
Collect, upgrade and unlock powerful arrows and relics to protect your village. For that you’ll have to fight against procedurally generated hordes of enemies in this turn-per-turn, physics-based, roguelike! Explore the map, find the right path and make decisive choices in random events.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ Combos and mechanics are fun - Plays like a mobile game converted to PC - Lags incredibly every time you should a bunch of arrows at once - About 1-2 hours of content (at the time of early access). You beat it once and you've seen it all. Definitely not worth the price
One for the neutral bucket. TLDR: It's fine. I'd call it worth $5, not 12. A throwback from the golden age of flash, a perfectly functional physics game. If it gets more content (Third boss/endgame or something) I'd be keen to see it.
Fun concept, unfortunately in it's current state utterly devoid of balance and optimisation. The enemies are no challenge and you'll easily reach a point where it's basically impossible to fail. (Automatic poison on all enemies, poison prolif, poison doubling, more gold income than you can ever spend) The game begins to stutter when more than 10 coins or falling objects are on the screen. I want to give this a tumbs up, but its just way too rough around the edges, even for early access.
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Languages: English*, French**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's all based on luck it seems, if you don't get a good start with relics, arrows and mission layout then you will lose. It wont come down to skill. if you don't get the right Arrows and relics from the get go then you have lost I've played this again after my first review thinking i was being unfair to the game but i still feel what i wrote above is not wrong, if you have a bad start not getting the arrows you want or having a bad choice of relics then you have lost. I have had some good runs and managed to get into endless mode but now I'm finding bugs where the last map doesn't clear and the platforms stay until you destroy them along with the new ones or if you mange to survive save and exit 2nd bug if you continue along endless mode long enough eventually the game will just crash.. I'm thinking it might come down to the amount of arrows and relics you collect and it's too much for the game to run and calculate
Has been a fun and casual game so far. Introduces replayability with items giving different abilities and some event choices can influence later events which make the npc's feel more fleshed out. For negatives i simply want more of the same content, more characters, more events, more bosses to fight. Still in early access and the developer has been responding to the community actively so i'm very optimistic for the game receiving more updates.
Only 2 areas but there's an endless mode where you loop through and the enemies get gradually stronger each loop. I'm currently on loop 11 and have so many relics that my arrows cause my computer to lag when I fire an arrow.
The game is really enjoyable and the gameplay can vary much between runs. The first runs are quite easy but the game gets really challenging as you progress through difficulty levels. There are bugs and freezes from time to time but they do not really affect the experience and, hey, this is an alpha version after all! This is a promising game, I can't wait to see all the updates that will make it to the game.
Fun little game but definitely needs incentives to keep playing! Only a few unlockable characters and after that it feels kinda pointless to play on. There should definitely be an endless mode or an option to keep playing!
Awesome game. Cannot wait for an update
Good Concept, I really enjoy easy access to the glossary to understanding every aspect and quality of the game making each combat strategic in nature. I hope to see them continue developing more content.
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