
Embark on a grand adventure in Phoenotopia! An action-adventure puzzle platformer inspired by the great classics. Meet charming townsfolk, brave the dungeons, and thwart evil in your quest to save your family.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 83% | — | $906.5K |
| $19.99 | 119ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game, a shame almost no one knows about it
一款小而美,类银+类塞(时之笛)。初见相当惊艳,所以非常遗憾(好像因为是资金问题)草草烂尾,剧情填充的部分到后期显然减了料,结局更是非常潦草地被呈现。依旧先抑后扬: -无法空中转向导致操作手感便秘 -默认按键的设置感觉学习成本格外高 -道具入手顺序非常影响游玩体验,说的就是——[spoiler] 十字弩和沙漠地区的那个小偷秃鹫 [/spoiler] -全收集包含的一些隐藏相当刁钻,跟着全收集攻略+游戏内的有偿服务找完的;正如前面所说,虽然后期会有提示,但我更希望场景本身能设置有一些更“高亮”的指引 -因为规模的原因,后期的流程有些局促单调,对比前面紧凑但充实合理的体验有些减分(但一些关卡本身是有趣的) +像素美术很养眼,场景的部分设计尤其喜欢 +知识锁设计得相当好,关卡地图利用率以及一些捷径通路非常精彩 +谜题整体设计难度有股醍醐味儿(太益智了 +有趣的boss战设计 +虽然有弱引导导致的缺陷,但同样激发了强烈的探索欲,不光是地图,还有和npc的对话;台词有事件差分的设计加之文本极其扎实,简单用几句话立起人设。 +继续夸赞台词的设计,在后期兴趣有些褪去后这些可爱的文字依旧能像蜜糖一样吊着我玩下去。 +结合上两条,世界观的展现很自然。 +喜欢游戏前期的故事表现:[spoiler] 潘瑟罗的变化,大人被掳走后,孩子们便成了“小大人”,非常喜欢这种同时有着天真+坚韧的塑造。而和孩子的交互也洋溢着相互扶持的幸福感,[strike] 莫名想起了初看来自深渊的那种感觉 [/strike] [/spoiler] 本来想着全成就,但看着速通和高难自限放弃了,[strike] 本身内容就很硬核了还要硬上加硬吗 [/strike],在低难度情况下我觉得游戏体验应该会更好一些,但是倔强如我就是盯上了这个”普通“难度。总之还是值得一玩。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Korean
| $4.99−75% |
| 49ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票来了 喜欢空洞骑士类作品的一定要试一试 像素也是高水准的
ゴミ、クソゲー。高評価だったので買ったけど、失敗だった。ネガティブな批判をちゃんと読んで買うべきだった
类塞尔达神作无疑! 游戏对世界观的描摹和表现是我特别中意的点,里面的无数NPC、城镇、建筑、收集品……无不展现着完整世界观的方方面面,配合游戏毫不逊色的美术画面和音乐的表现给我留下了深刻的印象。游戏用每个细节描绘出了一个有末日感但是并不绝望的世界,这个世界仍然充满了温情,里面的人们全都待人友善,令人向往。 作为一个游戏而言,《不死鸟传说》的关卡设置也比较优秀,游戏中充满了小支线、收集品,让人在游戏过程中保持新鲜感并满足收集的成就感。同时这些物品的任务与世界观结合紧密,既能满足游戏性又丝毫不会破坏沉浸感。 然而这款游戏也存在许多缺点,最大的问题莫过于其操作与市面上的多数平台游戏相比对玩家更不友好,个人认为主角的性能与敌人的强度并不匹配,难道较高。不过其难度调节的功能部分或完全地解决了这个问题。 另外部分关卡中机关过多,容易使人疲劳,并且缺少捷径,在需要重复进入以取得收集品时过于繁琐也会带来不可忽视的负面体验。 然而总体来说本作依然是不可多得的RPG佳作,喜欢塞尔达的朋友务必一试!
这游戏给我的感觉像是包裹了五颜六色糖衣的河豚肉,为了身心健康和血压正常,不太建议游玩。刚打到虫巢的位置,感觉白色高塔和虫巢难度过高了;没有任务书,要做什么任务几天没玩的话就会忘得一干二净;有些重要道具会挤占消耗品和食物的背包格子;以及为什么爆能枪要用月光石来修,从剧情和设定上来看完全不合理;操作手感比较僵硬;感觉大部分设计就是为了难而难,为了收集而收集
It's been a long time since I've played a game that made me want to explore everywhere and talk to all the NPCS. Great worldbuilding and has some touching moments. I kinda wish that they had just a little bit more content near the end.
choose the hardest "difficulty," which is really just the game as it was meant to be played. with basic critical thinking you can find ways to cheese or just get good in most difficult fights/areas. handholding mode was added to the game because of all the noobs in reviews and some still complain about difficulty so just put 2 and 2 together. this game has good combat, movement, puzzles, music, and worldbuilding. buy it so we get a sequel
Achievements don't work :(
There has never been such an incredible game that I hate to play. As most reviews will touch on, Phoenotopia has SO much going well for it! And yet, it is severely held back by movement/combat limitations that suck all the fun away. Environs are colorful and unique as the music and characters. The story is engaging, unusual, and brilliantly manages to weave complex lore in at a pace that feels neither sluggish nor overwhelming. I want to note this is an extremely rare trait to find in games with heavy lore. The world builds itself naturally, and this in turn lends itself to a stimulating game experience that makes you want to progress and keep learning. The writing is phenomenal. Quests are enjoyable and varied, as well! The visual style blends well with the rest of the game and is (crucially) not cluttered, even in areas meant to look busy. Again, this game has so much going well. ...And then, it doesn't. Movement is slippery and attacks are slow. Aim is very sensitive on ranged weapons, while your melee weapons have a range that's effectively zero. Together, this means you miss a lot and take tons of damage. And! The knockback on hit is immense. Now, all of this is frustrating, but would not be such a bother if the game didn't require you to regularly undergo fast-paced combat against tens of enemies at once, as well as 1,001 precision platforming puzzles (many of which are timed) in order to progress the story. Prime example: [spoiler]Ancient Vault near Adar's house. I was excited to finally be able to explore this place that had been hinted at from the beginning, but ended up leaving it incomplete because it's full of challenges that highlight the very worst of the movement and combat mechanics.[/spoiler] I'm just about done with the game, and I'm sad to say I'm finishing it just because I love the story and want to see it through. I will not be going out of my way to 100% it. Typically, I really enjoy stretching out playtime by finding hidden secrets or completing optional quests; Phoenotopia has plenty of those to offer! But the hassle, the thought of dealing with mechanics that fight you just as much as the enemies on screen, it's so not worth it,
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $906.6K | 2.1K | 89% | $19.99 | |
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| — | 0 | — | — | |
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