
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The dragons have been popping peglins and stealing all of your gold for as long as you can remember. Enough is enough. It's time to venture through the woods, conquer the fortress, and delve into the heart of the dragon's lair to take back what's yours and teach those dragons a lesson.
Peglin plays like a combination of Peggle and Slay the Spire. The enemies are tough, and if you're defeated your run is over, but you've got powerful orbs with special effects and incredible relics that influence both your enemies and the physics you'll use to defeat them.
Collect and upgrade powerful orbs and relics to defeat the monsters and bosses that stand in your way.
Fight enemies with Pachinko-like gameplay - hit more pegs to do more damage. Use crit potions, refresh potions, and bombs wisely.
Explore a new map every time, with different orbs, enemies, and surprises along the way.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.7Kreviews | 84% | — | $10.3M |
| Free | 1.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly having more fun with this game than I thought I was going to. Its satisfying finding the right combination of relics and balls to get the effects you want. Sure, there's still RNG and you won't find the exact effects you wanted but its fun to improvise off what you have. And the dopamine rush you get from watching the ball bounce all over the place is fun too. Definitely a plus to being able to save and quit the game whenever so I want get a few quick rounds in.
я хотел пройти в пеглине ачивку "пройти забег без подбора реликвий", но меня изнасиловали на втором этаже. а в пеглина я в итоге так и не зашел
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Spanish - Latin America, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Italian +1 more
| $19.99 |
| 201ratings |
| 86% |
| — |
| not modelled |
| $13.99−30% | 107ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игрулька - имба! Впервые увидел на стриме Vitec Play, захотел сам поиграть, сразу взял на деньги с получки. Играю уже достаточно долго и эту игру просто обожаю! Таким же лентяям, как я точно зайдёт - для управления достаточно одной мышки, но даже при таком управлении экшна в игре немало. Много уровней, три локации, четыре класса, рандомный геймплей и эпичные боссы! В общем, для меня Peglin - просто идеальная игра!
I do enjoy the game, it is a fun rouge-like to play. However, I do wish there was an ability to keep playing after act 3, like going back to the start but facing harder versions of all the enemies, to see how far I can get with the current build. They do offer harder difficulties after winning, along with doing side quests to unlock other characters, if you want replayability. I just wish you could keep playing after the final boss, gives players a way to see new orbs and relics without taking the risk of taking them in the very beginning of the game when you don't have a build yet. overall, a 7/10 game, I will occasionally come back to the game and play a few rounds, but without the feature to continue I don't see myself playing it for long periods of time.
feels like an overpriced flash game
This game does not feel like it's worth $20 in my opinion. It's not a bad game, I just don't think it has enough in it. If it's worth it to you, cool. I am happy that you got something that is worth the amount of money for you. No shade. The things I do not like about the game are: 1. The game length. It is kind of short all things considered. You only have three levels and you can't go back to the first level and then play again with the items again like you could do in Risk of Rain 2. 2. The game has too much luck-based stuff to the point where if you just got a little bit unlucky, you basically have your whole run ended because oh no you didn't get that one item that would have actually been really helpful or That ball that you really wanted to be in the spot is not in the spot that you want it to be.
