
Step into Pixel's shoes in this one-of-a-kind journey that bridges time, memories, and the aroma of fresh coffee. Dive deep into a city balancing its past and future. Engage in intense arcade challenges, immerse yourself in heartfelt stories, and navigate a world crafted in pixel art.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 882reviews | 91% | — | $352.9K |
| $12.99 | 57ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体来说不推荐。拼手速玩法本身没啥好说的,但是这个操作设置实在是不友好。游戏推荐手柄操作,但是看了一下手柄操作的学习成本较高,几乎每一个按钮都有对应操作设置(不记住就无法操作);刚开始用鼠标,但是困难关卡又实在顾不上,选了键盘+鼠标后惊奇发现如果这个操作对应键盘按键,那就不能再用鼠标操作它。。。就离谱啊!算了吧还是。
我终于打通了这个又臭又长又无聊的做预制菜游戏?好那我可就要不客气地开喷了 不可否认,游戏在起初还是挺上头的,像素画风+快节奏的拖动做菜方式可以硬控人度过最初的新鲜感,但随着剧情的进展、制作菜品有好一半换汤不换药的极速预制(拼手速)感,噩梦关卡的上难度,你就会开始觉得点开这个游戏是你的噩梦到了。以上我提到的地方或多或少都在影响我的游玩体感,以至于单看或许没有那么糟糕、但凑到一起就十分毁灭性 首先是令人摸不着头脑的剧情,先把女主控+以为女性亲缘关系会很感人的我骗进来杀。你会看到女主在剧情里90%的时间在质疑自己的能力、在自贬,在os吐槽奇葩的男老板,但并没有给出一个明确的能让她(以及玩家)感到自洽的解决做法,所以我在剧情里感觉到占大头的全是很让人心烦的互动。就算大部分男老板都是负面形象,但作为玩家还是必须听这些老板放屁。所谓的和外婆的感情和其他女性的感情,在种种被老板pua骚扰的剧情里占了估计只有个10%吧,回忆外婆的部分很多,但除了了解到外婆过去也很苦且做菜好吃之外,不知道在回忆什么,最有印象的也就是制作晚礼服事件,但这种付出了爱意的剧情太稀少了(重音),女主和妈妈就更不用提了,纯原生家庭伤痛,两个人吵了99%的剧情,最后妈妈却在女主开店后冒出来刷存在感了,像不像感觉你有点用处就突然假装顿悟理解你了的npd妈妈。可谓人物形象转折完全不够,一直堆负面情绪剧情最后包饺子收不回来的典型案例。 玩法上,也不知是不是我烹饪游戏不多,但这个游戏真的玩得我纯手痛,玩过的人肯定都知道,但鉴于本人手速奇快又带着些强迫心理把每个店的金咖啡都拿到了级也全升满了、完全彻底驾驭了游戏的无数个关卡,我一时还真想不到该怎么说……实在要说的话是剧情太少、关卡地图太多,但新鲜的东西又不多,以至于后期玩得几近枯燥,纯给玩家上做单难度。哦对,它也是我玩过的烹饪游戏里负反馈最多的,因为你不仅会根据剧情明确地意识到你是在花自己的钱给老板的店做升级,你还会反复处理动不动停电的电闸、动不动就出问题的咖啡机啤酒机,你还会遇到混混客人,只要你给他做得慢了一点,他直接把你桌面上做好的菜一拳头砸没,不仅要应对超雄老板还要应对超雄客人,做的菜全是预制,剧情再怎么强调女主厨艺好,不好意思啊愣是没从自动打出来的咖啡和预制华夫饼里感觉到一点人设。我只会感觉做饭在这个游戏里变成了负反馈极多的事,所以女主坚持干这个的理由也变得无人在意了,它甚至只能通过苍白的回忆、口吻类似于机翻汉化的寥寥文本来刻画一点:做饭是好的,因为它至少让人感觉很好吃。又写不出深度又要堆很现实的剧情,纯闹嘛这不是? 最后是我没想到像素画风也可以把人整得观感烦躁,女主频繁出现的生气表情次数多了只会让人觉得:噢她又对别人不爽了。不知道作画的人怎么想的,这个小眼红温表情真的好看吗? 总之会给它打好评的人也可以把这游戏的剧情概括为:女主经历了磨难一路自我成长(成长在哪儿)最后苦尽甘来终于不受各种神经男老板摆布自己开了家店。那你倒是再整点剧情和在店里亲自做个菜帮我强化一下这种感觉啊,居然只有一点剧情就结束了!!甚至开了那家店在地图上也极不显眼,还是我去看了实况才知道原来还有那么个地。咋的,因为当老板了就不需要再继续当前台了所以也没关卡了吗,那你到底是真心喜欢做菜还是只是出于生活所迫?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Traditional Chinese, Japanese, Polish, Spanish - Spain
| $6.99 |
| 36ratings |
| 92% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
适合用手柄玩,但是有的键位太怪了,不过每天来几关还挺有意思的。 女主简直就是超人,车上断电那里也太忙了,一直跳闸一直修,我都玩累了。
I originally thought it would be a short game I'd just pick up here and there, but I ended up completely loving it. I was shocked to actually be challenged by certain days. Storyline was a lot sadder than I expected (by this point)
cafe
