
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.8Kreviews | 81% | — | $7.6M |
| $34.99 | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra fajnie nawiązuje do klasycznych settlersów, wygląda ładnie i jest wciągająca. To co zastanawia to poziom trudności - kampanie przeszedłem na najwyższym poziomie i okazała się dość prosta oprócz pierwszych 2-3 poziomów gdzie uczyłem się mechaniki gry i część rzeczy mnie zaskakiwała. W grze widzę spory potencjał na rozwój - póki co ode mnie łapka w górę :)
yes, the classic settlers vibe :) great game :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 175.5/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Итак, позади кампания и 38+ часов игры. Авторы явно вдохновлялись Settlers 2 - игра похожа, но имеет свои особенности. Кол-во зданий и военных юнитов - больше. Вместо золотых домиков - клетки. В целом военная составляющая более развитая. Военные здания не держат границы. Кто-то пишет про неработающую логистику на поздних этапах - это чушь. Здесь логистикой иногда нужно начать рулить руками - найти и убрать заторы, ставить в нужных местах хранилища. Строить параллельные дороги, рулить приоритетами. Игру однозначно рекомендую. А любителям Settlers 2 - must have
I want to like this game, but… I don't want to recommend against it, but cannot in good conscience give it a thumbs up, and as there is no neutral option and it deserves a review… Others have called out the game's excessive power drain, and I can't claim otherwise. It also does something in how it uses the display that makes video playback unstable for 10 minutes or so after stopping play. (The response to raising that issue being an attack on AMD as the graphic driver vendor, without so much as asking for more details, is evidence enough that the developers don't care about uncovering the truth.) Much about the game is good; many of the ideas work. But it's all the little details that niggle. Resources can, in theory, be directed to specific storage locations, but the zoom ability is negligible, and there is no pause option, so going in to micromanage such things only allows the rest of the game to run away without oversight. Military units are supposed to be directable, but enemies can appear in their midst and elicit no response. Where buildings can be placed depends on consequences of landscape shaping (this is good), but when the ability to fit two buildings in a particular space depends on the order in which they are placed, there is clearly something wrong with the engine. As a city builder with heavy reliance on resource gathering, being able to quickly identify available resources of a particular type is critical; needing to mover the gatherer building around the map (see above about zoom and lack of pause) makes this very annoying. And, yes, I get it, the storyline part of the game is what, allegedly, holds it together, but that is also one of the most annoying parts: dragging focus away from the ongoing building work and being overloaded with useless dialogue. (With just enough key information sprinkled in that just clicking through can undermine play.) It has potential… oh, but it has potential… The list of such
가면 안되는 영역을 설정할수있음 좋을거같네요..
Its boring. you build a road, you build every new building you unlock on that road. thats it.
⭐ Amazing, a true Settlers experience. The CO-OP campaign is unique. 10/10! Super amazing idea to actually have a coop campaign! ⭐ Playing Pioneers of Pagonia is like showing up to a medieval village feast and realizing you’re the chef, the mayor, the town drunk, and the guy who forgot to build enough houses; in the best possible way. It’s the spiritual lovechild of The Settlers and “Please don’t let my villagers starve,” and honestly? I laughed out loud watching my carriers sprint in circles like caffeinated hamsters. The co-op mode is a revelation. Up to four friends can share a single settlement, which means you can all argue about road placement, resources, and why someone built forty taverns but no farms. It’s like The Sims but with more bread shortages and existential crises about where the fish went. The campaign feels fresh — a big foggy world of islands just begging you to unite them — or accidentally drown half your population by misplacing lumber yards. There are mythical enemies and cursed things lurking out there, but honestly, the biggest threat in my game was my buddy who stole all the best plots for his stupid bakery. Every time I told myself “just one more island…” three hours vanished and my Pagonians built a highway system that probably violated several ancient zoning laws. It’s charming, chaotic, and very pretty while it mocks your lack of planning skills. 10/10 would yell at my co-op partner again. Pioneers of Pagonia truly feels like the Settlers you always wanted, with extra laughs, extra villagers running in spirals, and extra reasons to blame your friends.
Ein grossartiges Spiel. Gratulation und Dank an die Entwickler. DLC's mit weiteren Kampanien währen willkommen!
love the game but it constantly crashes
If you liked the old Settlers 2 or 3, this is the closest you’ll get to the same experience. The biggest downside is that everything is pre‑made, and you don’t play against other towns — Only against pre‑designed monster nests and attacks — Many objectives are time‑sensitive. it does not have much replay value once completed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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