
Resettle the shards of a shattered world in this peaceful roguelite deckbuilder, covering centuries of classical Japanese art. Nurture communities, befriend animal spirits, and shape a new civilization through choices that echo across generations.
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About
Worlds Upon the Wind is a peaceful roguelite deckbuilder about rebuilding a shattered civilization after the apocalypse. Shape forests, deserts, and ruins through careful planning and resourcefulness, rather than conflict. Guide settlers across drifting world shards, nurturing new communities and weaving new traditions as you restore life to forgotten lands. Embark on a journey of restoration and community in this tactical game for those who prefer to take their time and weigh their choices.

Assemble your deck from hundreds of powerful Glyphs and unique Relics, each offering new strategic possibilities. Use glyphs to transform the environment and manipulate your chances with powerful invocations. Craft glyphs, balance your deck, and develop unique builds to adapt to the ever-changing landscape and challenges.

Face hundreds of dilemmas with no right answers. Keep wildlife at a distance or invite them into your cities? Preserve violent artwork or destroy it? Sacrifice safety for dangerous alchemical experiments, or seek harmony at the cost of productivity? Choices shape the outcome of your expeditions, as well as the contents of your deck.

Explore procedurally-generated world shards filled with different biomes, events, challenges, and opportunities. Every choice shapes the fate of your settlers and grants new glyphs and relics to transform your deck. Every run offers unique gameplay opportunities and insights that unlock new skills for future runs. And every budding community you establish leaves a mark, no matter how small.

Pacify restless spirits haunting the world shards, and befriend 15 unique animal companions through their own questlines, each offering a game-changing ability to help in future runs.

Immerse yourself in a unique visual style that traces the evolution of Japanese art from ancient picture scrolls to the different styles of Japanese woodblock prints. Serene landscapes, gentle music, and classical hand-painted scenes invite you to reflect and savor each moment as you're planning your next move.

