwork and sound effects. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Overall, Planetaries offers an intriguing mixture of survival crafting and science-fiction sandbox design. Its strongest feature is how exploration, gathering, construction, technological progression, trading, combat, contracts, multiplayer, and tower defense contribute toward the same overall progression cycle. The breadth of activities provides considerable freedom, especially for players who enjoy building their own objectives instead of following a rigid campaign. Its Early Access status and lack of official Steam Deck verification remain important considerations, and some mechanics still have room to mature. Even so, its combination of alien exploration, customizable bases, technological development, cooperative play, and defensive battles gives it a distinctive identity among survival sandboxes. Rating: 7/10
played for an hour , decent game , it needs better controller support and maybe a mod setting or a way to do creative kind of like no mans sky at least to get a little better at crafting stuff and finding resources because starting out in single player is pretty tough , graphics are pretty good even on medium settings , crafting could be a smidge better when it comes to finding resources , reminds me of Star Wars a little bit with some Helldivers 2 action , for only $10 on sale its pretty good for what it is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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