Чутка затянутые уровни. Чтобы открыть только третью кафешку вам нужно будет отработать месяц без выходных) А так рекомендую ^_^
I really enjoyed playing Pixel Cafe. The pixel art looks super cozy and charming, and the story honestly surprised me in a good way. I got way more invested than I expected. The gameplay is fun and relaxing at first… until you suddenly realize you’ve been playing for hours because you wanted to do “just one more shift.” It somehow captures the chaos of working in a small snack bar perfectly, but in a fun way instead of a stressful one. Definitely recommend it if you like cozy management games with heart and a beautiful pixel style.
if you love cooking sims this is perfect for you!! one of the best games i played from this genre
[h1] 前排提示垃圾游戏,16.8小时全成就 [/h1] 刚玩不久你可能会觉得莫名其妙,因为确实,tm的连个像样的新手教程都没有,饮料的勾兑,蛋糕的烘烤,不好意思玩家自己摸索去吧,虽然玩家很讨厌被人教玩游戏,但是当出现新东西时候,还是要有个说明吧? 我算手指比较灵活的,对鼠标的掌控能力还算可以,所以玩了两关菜鸟难度直接换大师难度了,不然npc走过来的速度实在是太慢,其实就算换了大师难度npc无非是活动更加频繁,依旧是从一边机械的走到另一边,真是让人玩的昏昏欲睡 现在你看完以上我描述的就以为简单了?错!(游戏里有一些叫奖励关的关卡,其实翻译错误,是tm梦魇关,接下来说的主要是针对梦魇关,因为普通关没什么好说的,太ez)正是游戏对整体节奏把控出大问题,才导致玩家玩的很难受,经常会出现那种一口气吃6根烤肠,一口气喝6杯勾兑饮料,一口气吃6个3球冰淇淋的猪b,烤肠要自己摆碟子,有时候还要摆双数,饮料要一点点去拖着勾兑,冰淇淋做的又慢的一批,这时候中间再来一个吃多层煎蛋三明治配炸串的人,然后另一边又来了2个要喝3种勾兑鸡尾酒的人,还有那种带闪电图标的贱b,稍微给他做慢了一点就砸我吧台,砸我做好了的食物饮料导致我要重新做,你tm算老几?不吃滚一边去,老子不伺候了,不过还好我手速快,所以都是只玩一次就3星了,那手速不快的玩家呢,制作组没考虑到,综上所述,游戏对整体节奏的把控真的很失败 剧情是什么?莫名其妙,我只知道老板基本都很恶心,性骚扰,瞧不起人,克扣工资这一块,女主也没成长路线,吃一堑,好吃,再吃一堑,就一直搁那抱怨和回忆爷爷奶奶,跟妈妈吵架,作为玩家看的很不爽,到底要干嘛?不过做饭游戏要什么剧情呢,所以我后面直接skip 最后来点有用的tips: 1、人物能力:前期攒钱买家具,升级饮料和料理制作速度,还有防止饮料溢出/料理烤糊,就这几个值得升,其他随意 2、台面:优先升双管咖啡机,其他随意 没了,结束
I wanted to love this game so much. The music is great! The art is pretty cute. Reminds me of the time management games of old. But the story is genuinely one of the most depressing things I've ever read. I started dreading any dialogue because of how horrific it was. If anyone wants an idea of what untreated BPD looks like look no further than our main character. She needs therapy, a patient friend, and to cut her family off from phone calls and memory, including, if not especially, her grandmother. She is so engrossed in her own suffering it legitimately made me worse and I had to stop playing and get therapy. I can tell the creator is going through it. And I feel for them, but play something else. This is like Evangelion, someone's mental breakdown sold as an entertaining story. For your mental health, don't do it.
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