
A pixel idle tower defense where your kingdom fights on its own. Workers gather, your army auto-battles endless waves, spells self-cast — you aim the bow, chain combos and choose what to upgrade. Bosses, titans, prestige, 100+ achievements. The night is endless. The bow is yours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An idle tower defense in a pixel fantasy kingdom. Your village gathers, your army auto-battles, your tower rains arrows — it all runs on its own while you watch. But the bow on the wall is yours to draw, whenever the night gets loud.

Workers chop wood, mine gold and herd meat — all on their own. Your army auto-battles. Your tower auto-fires. Your spells self-cast. Sit back and watch hundreds of pixel troops clash at 60 FPS, or grab the controls whenever you want. Active when you want it. Idle when you don't.

The waves never stop coming — there is no game over, only the next dusk. Every 5 waves a new modifier flips the rules: Burning Ground, Armored Horde, Glass Cannon, Necromancer and more. And the game watches you back — dynamic difficulty adapts to how fast you clear, sending elite squads when you steamroll and easing off when you struggle.

Enemies don't just swarm — they arrive in company formations. Five shapes: Crescent, Shield Wall, Wedge, Pincer and Fan. They hold rank in lockstep, march on your line, then breach it wave by wave. Real-time-tactics chaos, fought automatically.

Every 5th wave brings a boss. Every 25th brings a screen-filling TITAN — it telegraphs, charges, dashes through your ranks and flings your soldiers into the air. 18 unique enemies, 17 special abilities (web shots, ground slams, exploding dynamite, shell guards) and 6 mutations keep every horde dangerous.

30 spells across 9 elements — Fire, Ice, Lightning, Holy, Poison, Dark, Earth, Water and Special. Build a deck (3 slots, expand to 10) and chain 15 cross-element combos: Apocalypse Drop, Absolute Zero, Superconductor, Golden Execution. Ultimate spells fill the whole screen.

Your troops grow stronger as they fight. Watch them evolve: Bronze → Silver → Gold → Diamond → and beyond. Power you can see — every tier a new metallic shine, every rank a visible step up. There is no final tier, only the next color.

End a reign, begin a stronger one. Prestige to earn permanent Crowns and spend them across 9 Crown Shop tracks that never cap out. Each run, draw from a pool of 36 roguelike perks — risk-and-reward picks that reshape how you play.

Your army holds the line on its own. The tower doesn't. Aim your arrows, time your spell combos, hold the gate at the worst moment — or step back and let the kingdom fight while you plan the next upgrade. The choice is always yours.

There is no ceiling. A 16-node skill tree across 3 branches, enemy research, Plague Covenant pacts, 100+ achievements and full 30-language support. Whether it's Wave 1 or Wave 1000, the climb never ends — only the hand that draws the next arrow.
KEY FEATURES
- Idle tower defense / auto-battler — it plays itself, you optimize
- Endless waves, no game over, dynamic difficulty (DDA) + 8 wave modifiers
- Enemy company formations — 5 shapes that march and breach
- Bosses every 5 waves, screen-filling Titans every 25
- 18 enemies, 17 abilities, 6 mutations
- 30 spells, 9 elements, 15 cross-element combos, deck up to 10
- Endless color evolution: Bronze → Silver → Gold → Diamond → beyond
- Prestige + 9 Crown Shop tracks + 36 roguelike perks
- 16-node skill tree, 59 upgrades, 4 unit types, 4 player formations
- 100+ Steam achievements + Leaderboards + Steam Cloud
- ECS-powered — hundreds of units at 60 FPS, runs on a potato
- 30 languages (TR, EN, JA, ZH-CN, ZH-TW, KO, AR, TH and more)
- Singleplayer PvE. No pay-to-win. No microtransactions. One purchase.
A demo is available — try it free. The night is endless. The bow is yours.
Engagement
Reviews
Что-то очень странное, но забавное.
Golden Touch achievement is bugged
O jogo tem tudo pra melhorar, mas resetar não te dá tanta vantagem, o jogo não tem uma dificuldade, você não sente o progresso, poderia ser muuuuito melhor, falta muita coisa pra ficar BOM.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch +18 more
Hours played at review time, across 21 reviews with recorded playtime.
waste of money
ДА
A solid, low-spec second-monitor game if you just want to watch numbers go up. It’s an idle tower defense that delivers a quick incremental dopamine rush with a massive achievement farm and a decent prestige grind. The UI is definitely scuffed and text boxes clip, but for the price of a cheap coffee, it’s a cozy, nostalgic Flash-game style auto-battler. Perfect to leave running in the background while you do something else.
Chaotyczna masakra + nieoznaczone użycie AI...
Вполне нормальная идлюшка за свою цену. Да, это не РТС или Башенная защита, а идлюшка в стиле данных жанров. Пока просто посмотрел так ли уж все плохо. Не знаю откуда столько отрицательных отзывов. Возврат делать не планирую.
лагучий кусок кала, разраб даже не запускал своё творение, ибо не понятно почему это дерьмо пиксельное не оптимизировано
слишком простая
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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