
Enter a living post-apocalyptic sandbox where the world doesn't wait for you. Build, craft, trade, earn the trust of factions, and forge your own path through a brutal procedural wasteland.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 5.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The sun is your deadliest enemy.
In Plains of Pain, you fight extreme heat, thirst, toxic air, and ruthless enemies in a vast post-apocalyptic wasteland.
Build bases and settlements, trade with NPCs, craft gear and anti-gravity hover vehicles, and use them to move faster across the desert.
Outposts are constantly fought over by factions. Survive solo or with friends and decide where you stand.
Humanity stood at the peak of technological achievement when it all went wrong. For reasons no one could explain, the sun began unleashing colossal solar flares—so powerful they vaporized Mercury and Venus within days. Earth was next. The heat rose, fast and merciless. Panic spread like wildfire.
The world’s leaders didn’t save anyone. They saved themselves. In a secret evacuation project, the powerful and the wealthy abandoned Earth, leaving the rest behind to face the inferno. Civilization cracked, then crumbled. What was once a thriving world fragmented into chaos and dust.
The land is now a scorched wasteland. Blistering heat and relentless drought have drained the planet dry. Most of the remaining survivors lost their minds long ago—wandering the deadlands in search of scraps of food or drops of water.
Two factions now fight to bring some semblance of order to the madness. Each claims to be humanity's last hope—but they have very different visions of what the future should look like. If you don't have reputation with them, you're nothing. Just another ghost in the heat.
And this is where your story begins.
You're no one. No past, no protection—just the will to live. Survive however you can. Earn trust from the factions... or walk your own path. Stay neutral, or pick a side. There are no easy choices. Trade, build, explore. Dig into the ruins of the world and decide for yourself who’s right, who’s wrong—and who’s already lost.

Survive your way—solo or with others. Plains of Pain offers full singleplayer, co-op with friends, and online play on official or community servers. Prefer local play? Host or join a game over LAN. Whether you're a lone survivor or part of a crew, the wasteland is waiting.
Build your home, your base—or an entire settlement. Use modular pieces for total creative freedom. Set up stations to purify water, craft materials, and survive. Grow into an outpost with barracks, sniper towers, and a Grand Shack that supports wastelanders—if you can supply food and water. Find blueprints in the wasteland, trade for them, or loot them off the dead.
Traverse the wasteland in advanced hovering vehicles built with future tech. Craft them from blueprints found or bought, fuel them up, and hit the dust. Each vehicle comes with storage, a fuel tank, and unique fuel types. Upgrade speed, acceleration, armor, durability, and more. If you want to explore the far reaches of the world—you're gonna need a ride.
The wasteland doesn’t forgive. Learn to manage thirst, hunger, heat stress, radiation, biohazards, and fatigue—or die trying. Face off against deadly enemies, loot their bodies, and decide what’s worth carrying. Deal with Overheat events, meteor showers, and brutal bandits. Choose your allies, find traders, upgrade your gear. There’s no single way to survive—only what works. For now.
The wasteland’s outposts hold rare and vital resources—and the factions want them all. Their forces fight to claim and defend each one. As a lone survivor, you can tip the scales. With enough reputation, you can capture outposts for a faction of your choice, shifting power across the land. No outpost stays safe for long.
Begin with intro quests that teach you the basics—but the real journey starts when you explore. The wasteland is filled with NPCs offering hidden tasks, challenges, and rewards. Some quests are key to increasing your skill caps, letting you grow stronger. Bigger, story-driven missions are coming later—but even now, there’s no shortage of quests. You just have to find them.
Customize your survivor with a bunch of unique skills that shape how you play. Earn experience points (XPs) by eliminating enemies, building, trading, looting, or completing quests. Each level grants a Skill Point to spend—boost your health, regeneration, melee damage, or fine-tune your stealth, critical hits, trader prices, firearm accuracy, and more. Every choice makes a difference in the wasteland.
