
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Sep 18 → 8.8/day in the week after.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!
Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.
Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.
Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−60% | 14.7Kreviews | 74% | — | $10.8M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Also ich kann das Spiel jedem empfehlen der Freizeitparks mag ich mag das spiel
Très bon jeu convient au débutants autant qu'aux pros et passionnés
When i bought this game, it had mixed reviews due to bugs, performance issues and mostly a lack of overall content. However, instead of abandoning their game, the devs decided to further improve and update EVERYTHING in the game to make it the best possible experience for players, pushing reviews back up to a steady very positive. A rare sight nowadays with gaming, and honestly has to be one of my favourite games of all time. 9/10, thank you frontier for listening to your community
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9M | 10.8K | 83% | $29.99 | |
| $10.8M | 41K | 93% | $9.99 | |
| $10.9M | 21.8K | 78% | $14.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.9M | 24.1K | 94% | $24.99 | |
| $10.8M | 15.8K | 94% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.9M | 72.2K | 91% | $11.24 | |
| $1M | 1.3K | 63% | $29.99 | |
| — | 0 | — | — | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $2.7M | 3.2K | 86% | $24.99 | |
| $233.2K | 1.3K | 62% | $6.24 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best FR #70, worst DE #81 · 3 markets collected
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Paths are even worse than they were in Planet Coaster 1. I mean, it is easier to build a plaza type, but I have been trying for an hour to get a queue up to my coaster and cannot do it. I even went along with a youtube tutorial and it still wouldn't let me build it anywhere near not totally stupid looking. There's plenty more but I'm sure it will get met with I have no problem crowd which does nothing to help.
Was ein geiles Game! ^^' Scheiße, versenke ich viele Stunden darin, eine Achterbahn immer weiter zu optimieren, bis sie für mich vom Fahrgefühl her genau passt. :D Das Spiel ist hervorragend darin, aus „Ich ändere nur noch kurz diese eine Kurve“ plötzlich drei Stunden Arbeit an einer Achterbahn zu machen. Hier und da könnten die Glätten-Funktion oder auch das Tunnel-Tool etwas besser sein, aber insgesamt funktioniert der Achterbahnbau schon gut! Und wenn die Achterbahn dann endlich fertig ist … werden einfach noch mehr Stunden in das Designen der Attraktion versenkt. :D und aus den 3h werden 3 Tage! Super! Das Wege-Tool finde ich deutlich besser als im letzten Teil. Ich mag, dass man Wege frei zeichnen kann, indem man Punkte setzt, oder dass man Wege einfach übereinander ziehen kann, um sie noch etwas anzupassen. Ist gut. Nicht optimal, aber gut. :D Denn hier und da scheinen sich Wege auch gerne gegenseitig zu hassen. Und man braucht etwas Zeit, um sich da reinzufuchsen und zwischendurch nicht komplett wahnsinnig zu werden. Das Spiel läuft für mich auch wesentlich stabiler und ruckelfreier als Planet Coaster 1. SSD ist dabei definitiv recomanded! Auf meiner HDD musste ich mit extremen rucklern kämpfen. Danke Steam dass man so leicht mit Games auf dem PC umziehen kann :3 Bei den Objekten könnte es meiner Meinung nach noch ein paar mehr geben, aber auch da kommt man schon ziemlich weit. Wir freuen uns auf die Bekannten PlanetCoaster DLC'S Das Parkmanagement hat sich ebenfalls deutlich verbessert. Dieses Darlehenssystem, bei dem ich plötzlich 300 % Zinsen zahlen soll, muss ich allerdings noch verstehen lernen. :D Im UI sind manche Dinge teilweise etwas merkwürdig versteckt, wodurch ich immer wieder suchen muss. Was ich richtig gerne hätte, wären selbst erstellbare Filter-Presets. Wenn ich gerade an einem bestimmten Themenbereich meines Parks arbeite, möchte ich schnell auf genau diese Filter umschalten können. Beispiel: Ein selbst bau Burgerladen ohne Scenerie erscheint natürlich nicht, wenn ich gerade einen Scenery-Design-Filter aktiviert habe. Also: Filter aus → Laden platzieren → Filter wieder an → Umgebung weiterbauen. Eigene Presets würden da einiges angenehmer machen. ... oder macht halt einfach das der ♥♥♥♥♥♥♥ laden ohne alles immer erschein -.- oder n Toggle dafür Die Langzeitmotivation geht bei mir aktuell komplett zu steil. Ich musste mir das Game teilweise selbst verbieten, damit ich nicht zu viel Zeit hineinstecke. :S Denn aus „Ich baue mal schnell eine Achterbahn“ werden gerne mehrere Tage. Leuten, die einfach möglichst schnell einen kompletten Park bauen wollen, würde ich das Spiel deshalb nur bedingt empfehlen. Blueprints sind zwar cool, aber wenn man wirklich alles nur über Blueprints baut, braucht man teilweise absurd viel Platz. Und Iwi fehlt es etwas an einigen BluePrints fom base Game her und auch wenn die Community viel raushaut, fehlt es auch dort. BTW Blueprints kann man aber auch einfach ineinanderstecken, Dinge überschneiden lassen und anschließend löschen, was man nicht braucht. Damit geht schon einiges. Das Random-Wald-/Stein-Werkzeug finde ich ebenfalls ganz nett gedacht. So wie vorgesehen funktioniert es für mich persönlich allerdings nicht wirklich. Ich benutze es eher als Ausgangspunkt: ein paar passende Steine und Pflanzen zusammenwerfen lassen und die anschließend selbst verschieben, aussortieren und so anordnen, wie ich sie haben möchte. Und dafür hilft es recht gut. Unterm Strich: Wer gerne kreativ baut, Achterbahnen bis ins letzte Detail optimiert und kein Problem damit hat, drei Stunden an einer Stelle herumzufummeln, die wahrscheinlich außer einem selbst niemand jemals bemerkt, kann hier sehr viel Zeit versenken. Ich definitiv. :D
En la línea de la saga. A destacar el realismo en la parte de simulación. Como nota negativa, la gestión de los caminos, que a veces se hace algo farragoso. Y en ocasiones las tarjetas gráficas se atolondran un poco, como algunos de los visitantes de los parques.
gewoon leuk
经营部分一大坨。道路系统一大坨。
和1就多了个电力系统,水世界给我的感觉就是没有什么新鲜感,太单一了
lo mejor de lo mejor, ya me gustó planet coaster 1 y este está aún mejor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.