
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
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Prices
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About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 74% | — | $4.6M |
| $39.99 | 675ratings | 84% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm really enjoying this--nice solid turn-based tactics, not terrible story/acting, and great level of detail. One thing I actually really loved to do in X-Com was zoom in & catch all the little details put into the environments. It kind of really brought the world to life. Phantom Doctrine catches the "it's the 1980s but your aesthetic hasn't moved far past the 1970s" feel SO well. The wood paneling walls! The intersection with real-life 1980s Cold War politics is a nicely done, too. I'd say it's worth getting if you love turn-based tactics games.
10 из 10 гемплей воюешь двумя лесбиянками против 20 уполномоченных вертолетов, без разведки без них*я тупо с двумя пистолетами у типов гранат в каждом бою теряешь товарищей уходишь на 1 хп. лично мне очень нравица! а если без шуток то тяжело по началу было но потом я привык сосать.... UDP: Ладно поиграв еще немного я понял что стелс имба, покрайне мере постарайтесь выполнить цели и заранее вызвать эвакуацию и прибежать на неё можно немного постреляться если уж получится вдруг не по стелсу но на самом деле в этом и прикол игры, идя на штурм не думал что получится по стелсу.. оказывается некоторых охранников можно просто пропускать, не убивая и не привлекая внимания потом из-за типа механики настороженности после убийств многих охранников, все же есть кайф какой-то на стелсе, а еще дальше вроде дадут оружие с глушками, либо мне это приснилось
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Languages: English*, Polish, French, German, Russian, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
| $39.99 |
| 260ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got softlocked on the second actual mission i tried, enemy went around a corner and just sat there forever... Even besides that, the game just isn't very good, TAA is the only form of anti aliasing (the game is a blurry and noisy mess, it doesn't SAY that it's TAA but it obviously is) also what's the point of having stealth mechanics if some of the random missions are legitimately impossible to stealth? isn't this supposed to be a game where you play as a KGB or CIA agency? and you can't even ♥♥♥♥♥♥♥ stealth? really? You don't even start with the ability to lockpick, cameras instantly alert guards, and so do civillians which should probably be on my side in the first place? most of the area is inside russia yet the civs alert the enemy guards... I dunno this is just stupid. It's not like there's any sort of witness system it's just instant. The agents also look weird and uncanny aswell as having some pretty incredibly rubbish voice acting.. Stuff i can excuse if the game wasn't crap. Game doesn't really teach you about the campaign map either. Initially before loading a save i gained heat because i thought the enemy recon was my guys doing something because the game never mentions it. There's so many good games, this isn't one of them. Play something else. Also, 25gb is a bit silly for a game like this, c'mon man optimize your file sizes, txr25 has half that with much better graphics and high quality car and map models... Lol.
Having never played XCOM (but having recently finished Hard West 2 which I enjoyed quite a lot), i thought I'd give this game a try (not sure why but I've always enjoyed spy based games - probably because I can fantasise about having a life more exciting than that of toddler dad). I've been really enjoying it for a few reasons (yeh there are a couple of ♥♥♥♥♥♥♥ I have but they are minor and I'll get to those in a bit) - 1) This game is suited to a number of different play time scenarios. a) I've only got an hour of free time to game and don't want to get invested into a beast like Baldurs Gate, Starfield. Ah, I know, I'll get a few levels done on Phantom Doctrine. b) I've got a few hours to kill but I'm not in the mood for a really deep story and for having to pay attention to every word or listen to a range of monologues. Instead I want to play a game at my pace (each level in Phantom Doctrine allows you to complete it as you see fit really - collect everything, collect only a few things, go stealth mode and take your time, or go guns blazing and complete it quick and bloody). c) I've got all day and I want to power through the Phantom Doctrine story and see how much of it I can complete. 2) There's just enough variety to the characters (in terms of looks, backgrounds, weapon specialities, voices, perks) for you to kind of end up caring about and becoming invested in each of them. I named all of my agents after friends and family and had fun giving them each a code name - especially the mother in law ;) 3) They're not difficult, but I do enjoy completing the intelligence file puzzles and connecting the link lines to each other based on code words that you search for as you read them. I can pretend I'm Jack Bauer in calm mode for a few minutes before going ♥♥♥♥♥♥♥♥ on the enemies in the actual levels. 