Craft to survive. Build melee weapons, firearms, ammo, armor, and gear like backpacks or shoulder plates. Cook food, assemble vehicle parts, or make containers for precious liquids. In the wasteland, crafting isn’t a choice—it’s your lifeline.
Traders are scattered across the wasteland—in camps, settlements, and hidden corners. Each one belongs to a faction, and trading with them boosts your reputation. Most deal in Rusty Nuts, the common currency, offering everything from random goods to specialized gear. Some even offer cargo delivery jobs for a solid profit—turning you into a wasteland courier. Buy what you need, sell what you don’t. In a world this harsh, trading can keep you alive.
Build and supply settlements to shape life in the wasteland. Bring food and water to attract wastelanders and grow the population. As your settlement expands, it activates production buildings that generate useful items—and defending units to fight off waves of mad lowlifes and ruthless bandits. The bigger the population, the tougher the attacks. But with strong defenses and smart support, your settlement becomes a lifeline—and even draws in traders to keep it thriving.
The wasteland is never quiet. It breathes, it moves—and it hunts. Massive hordes of Lowlifes roam the scorched lands, drawn to movement, noise, and any sign of life. Camps, outposts, and settlements are like beacons to them. These heat-crazed madmen don’t think—they swarm. If you're caught unprepared, they’ll overwhelm you in seconds. Survive long enough, and you’ll learn: it’s not a question of if the horde comes. Only when.
Every choice counts in the wasteland. Barter, complete quests, or eliminate faction targets to earn reputation with the factions. Higher reputation unlocks access to special outposts, better trading options, and unique production opportunities. You can fight in faction wars anytime—but only with enough reputation will a faction trust you to claim outposts in their name.
Wherever The Network’s signal reaches, you can call in cargo—vehicles, fuel barrels, even faction battle drones. Your order is delivered by flying transport straight to your location. But be smart about where you call it in—enemy factions can spot the drop and shoot it down before it reaches you. In the wasteland, every delivery is a risk.
No two journeys are the same. Each world is shaped by a unique seed, creating endless variations in terrain, enemy spawns, trader inventory, and loot. Biomes offer distinct challenges—extreme heat, radiation, oxygen loss, or rare enemies and resources. Some offer better shade, others hide deadly threats. Choose your world size—up to 26x26 km—and dive into a wasteland that’s always changing.
This world doesn’t just kill—you have to outthink it. Global events like Overheat and Meteor Showers can wipe you out in seconds. When the Overheat hits, your only chance is shade. When the sky rains fire, find cover fast and learn where it’s coming from. These events are brutal, unpredictable, and always deadly. Surviving them means paying attention—or paying the price.

We don’t follow a rigid roadmap—our development is flexible, shaped by player feedback, our own ideas, and the evolving vision of Plains of Pain. But make no mistake: we know where we’re heading. More vehicles, weapons, and blueprints. Expanded settlement systems. New enemies, biomes, and extreme events. Storyline quests, deeper NPCs, and more locations to explore. Whether you prefer PvE or PvP, there’s a lot on the way—and we’re just getting started.

Plains of Pain is in Early Access—and your voice matters. We're building this world with the community, listening to your feedback, suggestions, and experiences. At the same time, we have a strong vision of where the game is headed: a brutal, immersive survival experience set in a world that doesn’t hold your hand. Join us on the journey. Help shape the wasteland, one update at a time.

We’re Cobra Byte Digital—just three people with a big vision and a love for brutal survival games. Plains of Pain is our passion project, and no matter what, we’re committed to reaching full release. After that, we’re not stopping. As long as we have ideas—and as long as the community sticks with us—we’ll keep the wasteland alive and evolving.
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игруха просто огонь!
Слишком высокая цена, но игра интересная. не хватает разновидности техники. нужна техника дополнительная по типу на 300кг начальный вес, на 500, на 1500. ну и передвижная база на 15000
Прикольная игра . Мне понравилась .
