
An original puzzle/adventure game inspired by the writings of Franz Kafka.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 47.4/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ein kleines abenteuerspiel. insgesamt ist es in ordnung. der preiß für dieses spiel ist im angebot für -85% sehr gut.
An immersive world of absurdity and mysteries beautifully crafted atmospheric graphics and captivating story make you think and smile at the same time perfect for fans of unique experiences.
"Mixed" recommendation. This is a puzzle adventure, so unlike other adventure games the focus is on solving a series of puzzle rooms rather than having much of a story (which is fine). The puzzles themselves are fairly brain-scratchy and difficult (a lot of [spoiler] visual interpretation of letters/numbers/symbols, etc. [/spoiler] ), which is a plus for me. Purely as a game, I'd say this is rather good. If you are a fan of Franz Kafka in any sort of way however, prepare to be vastly disappointed; the author seems to interprete Kafka's stories via a style of surrealism associated more with paintings of said movement as well as some Burrough thrown in for good measure. What this means is that we are given random superficial Kafka quotes and literal imagery which are entirely distorted and deprived from their original contexts (particular victims being "Der Landarzt", "Die Metamorphose" and "Der Proceß"). Don't get me wrong: there's tons of valid and legitimate ways to interprete a work or draw inspiration from it. But if I call something "The Spider-Man game" and then have Peter Parker being a man in his thrties that collects spider posters and then at some point decides to hit the gym while saying "with great power comes great responsibility...to remove my belly flab", then at best that could be a pretty funny take on it. But if done in a deadpan serious artistic sense, where you understand that the author, in fact is *fully serious* with this description, you get more of an..."oh no" kind of feel. That is this game. This is *not* The Franz Kafka Videogame. This is a videogame with Franz Kafka paraphernalia stickers slapped onto it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Czech +2 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нет, не советую. Да, визуально игра симпатичная, звук тоже норм, есть интересные отсылки. Но играть не в удовольствие. Головоломки сделаны неинтуитивно. Я прошла много подобных игр и обычно они затягивают, но тут же приходилось себя уговаривать дойти до конца. Всё какое-то странное и затянутое. Ачивки тоже раздражают. Одна - пройти без подсказок, другая - пройти с каждой подсказкой. А между подсказками - таймер в 3 минуты, плюс долгие анимации. Это просто утомляет. 4/10.
Well. That was. Different.
Das Spiel: - sieht ganz nett aus - bietet kleine simple "Rätsel" in 4 Kapiteln - ist sehr kurz; ca. ne Stunde für einen Durchlauf - bleibt nicht wirklich im Kopf; habe es jetzt nach knapp 2 Jahren nochmal gespielt, um die 100% zu bekommen und konnte mich an nur wenige Details erinnern [spoiler] das Achievement mit den Hinweisen dauert gefühlt ne halbe Ewigkeit, weil jeder Hint einen Timer hat, bis man ihn nutzen kann & man im Normalfall in der Zeit schon die nächsten 5 Rätsel locker lösen könnte, 1 Hint pro Rätsel abzuwarten reicht aber scheinbar :) [/spoiler] Habe es 2023 für 69ct im Sale erworben, dafür isses schon alright, für mehr als 2-3€ würde ich es aber nicht kaufen.
Quite a beautiful little game. The puzzles though were really frustrating. Although that might be just a me issue.
