
A short relaxing incremental game disguised as a tower defense, but enemies can’t reach your walls. Thanks to lava.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 6 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enemies constantly run toward your walls. You buy defenders, upgrade production, and watch the waves grow.
But they can’t reach you. There is a river of lava at the end. Every enemy falls into it. Every time.
Your conquest map is your skill tree
Zero stress gameplay.
No losing. No pressure. No "restart the level" moments. Just numbers going up and enemies running.
Be the Zero Stress King
This is a tower defense where you already won. Sit back, relax, and enjoy the lava.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.7Kreviews | 88% | — | $229.1K |
| $1.94 | 240ratings | 90% | #75 | $38.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed this one, like others have mentioned, it is a short game. The title doesn't lie it is a Zero Stress Idle Defense game. 8/10 No stress.
- very chill - surprisingly addictive gameplay loop - not too grindy - rebirths keep it fresh for a while
Short, fun. Can't complain, it's exactly how it presents itself, worth the money I dropped on it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +7 more
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not an idle game. Can't even change the resolution / or make it fullscreen. Cheap cash grab "imho". What a pile of xyz. DON'T BUY.
Was not having a lot of fun but decided to try go for another run to gain more prestige, but suddenly I killed the last boss.
It's a fine, and true to its name, idle game. If it were priced any higher, I'd feel like I'd been robbed of my money and time. This is interesting as it lands just where it needs to without being obnoxiously simple and a slog to beat. To this point, this is by far the easiest and most straightforward entry I have played within this genre. To some, this may be an absolute blessing. However, I personally enjoy the progression and quirk associated with the puzzle solving, statistical battling of most incremental games. That charm is just not here. There was absolutely nothing new, or clever, added. Instead, it plays out like an old flash game with about as much to it. Upgrades are largely the same and focus on number adjustments rather than weird combinatory interactions. Some units are weaker to certain "colors", but it doesn't matter and there isn't some breakpoint you have to push past. Compared to something like Gnorp where you can get hard stuck at a plateau before prestiging, you can just wait it out in Zero Stress King: Idle Defense. I suppose that's the point. Ultimately, it's fine as a background source of entertainment while you work on other matters. Not worth staring at to stress test or speedrun. Only consider purchasing for 4 or less dollars.
I want a Fast Forward button! This game is so awesome but tedious when restarting with new friends XD
no stress no mess... fun couple of hours if you enjoy defense games.
No microtransactions, fun game, but too short to beat
Its good but EXTREMELY SHORT, game is done in like 6hrs, you prestige once and pick the op ones and its GG.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 21 | 33% | $4.99 | |
| — | 0 | — | — | |
| $281.7K | 2.4K | 86% | $2.99 | |
| $41.6K | 167 | 67% | $6.99 | |
| $11K | 109 | 46% | $2.99 | |
| $5.4K | 28 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229K | 581 | 72% | $19.99 | |
| $229.1K | 296 | 80% | $39.99 | |
| $229.1K | 429 | 85% | $14.99 | |
| $229.2K | 2.1K | 84% | $4.99 | |
| $229.2K | 1K | 93% | $9.99 | |
| $228.9K | 432 | 83% | $19.99 |