
Extend all lines from numbers to fill up the grids. Puzzles are sometimes meditative. Yet often challenging.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mazaica starts out pretty interesting, but it just sadly isn't much of a logical puzzle game and very quickly becomes trial & error. The goal is to paint a field of tiles with different colors based on how many fields every color can paint. For smaller levels, that works just fine and the game is fun for the first few hours, but the bigger levels (coupled with the higher difficulties) give you barely anything to work with. You can scratch off a few colors here and there, but then you have a color that is supposed to take up 50 fields right next to some that take up 23 and 35, with not much of a hint on where what color goes. Later mechanics, like addition, make that even more frustrating. Sometimes you can kind of intuit where which color needs to snake itself based on the patterns, but in other levels, you just end up being lost. I think the main problem is that all the levels are randomly generated - that is, where the color fields are and how they are distributed / how many hints are placed onto the levels depends on the difficulty and is randomized; only the actual level patterns are preset. I much rather would have preferred handcrafted, handtested levels where it is guaranteed that there is a logical solution you can follow, because that is definitely not the case as it stands for a lot of the bigger levels. Luckily, the game does have built in hint functions that mark tiles for you or even solve an entire color, but the bigger the levels became, the more I found myself relying on those almost exclusively instead of bashing my head against the wall. If you don't want to use them and still solve all levels on all difficulties, you will have to guess, no two ways about it, and that just isn't fun when you realize that something doesn't work 15 minutes into a level and the only way to untangle the mess is to restart. Maybe the mentioned random level generator that distributes the colors into the pregenerated field patterns is broken, but either way - Mazaica quickly becomes an exercise in frustration and guesswork, which just doesn't mesh with what is supposed to be a logical puzzle game where you unravel the solution color by color. I can't recommend it at all, and that is upsetting because I played some Hamster On Coke games before, and they did have handcrafted puzzles that always remain logical.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Dutch*, Indonesian*, Japanese*, Norwegian*, Polish*, Portuguese - Portugal* +3 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
量很大的一笔画填色解密,但除了量大以外也没别的什么了,关卡设计一般,音乐普通,关卡内容就只是那几种图形来回换,选关界面如同大学毕设,还有时不时出现的明明过关却未被记录的现象。 不如去玩该作者的其他作品,那些比本作好多了。
I like the author's other games, but in this one there's too much guesswork. the puzzles are also random and have multiple solutions, so it doesn't feel like a challenge most of the time.
As much as I enjoy the developer's other games, I can't really recommend this one. Roughly half of the puzzles can be solved on autopilot, and the other half relies on unrewarding guesswork.
MAZAICA is AWESOME! I really like this Game. MAZAICA is the newest Game from "Hamster on Coke Games" and I can recommend it! I don't know what it is, but something on this Game is incredible Fun. In this Game are Normal and Harder Levels, they can take a minute till nearly 30 minutes. If you need help you can use one of three different Clues (You will need them to find every Level solution). The Game is very cheap for the Price of 2,39€, because I nearly played 20 hours and I had a lot of Fun. I hope the Developer will make a Sequel of this Game. There are two Achievements for completing All Levels on All Difficulties. I would give this Game 9/10 Points!
Неплохая игра
!クリア不能バグあり! 同じ色の+マスが隣接しており、スタートマスから塗りつぶせる複数解が存在する場合に内部回答が持っている+の取得先でないとクリア判定にならず、エラー無く塗りつぶせているのにクリアできない状態となります。 自動生成にバグがあり、全パネル塗る→スタート位置を決める→+マスを使用する場合ルート途中に配置するというルーチンになっているため、違うスタート位置が置いた同色の+を使用した場合クリアにならないのでしょう。 全難易度をやる気が失せてきました。少しモチベーションが出たのは普通と難しいより、マエストロとバニラの方が簡単という点のみで、これも自動生成の出来が悪いだけで評価できる点ではないですが。 ----- 意地で全レベルクリアしました。かなり早く解いたつもりですが、7時間程度かかりました。全難易度クリアという水増し実績も一応取る予定ですが、本当にお勧めしません。 購入したら道なりに進めて「巨大な」レベルを難易度普通で一つ解いてみてください。その時点で苦行に感じたら返金した方がいいです。それらが大してプレイ感が変わらないのに20個くらいあります。さらにプレイ感がほぼ同じ難易度違いもあります。 楽しめるのは「大きい」レベルまでですかね。地味に操作感もひどいので本当に後半のレベルは苦痛です。また、右上のパネル色が正しく表示されないバグもあります。 ----- Relaxing Puzzle Boxシリーズの中では一番おすすめできないゲームです。 いままでの固定レベルクリア式のパズルではなくレベルがランダム生成になっており、難易度が一定になっておらず、複数解があるものもあり達成感が薄いです。 レベル数が無駄に多く、自動生成によっては当たりを付けたらもうクリア寸前のような低難易度から、碌に当たりを付けられずに手探りで総当たりさせられるレベルもあり、時間だけがかかります。ヒント機能も1手教えるか、ルートが見えるかの2択しかなく、時間で回復することもあり、適当なレベルデザインに拍車をかけています。 これは今までのシリーズと違って、時間つぶしにクロスワードや数独などをやる感覚に近いです。そちらは全く好みではないので私には合いませんでした。よく練られた50個くらいのパズルを解く何時ものスタイルの方が面白かったです。
不是很难,而且还有提示,到最后反而更简单了,反倒是中间那几关的最后一个难度卡了一些时间
Slightly better than a hyper casual game.
Es entretenido y algunos niveles te hacen pensar.
Players by region
Where this game's players are, estimated from review languages.
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