
A story-driven adventure with multiple-choice dialogue, funny characters, and a light sprinkle of card battles. A friendship to mend, a world to explore, and a few opponents to beat. Not a deep card battler, just an adventure where decks can be evil. But you're in luck… yours is all ducks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Genre Mashup
A surreal, story-driven adventure with a sprinkle of card battles and deck-building mechanics.
A blend of adventure-game and RPG-lite elements, with multiple-choice dialogue and beautiful, old-school top-down pixel art.
A Story of Friendship
You are Zoi, a teenage girl on a mission to make things right with her best friend. To do that, you’ll have to enter the regional card tournament and win the grand prize.
The only problem is… well, you’re not very good at cards. Or rather, you’re really bad. Actually, you don’t even know the rules!
Card Battles Along the Way
At a few key moments, challenge and defeat eccentric and evil characters, each with their own unique deck, to move forward in your quest armed only with a deck of ducks!
These encounters move the story forward, but playing them is entirely optional: if cards aren’t your thing, you can skip the battle, take the win, and continue your adventure.
Explore the world, search for additional cards, and expand your deck. The ducks hide in the most surprising places… but they love you. Your collection will follow you until the end, and maybe even beyond.
Multiple Endings
Big decisions await you along the way. Choose your answers. Stick to your values. Let the future unfold.
The universe of Placid Plastic Duck Simulator is expanding.
The ducks are going on an adventure.
Join them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Placid Plastic Deck - A Quiet Quest takes the amusing world of plastic ducks in a surprisingly adventurous direction, turning what could have remained a simple novelty into a compact story-driven experience with card battles, exploration, dialogue choices, and light RPG mechanics. Developed by turbolento games and Fantastico Studio and published by turbolento publishing and Fantastico Studio, the game belongs to the Placid Plastic Duck Simulator universe but establishes a considerably more active identity. Instead of watching ducks peacefully exist, players now travel alongside them through a strange yet wholesome journey where collecting cards, meeting eccentric personalities, and making decisions all contribute to the adventure. At the center of the story is Zoi, a teenage girl trying to repair her relationship with her best friend. Her plan requires entering a regional card tournament and winning its grand prize, which immediately presents a problem because she barely understands the game she is supposed to play. This premise works well because Zoi begins as an inexperienced participant rather than an accomplished card-game champion. Her personal motivation also gives the tournament more emotional importance. Victory is not simply about proving that she is the strongest competitor, but about accomplishing something she believes might help restore an important friendship. Card battles provide the primary form of structured conflict. Zoi faces a collection of unusual opponents, with each competitor bringing a distinctive deck into battle. The humorous twist is that Zoi's own collection revolves around ducks. The developers describe the card mechanics as having a sprinkling of deck-building rather than presenting the game as an intensely complicated deck-building experience. This distinction is important because Placid Plastic Deck is fundamentally a genre mixture. Card combat exists alongside exploration, conversations, collecting, and RPG-lite progression rather than completely dominating the experience. Exploration gives the card system additional purpose. Players can search the world for hidden duck cards and gradually expand their collection, with ducks appearing in unexpected locations. This creates an enjoyable connection between wandering through the environments and improving the available deck. Finding cards becomes both a practical objective and a collectathon activity. It also encourages curiosity, since searching beyond the most obvious path can potentially reveal another addition to Zoi's growing group of unusual companions. Dialogue and decision-making add another layer to the adventure. Conversations feature multiple-choice responses and branching paths, while important decisions can contribute to different endings. This makes Zoi's personality and values part of the player's experience rather than treating conversations purely as transitions between card battles. The possibility of multiple conclusions complements the friendship-focused premise especially well. Decisions potentially influence how the journey develops, giving players an incentive to pay attention to the people they encounter and consider how they want Zoi to behave. Visually, the game combines handcrafted 2D and 3D elements with old-school top-down pixel art. The mixture might sound unconventional, but that unconventional quality suits the Placid Plastic Duck universe remarkably well. The game embraces a deliberately surreal atmosphere in which cute plastic ducks can coexist with RPG-style exploration and competitive card battles without requiring a serious explanation. Themed decks and boards also give individual encounters more personality, helping opponents feel like actual characters rather than anonymous obstacles standing between Zoi and the tournament prize. The peculiar cast is another