
A story-driven adventure with multiple-choice dialogue, funny characters, and a light sprinkle of card battles. A friendship to mend, a world to explore, and a few opponents to beat. Not a deep card battler, just an adventure where decks can be evil. But you're in luck… yours is all ducks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Genre Mashup
A surreal, story-driven adventure with a sprinkle of card battles and deck-building mechanics.
A blend of adventure-game and RPG-lite elements, with multiple-choice dialogue and beautiful, old-school top-down pixel art.
A Story of Friendship
You are Zoi, a teenage girl on a mission to make things right with her best friend. To do that, you’ll have to enter the regional card tournament and win the grand prize.
The only problem is… well, you’re not very good at cards. Or rather, you’re really bad. Actually, you don’t even know the rules!
Card Battles Along the Way
At a few key moments, challenge and defeat eccentric and evil characters, each with their own unique deck, to move forward in your quest armed only with a deck of ducks!
These encounters move the story forward, but playing them is entirely optional: if cards aren’t your thing, you can skip the battle, take the win, and continue your adventure.
Explore the world, search for additional cards, and expand your deck. The ducks hide in the most surprising places… but they love you. Your collection will follow you until the end, and maybe even beyond.
Multiple Endings
Big decisions await you along the way. Choose your answers. Stick to your values. Let the future unfold.
The universe of Placid Plastic Duck Simulator is expanding.
The ducks are going on an adventure.
Join them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's built around a pokemon-style RPG. The writing and humour are good, and the story is quite interesting. The graphics are decent and the in-game playing board etc look good. Unfortunately, the actual card game is very mediocre. It's fine for 1-2 games but quickly becomes dull and formulaic. This is a huge disappointment and for me it really sucked the fun out of the game. i don't want to fight to slowly grind and improve my deck if the game isn't fun.
It's a homage to Inscription, within the "Placid Plastic Deck" franchise (?). I completed the game in ~4 hours, and don't have any desire to go back for the other endings. They've got a great premise and engine here, but it's very half-baked. The first half of the game, you spend travelling around trying to collect cards through a series of minigames. When the minigames actually include playing the game, it was fun enough. Around 4-5 times, you play "Where's Waldo", and another 4-5, you play "Let's draw a random card from our deck, and whichever has the most points wins!". There's also a hedgemaze that reminds me of the early 2000s Windows screen savers. The story starts off strong, then goes pretty off-rails. At one point, guards come looking for you, because you burned down private property. But then it's never re-addressed. Or there's a gardener, who's obsessed with a peacock detective... and a rich kid who fakes going to college and instead hides out in a dump in the desert. No plot nonsense. The third half is a big tournament, where you take on unique, challenging opponents. Then you win, and you're facing with a "big decision". I chose the evil ending, and it was the least climatic evil ending I could ever have imagined. Maybe the other endings are better, but I don't have the patience to find out. I never even got to see or use my super evil deck! My biggest recommendation to the devs is... give it time to bake. Work on the story. Focus on the card game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really miss the old Single Player Videogames of TCGs, so when I heard of this game I was on board almost immediately. But my excitement died almost immediately after the prolouge. Because first thing you notice, the game you play here isn't an original game, it is inscryption. And I don't mean it's a game inspired by Insyscryption, it's straight up the same rueleset. From the way how the game board works, to how the life counter works, to how cards and their effect work, to how resources work. Everything is straight up taken from Inscryption. Now I love Inscryption so therefore I should be happy about getting a pseudo sequel, right? Well I would if the game wasn't a worse version of it. Deckbuilding is far far slower, there are no items and on top of it all none of your opponents play by the same rules you do. Now ofc this is also truie to Inscryption but here the game is presented as you playing against some kind of Dungeon master. Here it's just scripted battles against opponents that always hit their perfect curve, which they can play for free while you have to deal with RNG and resource management. The story is also nothing to write home about. A bully kid steals your deck so you go on a journey to beat them up. And after just 2 Acts and a prolouge it's already over. It also does not help that your Main Character goes on for the entire prolouge about how they don't even want to play the game, which doesn't help building enthusiasm for the game. But all of that gets topped by a part in the game where you have to face little kids that speak in Brainrot, unironically using words like "skibidi" or "rizz". This part is surely not going to age terribly. There is also a bunch of minigames here and there like a 3D POV Maze or a Where is Waldo like Puzzle, but all of these make you feel like you're wasting time that you could spend playing the card game, which is what I assume most people are here for. So that's what this game is. It's a worse version of Inscryption which can't even focus on it's own main feature. The idea stands as a pretty well one as this kind of game is criminally underrepresented right now in my opinion. But even in this very niche there are more enjoyable alternatives.
The cardplay takes a lot of inspiration from Inscryption but strips away a lot of the complexity and most of the fun (for me), it might be better suited to people who are more into the narrative. Also, the first person section gave me a headache.
Meh.. cute pixel art but if i wanted to play Inscryption i would have played Inscryption.
This game was just barely charming enough that I want to be nice to it, but this is the most amateur-ish half baked deckbuilder I've ever played. The music was nice.
草了,为什么有这么好的底子做出来个这个东西 日你吗的,我本以为流程是20到30个小时的长篇冒险故事,打牌只是旅途的一环,就像地球冒险/mother、lisa、undertale、omori那种。nm地图小的可怜,游戏总流程5小时就能打完,里面各种像是伏笔和世界观的线索全tm没有后续。 cnmd流程上下就真的只有打牌,而且对局全几把看运气、对手全tm先铺场。 其中夹杂的小游戏也是纯纯拖延游戏时长,只是为了填充不多的内容而已,恶心至极。 这是少有令我想要开骂的好游戏,因为它本来可以成为更好的自己,真的罔顾我游玩demo之后的期待
The demo is focused on the story and the card game; well, after that it becomes about speaking to random NPCs, doing (hard) point-and-click mini-games, finding icons / items (blank cards) set on the RPGMaker world. It stops being a real card game. Near the end of the game, the designers added some super effects to the monster cards or even the opponent (like an +1 offense every 2 turns, or an effect which stops your best card in the back row from going forward) It feels that they could not focus on delivering a card game first and have to add filler in every way possible.
It's cute, it's annoying and it's short. There IS strategy here, but it's also horribly RNG dependant. If you like cardgames it's worth getting on sale, I don't think I'd ever reccomend anyone buy full price for this. I don't dislike it, it's a decent 6/10 cutesy cardgame with some humour sprinled in here and there. But that is also all it is. Perfectly okay.
Cute, that's about the only good thing about it. The game in this game isn't great, there's not a lot of fights either, and most just don't feel difficult in a fun way. Play Inscryption instead.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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