
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game that drags a bit in act 3. Compelling narrative, terrific visual design, well crafted dialogue and story. More of an interactive narrative/story than a true game.
Gran joya, destaca por su arte y porque la toma de decisiones es bastante importante, la historia atrapa y los personajes van evolucionando conforme pasa la trama. Hay que leer mucho, si no te va eso abstenerse.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢美术,剧情也很有意思。
Pentiment is wonderful, and has become one of my favourite games of all time. The writing and music had me absolutely enthralled in the world of 16th century Bavaria, honestly you could have convinced me that this was a first hand account of real events. The writing in this game is phenomenal, I'd expect no less from Josh Sawyer, an already well known and incredible writer. The story is so good. The relationships between the characters feel real, I absolutely adore each and every one of them down to the most minute detail of their being, and you really feel the weight of your actions as you make decisions in the game (No really, it's gut-wrenching). The OST for the game is truly enchanting, the tracks give me tingles even now after I've finished the game. The soundtrack was performed by a group called Alkemie, and what a fantastic job they did at putting it all together, I think my favourite songs out of them all are Andreas' Farewell and Rüdeger's Comfort. But truthfully, I love and adore them all. They styled the game off of not just illuminated manuscripts of the time, but off of the Nuremberg Chronicle, a fitting choice given that is where our protagonist Andreas Maler was born. I think this choice of inspiration was a splendid idea, as nothing meets the chronicle as its equal, it is truly unique both in scale and design. Funnily enough the game has Andreas working on another well known illustrated book of the time; the Book of Hours, in which he ‘puts himself’ into his art, literally. Don’t miss out on this one. If you’re thinking about playing it, stop thinking and do it. You wont regret it.
艺术品 剧情太nb了演出太nb了美术太nb了,唯一缺点就是交互需要一点耐心。 很多人说它和de很像(某种程度上还会让我联想到巴黎圣母院?),玩法差不多,主角的精神状态都很美丽,并且会让你爱上一个赛博故乡。 [spoiler] 甚至连真凶的动机我都觉得有共通之处。 [/spoiler] 更重要的是,哪怕你完全不懂那些意识形态,对中世纪宗教一窍不通,也完全不影响这是一个好故事。只要我们还懂“爱”。 爱是你这辈子要做任何事的唯一理由,也是我们在这部作品中、在所有角色身上感受到的最宝贵的东西。 [i][h3] 圣诞快乐,安德里亚斯。 [/h3] [/i]
页边的小猫插图也太可爱了吧!
感觉侦探+悬疑只是这个游戏的支线 真正的主线是在这个小村子里面用3代人的时间去体验人与故事 只是这个侦探故事让我在塔3代的时候成功患上ptsd+被害妄想症 害怕每一个晚上每一个尖叫 最后的演出太神了 跟主菜单完成完美的闭环
Amazing game, story, with a rich immersive world. I stopped my first playthrough at the end of Act 2 because I was disappointed by some of my choices, but upon restarting a few years later I now realize that all choices are correct in this game and the whole point is no matter what you do nothing will ever be perfect. I can't recommend it enough to people who like to read and immerse themselves in a story, as well as anyone interested in late medieval history.
精致的画面,艺术品
The art, setting, and attention to detail in crafting the characters of Tassing are all exceptional. Can't believe I waited so long to play it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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