
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 92% | — | $4.3M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a blast. There's a lot of different systems that have been mashed together. For some that may not be great, but for me it helps the game pacing a ton since I can always shift focuses if I don't feel like doing something. The basebuilding is okay, but does need work for sure, same with the base magement. A lot of qol can be added and the UI could probably be fine tuned a bit. The roguelite and shooting portion of the game is definitely the highlight. The battles are fun, though the mech we have access to, feel mediocre, which is fine since it's something that can be eventually balanced. Game also runs pretty well
Franchement je m'éclate, cest une excellente surprise...le jeu est audacieux, bien pensé , complet et relativement peu de bugs. Un vrai vent de fraicheur de voir ENFIN une early access de qualité.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 3.6K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| — | 0 | — | — |
Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth a look, as i have really enjoyed thus far. Couldn't have asked for more in an early access. Quality, game play, collecting, crafting, base building, and so much more. Lines could be drawn in comparison to PWorld; though that line is only slime and not quiet a good comparison really in the end. For time vs price point analytics, this is a great great deal and a great game.
Only finished the first sector and the aesthetics of this game are very funny right now - you're supposed to be playing as a 'Fascist Dictator' as the marketing is trying to imply, but every gameplay mechanic has your character moving as a raider that's getting paid by an empire to go privateering against it's rivals in war time; from the shipbuilding and fleet management, to hiring mercs and capturing enemies, the large scale battles are actually your crew reinforcing the empire's troops in battle (that you have no control over) and most importantly, the "expeditions" are only progressed by attacking and plundering resource hubs or ambushing other ships in the system. .... You're a space pirate.... Still a very fun game currently, with potential to be even more
好玩,雖然的確會感到任務重複,但建設基地和戰鬥的模式我都非常喜歡,希望未來跟士兵的互動能更多。我認為這是一款潛力很大的遊戲。
cool concept, and executed well. Looking forward to giving it another crack as they flesh out the features more, but would recommend
Great game so far. If you're like me in Palword and you would only capture the humans to have your own slave army. Then this is the game for you. Unironic patriotism, fun management system, a lot of upgrade tree. Rogue Lite but with long term progress. Really Cool I can't wait till they come out with online co-op (its on their roadmap for this game). The shooting and movement is pretty fun, nothing groundbreaking but can be fast paced and a bit of depth
Take it out early access, its ready!
Hybrid of rougelike/base management which I found very fun to play. Colony management is fun and it isn't really hard to manage at all. The biggest challenge at first for me was managing food but after you get GreenHouse it is pretty easy from there. Problem I have currently with the game is that it is lacking a challenge which is also when completed rewarding in a meaningful way. Just upping up difficulty (increasing attack and hp of the enemy) in order to get +25% more rewards isn't really worth it. Standard is way too easy so you can up the difficulty by one pretty easily, but from there on, it simply isn't worth it to up the difficulty. You will get plenty of resources from roguelike element and capturing and converting prisoners to your cause is going to give you sufficient manpower to mine resources very easily. I think the game is going to have problem with the endgame because currently, the only goal will be to conquer right up until the final boss, after they realease 4th system I'm not sure if they will be heading in the right direction. Endgame should give you some goals to focus on and getting to those goals should be rewarding. Reward should then again help you to reach even higher goals. What those goals could be? Well, base defense part? We are building a state which is never really attacked... That isn't really fun, there should be some kind of threat against your base, raids, stealing your resources, something that can slow down expanding the base. How about maintaining territory security? After you conquer for example 1st system, right now it stays conquered and you don't have to defend it at all. What if the systems are divided into territories and some of these territories could be attacked by enemy force ocassionaly, if you don't respond in time, there is a consquence, if you defend it, rewards from the battle should be sufficient enough to make you want to defend (purple recipes, opportunity to capture better quality soldiers etc.) Now one other problem I have is with the Vehicles, Vechiles when you research them are actually completely irrelevant. There is no need to use them, there isn't any incentive to use them except for one mission where you have to shoot at the legs of a giant walking robot (which is just one battle). Vechiles should be more impactful and there should be a way to repair them (I haven't really found a way to do that). All three types of vehicles are well... they don't matter which is a bit sad. For a quick fix, I recommend that vehicle you deploy, should be piloted by a bot with ofcourse option for you to take the control. As for long term... I am honestly drawing a blank as I'm not sure how to utilize them, they are very slow and damage above standard difficulty isn't good at all. I really hope that when it is fully released that it will have more content which could be both challenging and rewarding. It is currently worth it because you can sink alot of hours into it and have fun, but after you complete the third system, that is that, wait till another giant update or full release.
trash slop
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Where this game's players are, estimated from review languages.
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