
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si te gustan los CRPG con historia densa y muchas horas. Esta es de los mejores
It had endless pathes.
Adding turn based mode (which is really fun) 11 years after release is crazy. It's been years since I last played and this is still one of my favorite RPGs ever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that could have become the gold standard for CRPGs if it had a slightly larger scale and funding. The main story is quite interesting, but at the same time, the main antagonist is rather dull and doesn’t live up to the hype the game tries to build around his personality. The side quests are also good; I can’t say anything bad about them. The music and environment in this game create an atmosphere of such pleasant melancholy and solitude in this place mired in crisis. The companions are okay, only Durance stands out due to his personality, backstory, and dialogue. If the game had been larger in scale, it could have been a full‑fledged successor to Baldur’s Gate 2, and perhaps even surpassed it in some aspects. Overall, it’s a pretty good game that was destined to remain in the shadow of more production‑intensive RPGs.
I've always loved both PoE 1 and 2. But I've never written a review for them. But with the release of Turn-based mode, I think it's a good time to say: both games are great. Turn-based just makes them even better, in my opinion, as real-time combat was always my complaint with games like this.
One of the best CRPGs ever made!
Le véritable successeur de Baldur's Gate 2, bien supérieur à l'insipide soupe rallongée à l'eau saumâtre qui porte le numéro 3 de la série ...
An immersive CRPG experience that shapes your character and the world. The biggest downsides are uncommon occurance of bugs and glitches (at least in my experience). I'm forced to play in turned based mode because the game seems to crash when switching to realtime combat and a cursor offset on the UI happens on occasion during combat.
I found the game to be a snooze fest and at this point I just want to finish it and get it over with. Its high are okay, its lows are devastating.
This game is decent overall but I can also see why so few finish it, and why the second game sold worse A lot of mechanics and plot threads have no reactivity. Your stronghold is poorly implemented and not integrated with the rest of the game, it's a weird silo. The crafting system wasn't well designed, you mostly can't touch it until very late in the game. Characters do not react to or recall each other's personal quests, so revelations that impact each other's lives go unaddressed. There's also the typical "Act 3 slump" where you can really feel diminished attention and time went into the ending area. The story and world are fun, and I like some companions (others are very flat) I reccomend it overall, but if you're just looking for a reactive game, don't expect miracles - If you do quests in the wrong order your immersion will be shattered, etc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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