
Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2Kreviews | 82% | — | $1.1M |
| $24.99 | 569ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a neat idea, but it just feels so tedious and cumbersome in action. Following other players to their death is fun and all, but I found these "phantoms" to be more of an in the way experience. To make things eve less thrilling there's this awful "waiting for connection" when you go do upgrades. Sometimes it is 5-10 seconds. Sometimes it's a minute. Also the temples just feel boring.
rest in peace a game so good still very playable but honestly a rly special game to me to have played thru beta and early access into release
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 75% | $14.99 | |
| $1.1M | 2.1K | 97% | $19.99 | |
| $1.1M | 1.7K | 76% | $29.99 | |
| $1.1M | 914 | 66% | $34.99 | |
| $1.1M | 622 | 84% | $59.99 | |
| $1.1M | 4.7K | 84% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112 | 3 | 100% | $1.99 | |
| $0 | 10 | 60% | Free | |
| — | 0 | — | — | |
| $0 | 252 | 93% | Free | |
| $349.5K | 828 | 78% | $19.99 | |
| $5.5K | 16 | 94% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Thought it was Temple Run… turns out it’s just run out of fun[/h1] Grabbed it on sale for €9.75 because the style looked cool and gave me Temple Run vibes. Sadly, it’s nothing like that — just the same boring loop over and over again. You run through a few rooms, dodge traps, maybe unlock a new whip that barely changes anything, and that’s it. Progress feels painfully slow, and the story doesn’t matter at all. Played about 110 minutes — mostly because I couldn’t refund it anymore. I keep forcing myself to do a run now and then, but honestly… I’m done! 💤💸🏃♂️
Abandonware, requires online connection.
I was looking for this game for a long time, but i m very disapointed. Abyss mode, who is the core of the game, is impossible to complete because level generation make dead end when you acces the third biome. Don't bother buy it, you will be just frustrated after some run you gonna loose only because of some poor coding.
[h1]Разработчики покинули это место, теперь здесь остались лишь развалины гниющего храма[/h1] Сама игра по себе демонстрирует огромный потенциал на полную! Нарастающая сложность на каждом этаже, интересная реализация ассиметричного мультиплеера и процедурно генерируемые храмы. И такие мелкие шероховатости проекта как: [list] [*]Кривое взаимодействие с меню [*]Убогое обучение [*]Унылый нарратив [*]Генерация ловушек в комнатах конкретно зафиксирована [*]Визуально исчезающие объекты [/list] не так сильно раздражают, как то, что основной режим бездна, которой и должен был продавать игру, [b]СЛОМАН[/b] напрочь! Ведь как раз-таки процедурная генерация может создать переход между комнатами так, что в проёме в следующую комнату будет стена, которая заблокирует проход дальше по уровню. Реакции у издателя нет, разрабов нет, как и фиксов тоже нет. Покупать ли сломанный продукт, решайте сами.
Phantom Abyss je postaven na brilantním a originálním konceptu, který je bohužel sražen na kolena polovičatým provedením. Adrenalinový zážitek z probíhání chrámů po boku duchů ostatních hráčů je často narušován technickými problémy a repetitivním designem. Na titul, který byl tak dlouho ve vývoji, působí finální produkt překvapivě nedodělaně a neohrabaně. Někde hluboko uvnitř se skrývá klenot, ale je pohřben pod příliš mnoha vrstvami problémů a promarněného potenciálu. [url=https://www.gamingprofessors.cz/phantom-abyss-herni-recenze//]Více v recenzi[/url]
This feels like a hidden gem, don't really know anyone else that plays this, it's a fun, unique experience. Guess it's for those into a competitive speedrunning-esque niche with how to have to out run the ghosts that failed before to perform well.
cool concept, crispy movement, great graphics, poorly balanced enemies, broken world generation. honestly it had immense potential but devs just gave up on it lol
Really nice, smooth movement with fun abilities. And a really frantic pace!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.