4) Each level has a number of approaches and ways you can tackle it. Do you want to turn off all of the security cameras first or risk it? Do you want to set any agents as undercover, disguised and going around judo chopping the enemies on the shoulder? Do you like to breach rooms where two or more of your guys go in guns blazing and shoot first, ask questions later? Are you going to capture or kill the enemy agents? Are you going to use silencers and a light armour, or take the silencers off and go full heavy armour, like Rambo (yeh I know he only wears plot armour but man it works). 5) There's a lot to keep you busy in between levels via the interactive world map, which has a constant stream of events unfolding to keep your agents busy. Assassination attempts, informers wanting to give you info, enemy agents trying to infiltrate your base, captured agents you can try to free, tailing enemy agents back to their bases, your own base being raided and more. In between these events you also have the running of your base - buying/selling weapons, improving your agents stats, perks and weapons training, interrogating enemy agents (with a load of options as to what you want to do with them) and lots more. 6) The graphics and the music are pretty awesome and work so well with this genre. As soon as I heard a saxophone and that kind of 1980's spy genre music which combined with the dark, steamy, downtown vibes of some of the levels I was sold. I went out and bought a fedora, a suit, a cigar and told my wife I was going away for a few days. 7) Bang for your buck. I mean I'm 51 hours in, have spent the majority of my time on side quests and beefing out my base as much as possible and I've only done a few of the main missions and I'm still not bored yet - HOWEVER this brings me to the main negative points (albeit for me, it's a small one) - Negative aspect - The repetition of the actual objectives you get as you do each level. Yes, there are plenty of ways you can choose as to how you go about doing the objectives, but the objectives themselves really don't vary much. You essentially get - Kill/Capture enemy agent Free your own captured Agent Plant bombs Obtain Microfilms Kill 'x' number of enemies It's usually - "Go and fine this thing or person, if it's a thing, take it, if it's a person, kill/capture, and then evacuate". As much as I enjoy the stealth element to the game, which the game definitely favours, I would definitely enjoy a bit more freedom to go wild, shoot everything up and to ask questions later. You can do that sure, but it's very short lived based on there not being that many enemies per each level. Overall Ratings With my 37 year old dad hat on - I'd give it an 8/10. if I was still childless and in my 20's, I'd give it a 6.5 or a 7. Definitely worth the cost I'd say!
[h1]Phantom Doctrine - Soğuk Savaş’ın Gölgelerinde Bir Casusluk Destanı[/h1] [h2]Giriş: Casusluk ve Gerilim Dolu Bir Dünyaya Hoş Geldiniz[/h2] *Phantom Doctrine*, oyuncuları Soğuk Savaş’ın karanlık ve entrikalarla dolu dünyasına davet eden bir casusluk strateji oyunudur. Oyunda, bir casus örgütünün lideri olarak gizli operasyonlar yürütür, dünya üzerindeki gizli tehditlere karşı mücadele eder ve düşmanlarınızın planlarını alt üst edersiniz. [hr][/hr] [h2]Oynanış ve Stratejik Derinlik[/h2] [list] [*][b]Dönüş Tabanlı Taktiksel Savaş:[/b] Oyuncular, düşman ajanları ve askeri birimlere karşı detaylı stratejik planlamalar yaparak savaşır. [*][b]Derin Hikaye Anlatımı:[/b] Soğuk Savaş’ın en karanlık dönemlerinde geçen hikaye, sizi sürükleyici bir casusluk dünyasına çeker. [*][b]Gizlilik ve Manipülasyon:[/b] Bilgi toplama, düşmanları manipüle etme ve gizli operasyonlar yürütme gibi unsurlar, oyunun temel taşlarını oluşturur. [*][b]Ajan Yönetimi:[/b] Birbirinden farklı yeteneklere sahip ajanlarınızı eğitin, geliştirin ve görevlere gönderin. [*][b]Çoklu Son:[/b] Oyuncunun seçimlerine bağlı olarak, hikaye farklı sonlarla sonuçlanabilir, bu da oyunun tekrar oynanabilirliğini artırır. [/list] [h3]Zorluklar ve Zayıf Yönler[/h3] [spoiler]Bazı oyuncular, oyunun temposunu yavaş bulabilir ve hikayenin derinliğine inmek için sabırlı olmanız gerekebilir. Ayrıca, yapay zeka bazen tahmin edilebilir olabilir, bu da tekrarlayan senaryolarla karşılaşmanıza neden olabilir.[/spoiler] [h2]Grafikler ve Ses Tasarımı[/h2] *Phantom Doctrine*, atmosferik grafikleri ve gerilim dolu müzikleriyle Soğuk Savaş döneminin kasvetli havasını başarıyla yansıtır. Oyundaki her detay, oyuncuyu dönemin içine çekmeyi amaçlar ve gerilim dolu anları daha da yoğunlaştırır. [table] [tr] [th]Görsel Tasarım[/th] [th]Ses ve Müzik[/th] [/tr] [tr] [td]Atmosferik ve kasvetli[/td] [td]Gerilim dolu ve dönemine uygun[/td] [/tr] [tr] [td]Detaylı karakter modelleri[/td] [td]Casus filmlerinden ilham alınmış müzikler[/td] [/tr] [/table] [h2]Sonuç - Soğuk Savaş’ın Gölgelerinde Bir Casusluk Efsanesi[/h2] *Phantom Doctrine*, strateji ve casusluk oyunlarının hayranları için mutlaka deneyimlenmesi gereken bir oyun. Derin taktiksel oynanışı, sürükleyici hikayesi ve etkileyici atmosferi ile sizi saatlerce ekran başına kilitleyecek. Eğer tarihin en karanlık dönemlerinden birinde casusluk yapmaya hazırsanız, bu oyun tam size göre!