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Spanish - Spain, Portuguese - Brazil, German, French, Ukrainian, Korean, Polish, Japanese, Russian, Simplified Chinese
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень неплохая песочница, за неделю не надоела ещё. Баги изобилуют. Когда метеорит падает на тебя и взрывает две твои машины с лутом- это не сильно расстраивает, но когда выходишь из прокаченного грузовичка, забитого нужными и редкими материалами, оборачиваешься, а гот грузовика тольо метка осталась)) Так до сих пор метка на карте и живёт в память о пропаже. Вторая такая метка появилась, когда провалился на ходу под текстуры. Ещё просто из рюкзака могут исчезать вещи. Это альфа, так что это простительно, жду когда допилят. Игра хорошая, времени пожирает тьму
есть много чем заняться, игра затягивает
In the past I have heavily modded other RPG's so that I could basically just inhabit them. But it is always a compromise with whatever the main point of whatever that game is. Even actual survival games are generally not about inhabiting a living world just because. There is usually some PITA ♥♥♥♥♥♥♥♥ you have to get on with. It seems with PoP it is easy and fun to just inhabit the world, Deal with the challenges and make some money, grind some rep with factions, or grind for mats to create/sell/build if you want, but my thing is just inhabiting the world on it's own terms, surviving, as a solo. And there are a some very different ways to do that in this game, or combinations of all the above or none. Like the blurb says. It is a challenging post apocalyptic wasteland where everyone is just trying to get by and there are lots of reasons to kill each other. Also, though, some really skilfully implemented ways to work with the NPC's to make life a bit easier, if that is what you want. There is a lot of choice. The comparisons with games like Fallout and Kenshi are valid but Plains of Pain is it's own thing. I played the hell out of those games though and this does have that vibe. It is a truly interesting challenging and fun living world sandbox. There is multiplayer too, PvP or PvE. Personally I like to solo, and this game is great for that and I really hope the devs continue to make it so the game works in that way. Almost no other game does this. The game is continuously updated and keeps getting better. The devs describe it as a passion project and it clearly is. I am glad because I am also passionately fond of it as a player and I want it to go from strength to strength. Runs great on my linux laptop too. Just lower the frame rate and graphics settings and it will run on a potato. Looks great on my desktop with the settings cranked up as well. I can see myself spending a lot of time in this world. Thank you Cobra Byte Digital for making this unique and special game.
I love this game and i think there's a lot of room to grow. the true open worlds makes for a game that allows you from start to finish to live in and be who or what you want true freedom of actions with a bounty system and a world living with you and without you. the visuals i love they paint a world torn down and leaving whats left for the broken to wander, it not AAA but its good for what it is and the small team of 3 are working with the game offers many ways to play and runs awsome no issues. i dont play online only co op so i cant speak for that but tbh every game like this is ass online for servers and so on so idc. i love the world the mobs and the way it drops you in and lets you run free to do as you please 10/10 for me
Definitely one of those games I stop in to play once in a while and don't necessarily come back to. Nothing about the game is explicitly bad, though the game lacks polish in some areas. A candidate for the 'mixed option' argument with steam recommendations, because giving this a negative review feels too harsh for how I actually feel. At no point did this game offend me with it's terribleness, nor did it necessarily bore me to tears. I guess that's a plus? It's nothing to write home about. I kinda wish there was a character creator, but ultimately it doesn't matter.
Not ready yet. I remember being dumped in a desert and talking to 2 robots (not very talkative robots either). Hardly any backstory or explanation. This game assumes you know how it works from the get-go and the learning curve is hard because you're trying to survive a terrible survival game at the same time. Also, there are meteor showers for terrible survival reasons. It plays like an mmo in single player with groups of mobs with awful aggro range ambling about. Immersion destroying. I just find the lack of exposition, scene settings and the lazy approach to assuming players are familiar with such gamey mechanics very frustrating. I could say wait until it gets better but you can't polish a túrd.
How an AI would create a game, with not much sense of what actually is fun to do or watch. Random POIs spit out into the desert without making much sense. Looks like we are all neighbors and the conflict is activated by me. So if I leave, they can live in peace. So I left.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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