
PengPong is a bullet-hell roguelike where pinball meets gambling. Bounce your way through chaos and bet it all to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
PengPong is a bullet-hell roguelike where your only hope for survival is to bounce weapons, items, and... well, pretty much anything that moves. Remember: if it’s not bouncing, you’re doing it wrong. Bounce hard, bounce well, and don’t stop.
Survive the Chaos: Master an endless array of character and weapon combinations to be the last penguin standing.
Physics is Your Weapon: Forget direct hits; momentum and angles are everything. Bounce hockey pucks, guns (yes, you throw them), earphones (this one too), and even pufferfish! If it doesn’t hit them the first time, just keep bouncing it until it does.
High Stakes, High Rewards: Every wave ends with a choice. Will you sign a brutal contract, go all-in at the gambling den, or play it safe at the shop? The choice is yours.
Infinite Synergy: With over 300+ items, every run creates a unique whirlwind of possibilities and chaotic variables.
Rise to the Top: Compete with players worldwide and prove your skills on the global leaderboard.
Cute but Creepy: Immerse yourself in a world inspired by vintage animation; where "adorable" meets "disturbing."
Hit the jackpot in our gambling mini-games and watch the difficulty melt away! But don’t get us wrong, PengPong isn’t a gambling simulator. It’s just a friendly, neighbourhood bullet-hell roguelike starring a very cute penguin, and its even cuter friends. Mostly.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 316reviews | 85% | — | $120.4K |
| $10.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 好玩儿 就是角色和地图太少了 等更新吧[/h1]
조금밖에 안해봤지만 갓작임이 분명합니다. 엄청난 중독성
Esta bueno el juego, muy frenetico, y el toque "cuphead" es un plus.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain
Hours played at review time, across 316 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩但是,为什么家庭共享不了?????
高层卡成屎
無限模式玩到大概5X關,可能是選擇了攻擊後有機率發射一枚芯片再收回,加上怪物移速過快各種BUFF疊加後遊戲優化不夠整個畫面開始定格卡頓最後遊戲當掉(電腦正常無過熱當機),雙螢幕這個螢幕整個被鎖定畫面,剛好工作管理員跟STEAM也卡在這畫面,最後靠虛擬桌面解決該問題,希望可以改善遊戲卡頓,或是增加金幣透明度的選項?
難易度はこの手のゲームの中では低め キャラクターは最初は1人だが最終的に9人 武器も最初は1種類だが8種類位 各ステージのウェーブが30までとかなり長く見えるが実際には20分もかからず到達出来てしまう 一部クエストの内容が日本語に翻訳しきれていない問題はある(恐らく特定ステージ数、回避行動禁止) 絵柄はカートゥーン調、ストーリーは皆無ではないがフレーバー程度 単純に操作キャラが可愛い程度のノリでプレイしても問題はなし 本作一番の問題は30ステージ以降のエンドレスモード時にキャラクターの手数強化が行き過ぎると 処理落ちでゲームがフリーズしてしまう問題がある(当方4090使用) 恐らくハイエンドPCでもフリーズの回避は不可能なので、ガチ勢の場合いかに処理落ちを避けるか悩む事になる 最終的にはプレイヤー側が一切の攻撃行動を取らなくても処理落ちしてしまう状態になる 上記の問題点を含めても軽く遊ぶことはできるので一応お勧め
[h3]会打冰球的企鹅,解决敌人全靠物理弹射[/h3] 企鹅“鹏仔”在冰球场上有着无与伦比的主场优势,让它成为了冰球界的不败王者,但也因此受到了无数的嫉妒和恶意。不愿向恶势力低头的鹏仔用冰球狠狠的击伤了队友,于是在委员会的认定和报纸的刊登下被迫选择了退役。为了赚钱维持生计,它只能接受清理外星敌人的新工作,而它用来面对敌人的武器就是曾经无比熟悉的冰球杆。 如果《茶杯头》的美术风格和《土豆兄弟》的肉鸽玩法结合会不会很有趣,在此前我对于这个问题从来没有答案,因为单纯缝合几款知名作品中部分元素的游戏并不少见,它们的质量也总是良莠不齐,不过《PengPong 弹企鹅》带来的答案我很喜欢。 在《弹企鹅》中,你需要在范围并不大的地图里,挥舞你的冰球杆发射武器来消灭敌人,同时用精湛的走位和冲刺避开它们的攻击。战斗部分的玩法和《土豆兄弟》差不多,怪物会源源不断的迎来增援,所以你并不能真正的杀光它们,而是坚持足够的时间就可以进入下一层,直到击败最终的BOSS或者自己被打倒为止。 特色之处就在于这个“弹”字,得益于冰球手的职业,你击打出去的武器可以在地形和敌人直接不断的弹射,直到一定次数后才会回收到手中,所以在武器脱手后的大量时间都可以专心思考走位。当然如果这时候有不长眼的敌人敢来到你的面前,你也可以挥舞起冰球杆,给它们狠狠的来上一下,告诉它们什么叫做暴躁人格。 相应的,《弹企鹅》也保留了一众肉鸽游戏里经典的升级三选一内容,不过这部分只会影响属性值和血包的掉落,道具是需要通过事件和特殊敌人的掉落才能够获取的。但是你手中的武器会在5级、10级和15级的时候迎来3次强力的进化,你可以从两种不同的进化路线中选择一种,如果能够和持有的道具达成化学反应那就更好了。 随着完成图鉴中的各项任务,你最终会有8个不同的角色和8种武器可以选择,角色和武器的特性往往会影响你一整局的构筑思路。不过当局外养成内容点满后,实际上几乎怎么玩都是爽局。虽然游戏只有3个不同地图,可每个地图都有整整10个不同的难度可以挑战。大量道具和不同角色、武器带来的构筑的确给游戏不小的可重玩性,但是整体上的玩法确实重复性还是比较大的,一次游玩过长的时间会比较枯燥,更适合偶尔休闲时晚上几把。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
very fun game, nice mechanics and challenging
Feels like Brotato with a Cuphead theme. Haven't played enough to see how the mid-late game is or the overall balance, but there's enough fun to be had already. It seems there are only three stages at the moment which makes it a bit more difficult to recommend as it feels like the type of game by the other time the stuff is released you'll be done playing it. You can still get your money's worth though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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