X-com style shooter with '80s technothriller intrigue, well worth investing in.
游戏的模拟养成很好,后期繁琐,且地图没有随机元素这是这款游戏无法长时间挑战和游玩的原因。 50小时足以
Phantom Doctrine ist für mich eines dieser Spiele, die viel mehr Aufmerksamkeit verdient haben, als sie bekommen haben. Wer etwas für Spionage, Kalten Krieg, Verschwörungen und taktische Rundenstrategie übrig hat, bekommt hier ein ungewöhnlich dichtes und atmosphärisches Gesamtpaket. Was mir besonders gefällt, ist die Stimmung. Das Spiel schafft es, diesen paranoiden Agenten- und Geheimdienstton richtig gut einzufangen. Man hat ständig das Gefühl, Teil eines schmutzigen, undurchsichtigen Machtspiels zu sein, in dem Informationen oft genauso wichtig sind wie Waffen. Genau das hebt Phantom Doctrine für mich von vielen anderen Taktikspielen ab. Auch spielerisch hat es mich positiv überrascht. Die Missionen fordern sauberes Vorgehen, Planung und ein wenig Geduld. Es ist nicht einfach nur ein XCOM-Klon mit anderer Tapete, sondern bringt genug eigene Ideen mit, um sich eigenständig anzufühlen. Besonders das Zusammenspiel aus Agentenmanagement, Verhören, verdeckten Operationen und klassischen Kampfeinsätzen macht richtig Laune. Dazu kommt, dass mir das Setting einfach deutlich besser gefällt als das übliche Sci-Fi- oder Fantasy-Einerlei. Statt Aliens und Laserwaffen gibt es hier Akten, Überwachung, Schlafentzug und Schusswechsel in einer Welt, in der man nie ganz sicher ist, wem man eigentlich trauen sollte. Das ist angenehm anders und trägt das Spiel für mich enorm. Sicher, es ist kein perfektes Spiel. Manche Abläufe hätten noch etwas runder sein können, und an ein paar Stellen merkt man, dass hier kein riesiges AAA-Budget dahinterstand. Aber genau deshalb beeindruckt mich umso mehr, wie viel Atmosphäre, Stil und spielerische Substanz trotzdem drinsteckt. Wer Taktikspiele mag und etwas mit Spionage-Setting anfangen kann, sollte Phantom Doctrine definitiv eine Chance geben. Für mich ein echtes unterschätztes Genre-Highlight.
W miarę postępów w grze nasi agenci są lepiej wyposażeni i wyszkoleni. Trzeba dbać o każdego z nich i wykorzystywać wszystkie ich zdolności. Czasem trochę przytłacza ogrom misji i możliwości w jednym danym momencie. Cieszy umiejętne przejście trudnej i skomplikowanej misji. Jeśli ktoś lubi Xenonauts i Xcom to polecam, ale należy pamiętać że początek jest trudny, dopiero jak nasi agenci nabierają doświadczenia wtedy gra nabiera rumieńców. Ja kilka razy do niej podchodziłem zanim rozgrywka zrobiła się grywalna. Uczy cierpliwości. Czasem misja jest łatwa aby za chwilę natrafić na bardzo trudną. Gra powinna być bardziej zrównoważona jeśli chodzi o poziom trudności. Podejrzewam że jak ją przejdę pierwszy raz to wtedy następne przejście nabierze większych rumieńców i większego zrozumienia zasad i mechaniki gry.
I enjoy the game, it does get mildly repetitive after awhile, but not too bad. I HATE the stupid analyze documents board. It was fun a couple of times but it just becomes tedious after awhile.
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