significant component of the game's identity. Zoi encounters both eccentric and outright hostile characters during her quest, and their distinctive decks help communicate their personalities through gameplay. This approach strengthens the connection between narrative and combat. Rather than separating the story from the card game, the adventure attempts to make its battles feel like natural extensions of the characters and situations Zoi discovers along the way. The developers estimate the story at roughly five to seven hours, making this a deliberately concise adventure rather than a sprawling RPG or endlessly replayable card battler. That length should suit players who appreciate games capable of developing a complete narrative without excessive padding. Multiple endings, branching conversations, collectible cards, and different decisions provide additional reasons to revisit the journey, although players primarily seeking hundreds of hours of elaborate deck construction should adjust their expectations accordingly. One of the game's strongest qualities is how confidently it expands an inherently ridiculous concept. A teenage girl attempting to mend a friendship by entering a tournament with plastic-duck cards sounds intentionally absurd, yet there is enough emotional grounding underneath the comedy to give the adventure genuine purpose. The ducks provide the charm and humor, while Zoi's relationship problems provide a relatable reason to keep moving forward. This contrast prevents the experience from becoming nothing more than an extended joke. Its greatest limitation is similarly connected to its hybrid design. Dedicated card-game enthusiasts may want substantially deeper deck construction, while traditional RPG players may desire more extensive progression and a longer campaign. Placid Plastic Deck instead spreads its attention across several systems. Its card battles, exploration, collecting, conversations, choices, humor, and narrative are designed to complement one another. Players willing to embrace that mixture are likely to appreciate the variety more than those expecting specialization in a single genre. Ultimately, Placid Plastic Deck - A Quiet Quest is a creative evolution of the Placid Plastic Duck concept. turbolento games and Fantastico Studio successfully transform familiar plastic ducks into the foundation of a charming adventure involving friendship, tournaments, exploration, collectible cards, unusual opponents, branching conversations, and meaningful choices. Its relatively short duration keeps the journey focused, while multiple endings and hidden cards provide additional incentive for experimentation. It is strange, cute, humorous, and surprisingly heartfelt, delivering considerably more substance than its playful premise initially suggests. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The difficulty spike is INSANE during the tournament to the point it legit stops being fun. I really think there's a TINY chance it was a skill issue but if I got that far into the game with a terrible deck, then there should have been more control over how it end up. I might play again to see if I can just do it all better but I practically soft locked myself out of actually beating the game by just playing through how I felt was fun. Idk if the final fight needs to be tweaked or if Kritovante or whatever his name was shouldnt get a turn right after he steals your cards AND wipes your hand, but out of all the deck builders I have played, right at the very end this was a massive let down. That experience was aweful.
I genuinely do not know how I have over 2 hours on this game because I could not care less about this.
トーナメントまでは面白かったけど、肝心のトーナメントがひどい。 敵に優位なルールの中で、1ターン目にいいカードがこなければ負けを繰り返すだけ。 デッキの編成とか関係ない。どうやっても運次第で負けが決まる。 最後までちゃんとカードゲームをやらせてほしかった。 あれの何が面白いと思ったの?
第一感觉就是粗糙,从画面到UI,玩了一阵觉得剧情没什么意思就是拖沓,小游戏也无聊甚至有点诡异,卡牌稍微好一点但是要随着剧情进展才能变强,进度太慢了。总体来说不怎么好玩。
HA, What a fun little game. If you liked pokemon the card game mixed with a little inscyption then this is a great game. Fun humor. Little rascals in the desert were my favorite (skibbidy rizz) Definetly a solid deck builder with tons of little secrets and cute asthetics. Def recommend this.
Chi l'avrebbe detto che dopo Placid Plastic Duck Simulator avremmo avuto questo piccolo capolavoro, la storia è breve ma molto carina, secondo me della lunghezza giusta per quel che vuole raccontare. L'ambientazione è molto bella, i dialoghi stupendi, divertenti e scorrevoli, il gioco di carte mi piace un sacco e ogni deck è originale, che ti porta quindi ad una partita sempre diversa durante la storia. Ho apprezzato molto questo gioco made in Italy e attendo il vicino lancio del prossimo gioco da parte degli sviluppatori :P Ps: ammetto anche di essere un po' biased vista la mia passione per le papere, QUACK.
打牌:NPC全都数值碾压,最终boss还开挂,打牌本身的体验烂到爆 剧情:个人觉得没什么意思 美术:也就是能看 翻译:烂 别玩这个,去隔壁泳池看小鸭子就行了,我就是从那被骗来的,玩了一半失望透顶坚持打完已经很给面子了
Absolutely adored this game. Played spectacularly well on my steam deck proper and with my controller docked as well. The story and art were incredible and I can’t wait to go back and look for the little things I missed and dive into the VS battles. Incredible game couldn’t recommend it more highly.
JRPG+カードバトルなゲーム。主人公がかわいい。 カードバトル面は敵のギミックをどのようにして壊すかが肝で、ギミックの軸となるカードを壊す事が求められるというのを把握してると運ゲーから脱出しやすいとは思う。 ただ詰め将棋に近い感じにも取れるバランス設計でかなりシビアなのも事実。 反面ストーリーは変で雑でシュール。いやそれいいんかいみたいな展開がかなり続くあたりが凄く変。 ただ主人公が可愛い、ダウナー系ロリは健康に良い。主人公のゾイちゃんがかわいいので買い。
Players by region
Where this game's players are, estimated from review languages.
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