
Epoch Spire is a first-person shooter roguelike, where players improve by discovering and understanding the secrets of a spire on an alien planet.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You explore the floors of a mysterious spire on an alien planet without a nearby star.
When dying in the spire, the only thing you keep is your knowledge. Try again in a new, randomized floor of the tower!
Use your laser gun to fight monsters and interact with the environment!
Many things are unknown to the player at the beginning. Uncover secrets and solve puzzles to get rewards which will make you stronger for your current try! Once you know how to solve a puzzle, you will be able to solve it again in future tries.
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Languages: English
Reviews
Epoch Spire, oyuncuların uzaylı bir gezegendeki kulenin sırlarını keşfedip anlayarak ilerlediği, birinci şahıs nişancı türünde bir roguelike oyunudur.
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Aim trainer to fall asleep to
карта
Interesting game! What can you want, you have a laser gun and you face multiple creatures! I thought I had a powerful computer but when I shot at flies (or whatever they are) one became 2 then 4 and then 8 flies! and then I started teleporting through the map! I thought I had passed through a portal to another map but no the multiplication of flies + spheres they shoot at you significantly lowers your FPS (an update in terms of performance would be needed). [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552942176] Screenshot1 [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552942231] Screenshot2 [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552942282] Screenshot3 [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552942332] Screenshot4 [/url] 10/10 it's worth trying even when the flies take you off the map XD
Epoch Spire is one of the more interesting free roguelike shooters I have played because it combines combat with discovery in a way that makes knowledge itself part of the progression. I explore a mysterious spire on a distant alien planet, fight strange creatures and try to uncover what the place is hiding. I really liked the feeling that every run teaches me something that can help on the next one. The combat is built around a laser weapon that I use both against enemies and as part of interacting with the environment. I enjoyed the simplicity because it leaves more room for the exploration and puzzle side of the game. Fights can still become tense, especially when several creatures are attacking at once, but the real challenge often comes from understanding how the world works. The most interesting mechanic is that knowledge survives death even though the rest of the run does not. When I discover how a puzzle works or learn something important about the environment, I can use that information in future attempts. I loved this idea because it makes failure feel productive. Even when a run goes badly, I usually come away knowing something that I did not know before. The randomized floors also give the experience some replay value. Each attempt can change the exact layout and encounters, so I have to adapt rather than following one fixed route. I liked the combination of procedural exploration and fixed knowledge because it creates a nice balance between uncertainty and mastery. My biggest issue is that the game can be difficult to understand at first. A lot of the information is intentionally hidden, but sometimes I wanted a little more explanation about what certain things were doing. The relatively simple presentation can also make some environmental details harder to notice, especially when I am moving quickly through a dangerous area. Still, I think the mystery focused design works extremely well. I enjoyed slowly turning unknown systems into familiar ones, because every discovery makes the next run feel more manageable. The permanent loss of equipment matters less when I know that I am steadily becoming a smarter player. Overall, Epoch Spire is a clever little first person roguelike with an excellent central idea. I enjoyed the alien atmosphere, laser combat and especially the way knowledge becomes the only truly permanent form of progression. It could explain some systems better and could use more variety, but the combination of exploration, puzzles and roguelike structure makes it stand out. Rating: 6.5/10
Игра 'Epoch Spire' - это увлекательный rogue-lite с элементами градостроительства и защиты башни. С первых минут затягивает своей необычной механикой. Вам предстоит подниматься по бесконечному шпилю, отбиваясь от волн врагов и попутно расширяя и улучшая свою базу, расположенную на вращающейся платформе. Реиграбельность на высоте благодаря процедурно генерируемым этажам и разнообразным улучшениям. Каждое прохождение уникально, и приходится адаптироваться к новым условиям и врагам. Система развития позволяет экспериментировать с различными стратегиями и создавать уникальные комбинации построек и способностей. Художественный стиль, выполненный в пиксельной графике, приятен глазу, а музыкальное сопровождение создает нужную атмосферу напряженности и опасности. Из минусов можно отметить некоторую сложность на первых этапах, что может отпугнуть новичков. Однако, преодолев стартовые трудности, вы погрузитесь в захватывающий геймплей, который будет держать вас в напряжении до самого конца. 'Epoch Spire' - отличный выбор для любителей жанра, ищущих что-то новое и оригинальное.
lixo de jogo
one of the levels is broken. The shields lock you into an area that cannot be escaped from.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 2K | 82% | $19.99 | |
| $349.5K | 828 | 78% | $19.99 | |
| $992 | 8 | 50% | $5.99 | |
| — | 0 | — | — | |
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| $903.4K | 2.9K | 88% | $14.99 |