[h1]Peglin[/h1] [hr][/hr] El mercado de Roguelites se ha expandido de forma [b]grotesca[/b] en los últimos años. Es un género [b]asaz[/b] capaz de aprovechar cualquier temática para pergeñar juegos adictivos y atractivos para todo tipo de jugadores, ya sean casuales o enganchados de la vida. Esa inmensa variedad hace que pueda satisfacer el ansia de vicio de cualquier persona aficionada a los videojuegos. En mi caso, en reseñas anteriores ya he comentado el gusto propio por los juegos con pelotitas o bolas. Y al referirme a este apartado, no puedo dejar de alabar y recomendar uno de los Rogues que más me ha sorprendido desde que pasé de las consolas al PC: [b]Peglin[/b]. Y es que no todo son lluvia de balas o aporrear botones para reventar enemigos hostiles. [i]Peglin[/i] nos hace disfrutar lanzando una bola en una especie de [b]PachiNko[/b] (ese divertimento monetario japonés, consistente en lanzar una canica de metal por una rampa atestada de columnas dispuestas geométricamente, para acabar aleatoriamente en alguno de los huecos de la parte inferior de esa plataforma), y, dependiendo de las clavijas golpeadas, propinar un golpe a uno o varios enemigos que nos plantan cara en cada uno de los escenarios de la aventura. [h3]El protagonista y la mecánica[/h3] El intrépido protagonista toma el nombre del juego. Parece ser una criatura que, [b]mezcolanza de elfo, goblin, Kobold[/b] (o vaya usted a saber qué tipo de otras fantasías), ha de cruzar ciertos parajes, en cuya parte superior se encuentra él mismo, así como varias beligerantes alimañas, que en cada turno se nos acercan con el vil objetivo de golpearlos, o incluso hacerlo a distancia. Nuestro verdoso héroe, armado con unas esferas con distintos parámetros, ha de lanzar las mismas por el foso, tratando de golpear clavijas, que sumarán puntos según su cantidad y tipo; y esto se traducirá en el poder del golpe que infligimos a los enemigos. Como todo buen [i]rogue[/i], cada vez que superamos una fase, seremos premiados con diferentes opciones, tanto de esferas, con decenas de tipos distintos (y otros tantos efectos), así como de [b]artefactos[/b], que potenciarán todos los aspectos del juego, desde el daño que podemos hacer, hasta los puntos de vida que poseemos, o incluso diferentes facultades de las esferas (como la división de las mismas o la capacidad de rebote, por poner algunos ejemplos). [h3]Experiencia y progresión[/h3] A través de tres biomas distintos, y con una fuerte carga de azar, hemos de solventar todas las fases para ir descubriendo nuevo contenido; [i]ora nuevos Penglins[/i] (con sus diversas esferas y habilidades); [i]ora nuevos artefactos y esferas[/i]. A mí es un juego que me ha tenido [b]secuestrado durante las más de 91 horas[/b] que he tardado en completarlo. Un juego muy satisfactorio de completar, que en ocasiones se convierte en un [b]alambicado reto[/b], muy dependiente como he dicho del azar, pero con una estrategia innegable. [h3]Apartado técnico y veredicto[/h3] El [b]pixel art[/b] es muy atractivo y resultón para este tipo de propuestas. La física de las esferas es fascinante, la cantidad de enemigos, de escenarios, de eventos aleatorios, de misiones por completar, el mismo mapa… todo se conjuga a la perfección, incluso el apartado sonoro; para ofrecer una experiencia de juego totalmente adecuada para los aficionados al género, que lo convierten, bajo mi humilde punto de vista, en una [b]auténtica joya[/b]. No en vano, acumula una media de medio millar de jugadores diarios, lo que habla bastante bien de un rogue de esta índole. El precio me parece bastante razonable y adecuado para lo que promete. El desarrollador, de origen canadiense, ha logrado crear un [b]juego redondo[/b], nunca mejor dicho. Y desde esta humilde reseña no puedo más que recomendarlo, ya que me parece uno de los rogues más originales que cualquier [b]avezado jugador[/b] del género debería disfrutar.
Fun but RNG favors losses HEAVILY. Better balance would make this game a gem, as it is its best to wait when there's a big sale.
This was a good game. It's a good concept. But it has been oversaturated with a flood of new complicated mechanics that overlap and make Deck Building close to impossible. The start of this game is always slow, and you really can't tell if you have something until the first boss, and even by then, you are left with your choices. One build probably the simplest to gear a run towards is a bomb build. When the game was first released, it was easy to gear your run toward that not a guarantee, but it was easier than it is now. Now the game punishes you heavily for trying to do anything except going with the flow.
The game started out as a great rouge-lite where you would be able to build fun combos. But with every update since, the devs increased difficulty to stupid, un-fun amounts, removed fun combos, nerved orbs, added way to many effects, orbs and events, that it became so poluted, that building a specific dec or something became impossible ... And the newest Act 4 is so un balanced and boring, i dont even know why you would bother with it ... Sad that one of my favourite games dropped off so hard ...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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