
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.8Kreviews | 81% | — | $7.6M |
| $34.99 | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you the Settlers, you'll propably like this too.
Borring gameplay. Bad UI/UX. Characters in the cutscenes yet another point to talk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 175.5/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spricht mich nicht an, zu komplex die ganzen Produktionslinien, ziemliches durcheinander.
Bleibt dem Stil der alten Siedlerteile (1+2) treu, erfindet und automatisiert viele Dinge und hat eine gute Storykampagne mit netten Charakteren. Gebäude und Siedler sind gut gestaltet, viele Optionen bei denen man sagt - hey man müsste doch das und das machen können, sind auch möglich - wie das Springen zu Gebäuden mit Rechtsklick im Baumenü oder das Wechseln zwischen verschiedenen Gebäuden oder dem individualisieren der Rohstoffanzeige. Natürlich kann man auch den Siedlern, Verzeihung, Pionieren bei der Arbeit zuschauen. So verarbeiten Handwerker sichtbar auch die richtigen Ressourcen um einen Gegenstand herzustellen. Warum jetzt die Schneiderin bei den Roben den Hammer ansetzt, weiß ich jetzt allerdings nicht. Tatsächlich hat hier Foundation etwas die Nase vorn, Gerade was die Knuffigkeit der Protagonisten angeht, da die Pioniere doch ein bisschen weniger comichaft wirken, als in den Siedlerteilen. Dekorationen gibt es eher wenige, aber die die es gibt sind sehr schick und es braucht m.E. nicht mehr. Innerhalb der Story sowie der Szenarien geht es meistens gegen NPCs wie die Scavs, Diebes- und Räuberbanden, Werwölfen oder anderen mystischen Feinden. So muss man nie gegen andere Siedlungen kämpfen. Damit hat man eine Schwäche der alten Siedlerteile in der Kampagne beseitigt und vermeidet negative und zähe Spielsituationen. Es gibt auch Negatives, wie das Vorkommen nicht angesprungen werden können. Dies könnte man durch das Log beheben (das ich ebenfalls als Schwäche ansehe). Auch sind die Warenflüsse nicht so deutlich wie das zum Beispiel in Foundation der Fall ist. So kann es sein, dass ein Träger angegriffen und ein Objekt verliert - außerhalb des eigenen Bereichs - dieses Objekt kann man dann nicht wiederfinden. Oftmals verlangt das Spiel ein bestimmtes Element zu bergen und den Einflussbereich dorthin auszudehnen. Gerade im Fall der Werwolfmission, kann das aufgrund von dicht gewachsenen Wäldern, schnell zu Problemen führen. Einheit lassen sich nicht gut koordinieren, eine Möglichkeit für einen gemeinsamen Angriff aus verfügbaren Gebäuden wäre hier hilfreich - ggf. auch durch ein neues Gebäude das diese Option freischaltet. Auch das Speichermenü wirkt etwas altbacken. Das automatische Speichern, durch das man in anderen Spielen gewohnt ist, ist nur rudimentär vorhanden. Ich musste mir angewöhnen, wieder manuell zu speichern, zumal es einige Dinge wie die Materialschlachten, bei denen ein zurückgehen vor einen Angriff sinnvoll wäre. All diese Schwächen führen zu vermeidbaren Längen im Spiel. Alles in allem bietet Pioneers bringt einige gute, frische Neuerungen mit. Man sollte an den wenigen Schwächen aber noch arbeiten.
Als Strategiewirtschaftssimulationsaufbauliebhaber bietet mir das Spiel stets immer neue abwechslungsreiche Aufgaben bei der ich meine Prioritäten ändern muss und die Wirtschaft umstrukturieren. Ich spiele auf dem höchsten Schwierigkeitsgrad und konnte beobachten, dass meine Kinder (9 Jahre alt) mit ein bisschen Erklärung der Spielmechanik auf den einfacheren Schwierigkeitsgraden ebenfalls ihren Spaß haben (meistens beim Reinzoomen und Beobachten: Der zu Siedlerzeiten benannte Aquariumseffekt)
Klasse Spiel! Würdiger Siedler Nachfolger.
Jeśli ktoś lubił Settlers 2 i klimat tego typu gier o bardzo mocno polecam super tytuł
Erinnert stark an die ersten Siedler Teile. Lässt sich auf den niedrigen Schwierigkeitsgraden gemütlich spielen.
Great and chill game that can also be a bit challenging from time to time. Feel like it misses something extra like system for happiness, fame, cooziness etc. Building gets a bit linear and lackluster after sometime. Food is also a bit to linear and a non problem kinda fast, never really notice it after you got an okay population.
Siedler wie es sein soll
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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