
A Node-based pixel art generator, editor, and VFX compositor. Create beautiful and complex effects in a non-destructive manner. Pixel Composer comes with a powerful graph system that supports multiple image manipulation, feedback effects, loop, physics, and fluid simulation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Procedural texture creation at its finest, and an amazing pixel art tool at that. This affords you virtually limitless texture creation potential with its vast library of nodes. Beautiful interface, intuitive controls and shortcuts, and a really well-crafted onboarding experience as soon as you start it up for the first time. Can't recommend this enough for any pixel artist, game dev, or anyone who wants a versatile texture map creation tool. I'm a big fan of Aseprite but found its procedural toolset lacking. Pixel Composer fills the gaps and then some. Tools like this used to be a dying breed as they were consolidated and killed by the likes of Adobe/Autodesk. Pixel Composer gives me hope for the future of art creation tools and indie development. To the dev behind this tool, THANK YOU!
Awesome Tool, in it's current form the tool is already very powerful and useful. Really wishing the developers success to be able to keep working on it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crashes way too often. Absolutely terrible tutorial content to learn the software. Majority of the nodes crash whatever you're up to. Seems neat but, definitely not going to recommend this to anyone in the current state. In 5 minutes I think the damn software crashed 8 times.
Pros: [list] [*]This tool is incredible and extremely powerful, and the procedural node non-destructive workflow is amazing for creating infinite number of variations, as well as being able to make huge changes and adjustments without ever having to worry about redoing the whole thing again is game-changing. I really adore substance designer, and so pixel composer naturally falls into that soft spot for me as well. [*]The software is constantly being updated with new features and bug fixes provided by the dev on a weekly basis, as well as releasing tutorials on his youtube channel, workshop project,.. which is all great [/list] Cons: [list] [*]The software can be very unstable. Random crashes, warning just for putting a node down and changing some numbers are all too common. Personally, it's not bad since I save often so I don't really lose a lot of work, but for anyone considering including this as part of a major workflow, I could see this being a big turn-off. [*]The documentation is really lacking, most of the resources you come across online are from the dev himself (once again big props for creating all those tutorials) but unfortunately isn't enough for a lot of cases. The discord server is your second-best bet but they aren't exactly searchable unless you joined it first. [*]This might be a genuine skill issue on my part, but I feel like a lot of the time, it can be really hard to get the software to work the way you expect it to. From an uneven gap size that sometimes switches between being 1-2px wide, to the node not tiling properly if you change some settings. [*]It can be really difficult to make things with a small resolution (like 16x16). The software feels more like it was meant to make pixel-style art rather than true pixel-art when each and every single pixel matters, if that makes sense. [/list] FWIW, I'm still recommending this because there is really nothing else like it, and it's being done by a solo-dev so I want to support the dev as much as possible, but you should only get it after trying out the free demo over on itch first.
An incredible app from an incredible dev. Highly recommend if you have any interest in node-based digital art. This tool reminds me of blender nodes, but *only* blender nodes. 11/10, blew me away.
hey there users, I'm a 3k hours aseprite pixel artist and I really wanted to like this software but I hit a massive wall with some basic features: I couldn't even figure out how to preview my spritesheet animation properly and exporting a simple spritesheet with a glow effect turned into a nightmare (massive lag when using the spritesheet render node along with several other bugs I found)
I know that this software has many intresting features,but I really need the Chinese Localization. If you do that, I'll recommend this to my friends. Please.
难用的要死,教程也没多少,还有经常属性参数都改不了的bug。
实验性半成品,初看觉得功能很多,节点种类繁多,然而实际上手就会发现就连常规运行都有不小的问题,在一些频繁使用的操作上很不友好,槽点太多了...只能做些轻量化的小东西,工程复杂起来就会很不稳定,基本上干什么都容易崩溃
I’m worried about the developers’ attitude towards their software. Don’t get me wrong — it’s a very cool and interesting tool, but there’s one huge problem. At first, it seems like you can use this program to implement your boldest ideas and interesting creations, but then you run into the fact that the node you were working with has either been deleted, completely reworked, or doesn’t work at all. I recently wanted to render some smoke and watched a bunch of videos on the developers’ channel, but I still didn’t see the coveted smoke in the simulation. And when I tried to somehow extract something from the node using indirect methods, the program simply crashed. I think this software is more of a fun tool for very cool VFX designers who have nodes branching in their brains instead of a brain, but it’s definitely not for indie developers or regular people who, in one way or another, decided to automate some of their work. Stop making the already bloated functionality even more complicated. Just explain how to use it, for God’s sake — VISUALLY, FOR IDIOTS LIKE ME WITH ADHD.
Players by region
Where this game's players are, estimated from review languages.
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