
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很显然,作者想做的东西太多,而能力追不上他的思想,有很多有趣的有细小设计,但又显得过于独立于主线,而主线简直就是灾难,你的行动,操作,甚至整个游戏过程都显得毫无意义,你什么都改变不了,却让你做了很多选项整个剧情紧凑的地方飞速发展,其他地方有琐碎无比显得毫无意义,想展现各个中世纪的人生百态又浅尝辄止,当玩家像推进主线的时候发现这些内容反而占据了主线剧情的绝大多偶数篇幅,整个剧情也经不起推敲,糟糕。
你会想起那个拿木棍戳醒你的小厄休拉吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 9.8K | 98% | $17.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $557K | 1.4K | 94% | $29.99 | |
| $93.3K | 254 | 94% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра красивая и довольно интересная, но не сказал бы, что подчерпнул из нее какой-то незабываемый опыт.
坦白说我很难去评价这个游戏。 或许真的是文化差异导致的,我很难想象信仰会让人做出这么多不同的事情。 但无论如何,这都是一次令人印象深刻的中世纪之旅。 7/10
Pentiment Review I want to be clear that this is an experience offered in a way that is wholly original and novel in how it delivers player interaction and story, but I don't consider it a game the way I would an action game or even a detective game for that matter. It's a multi-branching visual novel if you had to try to pin a description on it, but even then I find that it doesn't fit it so well, so instead I'll try to describe it by what I feel it tries to do. I feel that Pentiment's goal is to engage the player as one would be engaged in something akin to a zoned-in history book about a specific place during a specific time period. You can breeze through the game without really doing anything related to skill or care and enjoy a good contained story (Or be bored by it like a school history book); but the best parts of Pentiment are spent putting your nose into every nook and cranny of conversation and situations you can get yourself into in order to find clues (No spoilers here) or to learn about the context of the game's setting. When you give it the attention it deserves, you'll find that Pentiment brings a dusty old tale about a dustier old village with the dustiest old peasants to life when you look at every head note or subparagraph about the narrative. Indeed, it's incredibly rewarding when you treat it with passionate attention, I'm sure it's more so a great experience for history nuts (Though I feel the obscure setting was chosen deliberately in part to introduce any player to something new.). I'm split between saying it's not for everyone and that it's something you need to play regardless of if you'd enjoy it; I get that reading isn't our collective hobby as a community of gamers, but equally I feel that if you're competent enough to boot up a game and learn how to master it, then you need to work towards being the kind of person Pentiment is for. Like any book, Pentiment isn't perfect, you'll see those cracks or worldviews that oppose your own and make you uncomfortable, I promise, but I absolutely recommend it for anyone under any context or situation for it to challenge you in those imperfections.
汉化和中文字体都不太让人满意,并没有所谓“隐迹渐现”的效果,推荐用英语以防少玩50块钱。游戏本身很艺术,很适配中世纪的美术风格。与居民对话也许对破案没有帮助但很有意思,可以选择主角的背景,也会影响对话,选择很丰富,在角色扮演的同时也在认识主角。一周目结束,不完美的解谜与注定的遗憾,越玩越好玩。
翻译烂的连我这个中文成绩及格线的人都能感受出不对劲,甚至都想额外自己打补丁( 其他的基本都满分!至于那些讨论这个游戏玩法交互差不好玩的朋友你们首先就应该不买 首先这个游戏的作者压根不在意玩法,因为这本来就不是他做这个游戏的目的。 人家用功使力的地方是和部份人的需求不对应,消费者喜欢吃什么就去买什么就可以了~ 作者几乎把全部精力都投入在他觉得值得被看到的地方,这本来就是和游戏主角一样自带大师风范的行为 玩这游戏头一个小时被人名和地图设计整得没啥耐心,后面从男爵到来慢慢有感觉了开始沉浸下去了 这种沉浸感是游戏制作人员对中世纪的人文历史文化衣食住行思想、物质与非物质的细致理解到位和还原刻画所带来的 我的所做所为所想就影响故事的发展,过程能让人思考问题和更有耐心的了解故事内容 我觉得这本身就是良好游戏交互体验 直觉游戏制作者有受舞台剧设计思路影响下制作这个游戏(看起来有很多类似点) 虽然我这方面外行 但是我觉得是有点味的 总之好的历史题材游戏确实都必须是这样的,有受一定启发 是好游戏!
中世纪步行+对话模拟器,前期慢热,后期临结局有个很神的演出,主角的选项既能影响很多人和事,又完全影响不了一些人和事,比较有深度的剧情走向和人物刻画,英文字体是一大亮点但是不怎么好辨认,建议打双语mod。
Всё тоже самое что и с Disco elysium - шедевр, который некоторым может не зайти из-за геймплея и графомании. Абсолютно не жалею о прохождении
I can't say that the narrative experience of Pentiment is "good for a video game," because that's selling it way, way short. This is not a simplified, archetypal fable that makes serviceable garnish for fun game mechanics. And I can't say that the narrative experience of Pentiment is "as good as any great novel" because that, too, is selling Pentiment way short. This is not a well-written story with some light interactivity sprinkled along the margins. No, Pentiment is a narrative experience that needed to be, that could only be, delivered in an interactive medium. The themes of guilt, regret, and redemption could only resonate so strongly when experienced in the first person as a result of choices you actually made yourself. The many well-researched details that make Pentiment's world feel so specific and lived-in are not just historical trivia, but the myriad pieces of context informing brutally difficult decisions that you, the player, have to make. Pentiment asks how we construct history, how we define justice, how we maintain community, how we can bear the weight of regret. It asks these questions in interesting ways in a setting that feels rich and alive, giving you a privileged perspective into one small community progressing (and regressing!) over time. It's going to feel, at times, like a lighthearted adventure game. And then it's suddenly going to feel very different. After the credits roll, some of its most vivid moments are going to linger in your memory for years to come.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.