The Franz Kafka Videogame is a surreal puzzle adventure that fully embraces absurdity, ambiguity, and dreamlike storytelling in a way few games attempt. Developed by Denis Galanin and published by Daedalic Entertainment, the game takes inspiration from the themes and atmosphere commonly associated with Franz Kafka’s literary works. Rather than adapting one specific novel, it creates an original narrative shaped around existential confusion, bizarre symbolism, and the feeling of being trapped inside a world that follows incomprehensible rules. The result is an unusual and often fascinating experience that feels more like wandering through a living nightmare than playing a traditional point-and-click adventure. The story centers around a man identified only as K., a deliberate nod to Kafka’s habit of giving his protagonists incomplete identities. After accepting a strange job offer, K. begins a journey through surreal locations filled with impossible architecture, silent authority figures, and bizarre events that rarely receive direct explanation. Much like Kafka’s stories, the narrative constantly creates questions while refusing to provide comfortable answers. The player is left navigating a reality where logic feels unstable and every situation carries an underlying sense of anxiety and uncertainty. One of the game’s greatest strengths is its atmosphere. From the very beginning, the world feels unsettling in subtle but effective ways. Familiar locations are twisted into strange and symbolic spaces populated by mysterious figures and absurd scenarios. Giant insects, impossible machines, distorted cities, and surreal puzzles appear throughout the experience, creating a constant feeling of unpredictability. The game succeeds because it fully commits to its strange identity instead of trying to balance surrealism with conventional storytelling. Every moment feels intentionally designed to make the player slightly uncomfortable or confused. Visually, the game stands out because of its hand-drawn art style and imaginative environmental design. The muted color palette and exaggerated scenery create an atmosphere that feels both melancholic and surreal. Each screen resembles an illustration pulled from a bizarre dream, filled with strange details that invite players to stop and examine their surroundings. Despite the relatively simple presentation, the art direction carries much of the game’s emotional impact. The environments constantly reinforce the themes of alienation and uncertainty that define the experience. The gameplay structure is intentionally minimalist. Unlike many point-and-click adventures that rely on inventory management or complicated dialogue systems, The Franz Kafka Videogame keeps its mechanics simple and focused entirely on environmental interaction and puzzle solving. Most puzzles exist within isolated scenes where players manipulate objects, identify patterns, or interpret visual clues to progress. This streamlined approach helps maintain pacing and keeps the experience focused on atmosphere rather than mechanical complexity. The puzzles themselves are both one of the game’s strongest features and its biggest weaknesses. Some challenges are creative and satisfying, rewarding players for thinking symbolically and paying attention to unusual visual details. Others can feel frustratingly obscure because the game rarely explains its internal logic. At times, solutions seem based more on surreal intuition than actual reasoning, which can either enhance immersion or become irritating depending on the player’s tolerance for abstract design. Fans of experimental puzzle games may appreciate this unpredictability, while players expecting more structured logic could easily become frustrated. The soundtrack contributes heavily to the overall tone. Soft ambient music and unsettling audio cues quietly reinforce the feeling of isolation present throughout the adventure. The game rarely uses loud or dramatic music, instead relying on subtle sound design to create emotional discomfort and mystery. Combined with the strange visuals and silent storytelling, the audio design helps create a world that constantly feels emotionally distant and slightly hostile. What makes the game particularly interesting is how effectively it translates literary themes into interactive form. Kafka’s work often explored helplessness, bureaucratic absurdity, existential anxiety, and the fear of systems beyond human understanding. The game mirrors these ideas not only through narrative but also through gameplay itself. Players frequently encounter situations that seem irrational or impossible to fully interpret, forcing them to continue forward without certainty or understanding. This design choice creates a strong connection between the game’s mechanics and its philosophical themes. At the same time, the game’s commitment to ambiguity may alienate many players. The story offers very little direct emotional attachment or character development, focusing more on symbolic imagery and atmosphere than personal drama. Those unfamiliar with Kafka’s writing or uninterested in abstract storytelling may find the experience confusing, emotionally empty, or overly pretentious. Some moments feel intentionally bizarre without providing enough thematic payoff to justify the confusion, which can make the game feel inconsistent despite its creative ideas. The relatively short runtime is another limitation. Most players can finish the experience within only a few hours, and while the pacing remains consistent, the brevity prevents certain ideas and surreal scenarios from reaching their full potential. Several sections introduce fascinating concepts only to abandon them quickly in favor of the next bizarre encounter. The game leaves a strong impression, but it also feels like it could have explored its world and themes in greater depth. Even with these flaws, The Franz Kafka Videogame remains a highly memorable indie experience because of how different it feels from most adventure games. It does not attempt to entertain through action, spectacle, or emotional melodrama. Instead, it focuses entirely on mood, symbolism, and psychological discomfort. The surreal storytelling may not appeal to everyone, but players willing to embrace its dreamlike logic and philosophical ambiguity will likely appreciate the originality of the experience. For fans of experimental storytelling, surreal puzzle adventures, and literary-inspired games, The Franz Kafka Videogame offers a strange but compelling journey through a world shaped by confusion, symbolism, and existential unease. Its short length and uneven puzzle design hold it back from becoming a true masterpiece, but its haunting atmosphere and creative identity make it an experience that lingers in memory long after completion. Rating: 7/10
A short game but actually pretty cool! Kafka's my favourite author and this game was pretty fun, the Point & Click asthetic is already great, but with Kafka's chaotic stories it's even better.
Küçük akıl oyunları yapan tatlış bi oyun tavsiye ederim. Çıtırında bitiyo
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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