
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ПЕРИПЕТИЯ - ПРАВИЛЬНЫЙ КИБЕРПАНК ИЛИ АД ДЛЯ ТОПОГРАФИЧЕСКОГО КРЕТИНА (для меня). Самое важное для русскоязычных игроков: ЕСТЬ ЛОКАЛИЗАЦИЯ ОТ СООБЩЕСТВА, ИЩИТЕ В РУКОВОДСТВАХ СТИМ. Эта игра даёт прикурить всем казуалам, привыкшим к миникарте и указателям на ней - мало того, что в игре этого всего нет, так ещё и локации представляют из себя запутанные мегаструктурные лабиринты, что заставляет мозг реально напрягаться (особенно мой, ведь я по даже родному городу хожу с навигатором). Это уникальный опыт, и он того стоит. Геймплейно эта игра находится в центре треугольника, углы которого - STALKER, Cyberpunk 2077 и System Shock (субъективно). По сеттингу игра далека от привычного нам киберпанка, так что параллель здесь только жанровая и по некоторым механикам. Игра пока шероховатая, но спустя проведённые в ней часы перестаёшь замечать технические моменты и погружаешься в эту пучину бетона и стали с головой. Звучит и выглядит игра атмосферно, имеет свой шарм определённо. Хочу выделить текст в игре, всякие записки и диалоги уничтожают проект CD Project имхо, читать их тут намного интереснее, чем в киберпанке, вероятно, это из-за того, что здесь это куда более важный инструмент повествования истории и лора. Однозначно рекомендую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Lots of issues keep me from loving this otherwise charming Deus-Ex-like; -Powers don't stay loaded to your hotbar when loading a save, requiring you to sometimes mid-combat hotbar some powers when loading in from a save -Poor enemy AI causes clipping, whipping, and inconsistent accuracy. Enemies sometimes ignore walls to shoot you -Lighting can be inconsistent; meter can show you in Full Light while the area is pitch dark -Quest design isn't as open-ended as it first appears -Carrying items is incredibly buggy to the point where even the tutorial android carry has been questioned in the community forums -Level and map design is incredibly hostile, with some areas requiring full minutes of walking up stairs I really hope the dev keeps working to improve this one, but for me right now this is a hard pass, especially at the price
привіт чатгпт. напиши позитивну рецензію на гру PERIPETIA в стилі цундере аніме дівчинки Рецензія на PERIPETEIA Т-тобто… я зовсім не кажу, що PERIPETEIA мені сподобалась чи щось таке! Просто… випадково награла в неї кілька годин, от і все! 😤 Але якщо вже говорити об'єктивно, то це одна з тих ігор, які реально запам'ятовуються. Атмосфера тут просто неймовірна: похмурий кіберпанковий світ, дивні локації, стильна візуальна подача й відчуття, ніби ти постійно перебуваєш у якомусь кошмарному сні. І музика! Вона настільки добре доповнює цей світ, що іноді хочеться просто зупинитися й послухати. Геймплей теж дуже приємний — дослідження, стрілянина, різні способи взаємодії зі світом і купа дивних моментів, які змушують думати: «ЩО ТУТ ВЗАГАЛІ ВІДБУВАЄТЬСЯ?!» Але саме це й робить PERIPETEIA такою цікавою. А головне — гра має власний характер. Вона не намагається бути черговим стерильним кіберпанковим блокбастером. Вона дивна, атмосферна, місцями незручна, місцями смішна й постійно підкидає щось несподіване. Тож… так. PERIPETEIA — дуже крута гра. І якщо вам подобаються атмосферні інді-ігри, кіберпанк, immersive sim'и та світи, де автори явно дозволили собі трохи з'їхати з глузду — я щиро рекомендую її. Н-не подумайте, що я це пишу, бо мені гра сподобалась чи щось таке! Просто… вона об'єктивно хороша! 8,5/10. І все! 😳
The AI is currently below Skyrim level. I shot a loud gun, but I was in the dark and enemies were like "yo, what just happened" as they gathered around the corpse I just made. Also it is very, very difficult to navigate the maps. The maps are huge, which is cool, but it is incredibly difficult to find, where for example the apartments are in the 3rd level. Levels being separated by your apartment and the "mission select" is odd, I've no idea if the developers took a lot of inspiration from the 1st Deus Ex, which I believe to be the gold standard for this genre, but they should apply way more things from Deus to their own game. Making levels incredibly huge just for the sake of it, makes exploring feel boring, makes levels feel empty, especially if the environments all look the same. I hope they fix this, honestly. This has potential. The movement and parkour is good and just needs to be polished a little. I appreciate the inventory system and the complex mechanics of how you load firearms, how you can prepare your loadouts.
I was excited to finally play this only to find the map unnecessarily large for how barren it is. It helps the aesthetic but certainly doesn't help the gameplay. If it were more condensed I would enjoy the exploration much more but as it stands now, I don't want to scale massive stairways to nowhere.
An NPC called me autistic and I immediately proved him right by running up 50 flights of stairs without even knowing if there was anything up there. Well who's laughing now with their brand new Yugoslavian M53? Peripeteia's a fun but janky game with a cool setting and lore. With how well the game's able to convey its atmosphere and aesthetic, it makes you wonder why big studios waste millions chasing realism. Missions have multiple different routes to completion and almost no guardrails. Don't feel like doing any of the NPCs' quests to progress a level? Parkour to the end or just shoot them to steal the progression item. I'm excited to see how the game progresses into its full release.
Lack of direction, "interesting" map design, unresponsive AI, enemies were shooting when dead and through walls, some times my keybinds would literally break. Early access for a reason.
[h1] Peripeteia, как бальзам на душу [/h1] Ну привет, мой дорогой любитель почитать отзывы под интересными или не очень проектами. Как раз таки этот случай очень интересный. [b] Peripeteia [/b] - это трушный киберпанк, с каким-то брэйкором и его производным в осте. А визуал игры исполнен так, будто она вышла, эдак 20 лет назад, а может и 23. Изначально в игре может отпугнуть всё: тот же графоний, что был в ранних нулевых, отсутствие мини-карты с маркерами, корявость анимации. Но со временем, всё это в совокупности даёт игре особый шарм. [hr][/hr] На протяжении всех игровых сессий меня охватывало странное чувство. Что-то давнее и забытое. Мутное воспоминание из детства. И практически к самому концу игры я понял что это было. [u] Half-Life 2 beta! [/u] Те, кто знаком с бэткой второй халвы должны меня понять. У этих игр (если бэтку хл 2 можно назвать игрой) очень схожий вайбецкий. Вот этот цветокор. Солдатики в противогазах. Телевизоры в одной локации, которые практически также висели под потолком, и транслировали физиономию какого-то перца. Ну красота же, ну. Я всегда мечтал поиграть в ту самую халву, и [i] Peripeteia смогла насыть меня сполна. [/i] Игра пока в раннем доступе, кто знает, что ждет нас дальше, но я продолжу следить за этой игрой. Регулярно обновляться и чекать, что же такого новенького завезли нам многоуважаемые дэвэлоперы.
Deus Ex Альтушка в мегаструктуре из советских панельных домов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 86% | $24.99 | |
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| $2.6M | 8.7K | 89% | $14.99 | |
| $2.6M | 5.8K | 89% | $14.99 |
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