If you're learning Japanese, this game offers completely optional kanji learning minigames with thousands of vocabulary and example sentences to complete, deeply integrated into the game, as well as options to display titles in kanji or kana, with dictionary tooltips.
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Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worlds Upon the Wind is a very special kind of game. It's unique, made with passion, an optional teaching tool (if you want it to be), a "god game" with a little imagination, a storyteller if you read the well written text and descriptions, or just a pretty challenging card game. The use of historical public domain Ukiyo prints has created so many small story moments that I love. Some of the outcomes are truly beautiful and carry a sense of quiet adventure. I love repopulating these shards and playing to find out what happens. After 42 hours of the DEMO (not even the retail release) I'm looking forward to many more evenings exploring the shards and giving my people new homes and stories to shape their lives. Max has clearly put so much work and passion into this game. It deserves all the praise I can heap on it for being so completely weird in the best way. It's game design as artistic expression. The music selection is soothing and lovely. The small bit of sound work is tastefully done. The woodblock prints have my brain filling in all kinds of details almost as if I was reading a book. Some choices are hard to make, I have yet to chop down that Cherry Tree, I cannot bring myself to do it in all my runs, but I will someday... The card game itself is deceptively deep and even breaking the existing systems and creating overpowered combos is possible. I haven't tried to yet, but I've seen some serious card game players really going crazy on the community discord. Don't let the humble asking price fool you, this is a masterclass game right here. You're missing out if you don't want to become a world spanning divine presence helping your people find new homes. Discovering all these stories in the evenings after work has been such a joy for me. And the retail release is even better. Thank you Max and everyone else from the community and beyond who helped make such a game possible.
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Languages: English**languages with full audio support
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going to be honest. I have a lot of doubts when playing any game these days and I end up leaving negative reviews left and right. This one here is nowhere remotelly a bad game. Matter of fact I think its probably the best game I've played this month, or maybe 2026. Why? It just does things simply, it does things well. Doesn't go overboard with its roguelite chaos, there is a LOT of things to explore and reveal, the theme is tightly bound, fitting, VERY pleasing to the eye. I remember getting a small Hiroshige booklet years ago and the whole game looks like such paintings. The scope and vastness of artwork in this game is MASSIVE. You will be flooded by pretty images, colours, doodles etc all in that Japanese theme. It is artistically great. Now for gameplay, even there you would expect it to get dumb, boring, or to just trip over its own mechanics, but it just doesnt. The difficulty ramps up and you ulock more and more stuff at a steady pace, essentially continuously unlocking more and more, increasing the scope of the gameplay. And this is great. It screams well-designed. A great package. Even has a story that goes and goes, I may be at the halfway point with the hours of this review and then I remember I got this for less than 9 euro??? What??? This is a fantastic game. Even when I got stuck because I didn't read a mechanic well, a dev replied on the thread and I was continuing the quests in game in less than an hour. Excuisite. Trully a great game. My only request would be something to speed up the drag and drop of glyphs. I am already playing at x10 animation speed but not all things move fast like expedition menus, or reward menus. Would like to hit alt + left click to auto place a glyph for example, but even if that never gets added it is the only minor thing I can think of. Seriously this is the only negative I can imagine here.
This is a very good deckbuilder with roguelike elements (in which, unilke most roguelikes, you don't have to "lose" - every playthrough is an expedition to another land, which you can finish whenever it feels right to get the hard-earned rewards and move the story forward, and you can keep playing the game even after finishing the main storyline) and I whole-heartedly recommend getting it. The thing that immediately hits you is the atmosphere of traditional Japanese woodblock print scrolls (which the game encourages you to learn more about by viewing them in the in-game museum), combined with a fitting soundtrack and extra effects that go together very well, which in my case put me in a Zen-like state of experiencing full focus on using the cards, relics, companions or anything else available to me to fulfill the needs of folktale-slach-postapocalyptic settlements that house people dispossessed by a cataclysm which turned the world into a bunch of islands floating in the sky. The mechanics of the game let you combine powers of Japanese glyphs (which you can inscribe yourself and learn their meanings), relics found during story-rich events and other powers unlocked by playing through the eras to summon elemental essences needed to create environments, where people, animals and spirits can survive and thrive. Random elements keep you on your toes, forcing you to adapt to increasing needs of your people, hauntings, lost glyphs, demanding events and more - or finishing your expeditions early to gain more power and try again. The most fascinating aspect of this game for me is that you can easily just spend a few minutes on one foray or many hours to complete an expedition (or a few) depending on what your schedule allows and still come out of it satisfied - but being eager to see more of the story and the challenges ahead. From the technical standpoint, the game is well optimized and mostly free of bugs. Most hangups I have encountered were ironed out in beta testing, the game doesn't crash and even complicated chains of glyph and relic powers go through as intended. The developer addresses any issues quickly and is easy to reach through the game's Discord server. At this price point I would struggle to point out another game that can bring me as many hours of being focused and engaged, especially one that can teach me something about art and language, has heaps of interesting storylines, encourages me to find ever more mechanics that support each other and manages to make me leave relaxed. While I was able to wheedle out a beta access for myself, I decided to buy a few copies for friends who are into Japanese culture and deckbuilding games, because I would feel bad not giving any money to this project. If you are still unsure whether this game is for you, try the demo! It's free, infinitely replayable and really generous - you get a huge chunk of the game for free and the save transfers without any issues.
Yes, its good. A rare game where the vertical metaprogression makes sense (aside from power fantasy genres), because its paired with increasing complexity/difficulty as the player progresses. Any complaints I have are complaints unfair to a game of this price with a solo dev. For example, it'd be nice if there were voiced pronunciation for the Japanese learning side of the game, but that's a side mode, fully optional to the experience.
I got this in return for creating content, and was interested from the start. However, when I started playing it, I found I couldn't stop. It's an excellent game that is too easily overlooked! It has a chill vibe and no real pressure, but it adds just enough complication and difficulties as you progress through the story to keep it from getting boring. I normally don't go for deckbuilders, but this felt so organic that I didn't struggle at all. The story is interesting, the art is beautiful, the way of developing the world is fascinating, and through it all you get to enjoy little mini-events and watch the world change. Plus, you can pet the cat on the menu screen.
I played the demo for about 5 hours and it was clear that this game is very well thought-out and easily worth purchasing. I really like deckbuilders and roguelikes, so this game was right up my alley. One of the things that sets this game apart (other than the focus on Japanese history/culture/art/language) is that there's no combat or timers, yet there's still a tension in trying to optimize each turn. It's a very engaging deckbuilder roguelike, with plenty of unique charm. Gameplay seems to allow for people to min-max or play casually. The progression feels meaningful and seems to be methodically introducing additional game elements. There are enough ways of influencing RNG of drawing glyphs (cards) that I'm not put off when I get a bad hand. I can't wait to see what else is in store as I unlock more content!
Every choice in the game offers challenging and compelling trade-offs, while always somehow being super chill. The art is beautiful and pulls together the whole vibe.
Loving this game. Stress free gameplay, beautiful art, rewarding progression. It certainly falls heavily into the Roguelite genre more than the Roguelike, as you can level a skill tree that will open up the game. This helps progress but it also opens new tools to explore, so keeping it fresh. I'm a Japanese learner so I certainly appreciate the use of Kanji on the cards. Simple and to the point. Also has a low graphics mode which I havent tried on my intel hd gpu yet but certainly will when I have a flight. This will be the perfect game to burn a few hours of commute.
It's beautiful and relaxing. The reference material gave me some good new insights into Japanese art. The underlying deckbuilding game is complex enough to make me feel smart, when I find new ways to solve the challenges. There is even an story being told, that I'm interested in seeing to the end.
Awesome game. It builds up its systems very well, and has quite a bit of depth. I like the game loop, and depending on what goals (quests or meta progression) you want to chase your strategy might differ widely. The fact that dev put in optional learning of Japanese is a pretty cool addition, and very thematic for this game.
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