No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $62.8M — a different platform, not this one.
Dive into a realm where ragdolls become your playthings for a wide array of creative chaos. Whether you want to slice, incinerate, poison, rip apart or crush, this game offers a richly detailed and liberating experience for enthusiasts who enjoy experimenting with ragdoll physics. Design and build Create and assemble your own devices, often designed for dramatic effects, to explore and play with. Your creative options are nearly limitless. Certain materials are highly flammable Wood, rubber, plastic, and even humans catch fire easily. Set them ablaze and witness their transformation as they char and blacken. Some items are designed for piercing Sharp tools like swords and spears can penetrate soft targets and other susceptible objects. The game features an assortment of weapons that shoot projectiles, adding another layer of fun to your experimentation. Explore different types of explosives, each with its own unique destructive capabilities and methods of dispersing energy. The game provides a vast and open playground, perfect for unrestricted exploration.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Dive into a realm where ragdolls become your playthings for a wide array of creative chaos. Whether you want to slice, incinerate, poison, rip apart or crush, this game offers a richly detailed and liberating experience for enthusiasts who enjoy experimenting with ragdoll physics. Design and build Create and assemble your own devices, often designed for dramatic effects, to explore and play with. Your creative options are nearly limitless. Certain materials are highly flammable Wood, rubber, plastic, and even humans catch fire easily. Set them ablaze and witness their transformation as they char and blacken. Some items are designed for piercing Sharp tools like swords and spears can penetrate soft targets and other susceptible objects. The game features an assortment of weapons that shoot projectiles, adding another layer of fun to your experimentation. Explore different types of explosives, each with its own unique destructive capabilities and methods of dispersing energy. The game provides a vast and open playground, perfect for unrestricted exploration.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $247M | 682.7K | 96% | $19.99 |