
You're a skeleton shopkeep who hires adventurers to collect loot for you after your untimely demise. Send adventurers into battle, sell what they find, and build up your town in this laid-back idle game!
Modeled estimate, not a reported figure. How we estimate →
About
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.
You come back as a skeleton. You decide that your fate should never beset another adventurer. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.
Skeleseller is laid-back and casual:
There's nothing to rush you in the game, so take things at your own pace.
Experiment! You can change adventurer skills for free.
Skeleseller also bucks the trends of traditional idle games:
Finite gameplay: you won't be waiting for hours or days to unlock the next big upgrade! The demo contains ~20-30 minutes of gameplay. The full game has ~5 hours for Story Mode and another ~5 hours for an extra mode that you can unlock. 🤫
No scientific notation needed—numbers stay within the realm of human understandability.
No systems just for the sake of them: prestige/ascensions, experience points, and equipment are eschewed in favor of mechanics crafted for Skeleseller's design philosophy: keep the game fun and casual.
While most of the game is automated, you'll perform high-level actions like:
Hiring adventurers, forming parties with them, and choosing where they'll battle
Leveling up adventurers and choosing their skills
Prioritizing how you want to develop and upgrade your town
Helping out occasionally—stock shops or harvest crops manually to speed things up
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its about the same content as the demo. as per devs announcement this week there will not be any more content updates. just play the demo my friends
kinda high price for barely 1-2h of mechanics and "content". (including demo-time) sort of a shame as the base wouldn't even be too bad. just way too linear and static to even bare for much longer than 1h after demo. not recommended.
Ich kann keine Kaufempfehlung für das Game geben! Lasst es lieber. Spiel im Stream gesehen und dachte mir, nice. Sieht nicht schlecht aus. Ich mag die Idee. Die Grafik gefällt mir auch. Die 4 Stunden im Storymode hat es auch Spaß gemacht aber es hat leider kein Wiederspielwert. Das wars. Der Entwickler selbst hat geschrieben im Update vom 28.5.2026, dass es keine Inhaltsupdates mehr geben wird. Wobei ich finde, dass die Spielidee an sich viel bietet. naja kann man nichts machen. Für den Preis aktuell 7,79 € für mich nur eine Extrem überteuerte Demo. Habe für den Preis durchaus bessere Spiele mit mehr Stunden. Wenn ich könnte, würde ich das Spiel zurückgeben und die 7,79 € in ein anderes Spiel stecken (bei dem ich wesentlich länger was von habe) Schade.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Portuguese - Brazil, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, but lacks content for the price.
zu kurz
Viel mehr als 4 Stunden Spielspaß ist hier leider nicht drin. Das Spiel macht an sich Spaß, ist aber definitiv zu kurz für 7€.
Well-made, simple, idle, autobattler. I love games like these! It has some decent depth to it, but nothing difficult. - Team compositions matter, but not too much to be cringe. Some fights can be like a puzzle due to this. - Up to 3 autobattle teams that you can optimize! - Simple but interesting town management, shop keeping, and perk systems - Achievements are mildly tedious/time consuming
It was tough deciding whether to recommend this game or not. On one hand I got it for a few dollars, on the other hand I only played it for four hours. After beating the quite lone "tutorial" mission you get to play the actual game, which has randomized settings and consists of a handful of levels... and to be honest I wasn't having fun after finishing the tutorial so I just stopped after 1 or 2.
tremendamente corto, 5 horas de juego y se termina, no es desafiante, se mejora todo en cascada muy rapido y se vence a todos los rivales en una sola pasada y se acabo. las batallas son automaticas y aburridas.
Nice idle. Final achievements are a bit boring though, specially those related with the second gamemode, which forces you to play the game 12 times from scratch (Faster, but still...)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| $2.4M | 8.2K | 89% | $9.99 | |
| $320.9K | 1.7K | 93% | $4.99 | |
| $11.1K | 81 | 63% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $120.4K | 311 | 85% | $12.99 | |
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| $120.5K | 763 | 93% | $5.99 | |
| $120.5K | 364 | 78% | $11.99 | |
| $120.3K | 593 | 78% | $6.99 | |
| $120.5K | 506 | 46% | $9.99 |