
Sometimes art isn't the product of a grand vision but rather the process. It's hard to know what you are trying to say until you've already said it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
This isn't really a game. It is more of a work of art and a story. There is hardly any game play. There is a small stamina mechanic, but you are mostly just able to explore the environment. At least for me, this was more about slowing down and enjoying the beautiful scenery. There aren't that many areas either. There are only four. But they are all very, very lovely to wander about in. The other part of this is the story. To summarize (minor spoiler warning?), The game developer talks about his experience creating games and art, and talking about what it means to him. It isn't too long, but it is a very nice read. Overall, I would definitely recommend this game. However, there it is not for everyone. Watch the trailers and screenshots, and I think you can get an idea if this is the right thing for you.
[h3]Conceptually Interesting. But Way Too Expensive.[/h3] [b]General Review:[/b] The procedurally generated worlds are interesting. But often there's objects clipping into objects and the movement is weird. If this game was five dollars that might be reasonable, but as is, full price, I can't recommend it. [b]The Walking Sim:[/b] 4/10 - There are some neat mechanics where you can climb anything and jump pretty far, but the movement is too smooth and there is no sound for any of it. It's disconcerting mostly. Kind of feels like you're just drifting around. [b]The Mechanics:[/b] 3/10 - You go from campfire to campfire sleeping. I think you're supposed to explore more but there is just a lot of objects in varying locations so there isn't much to look at. Got boring really quickly. [b]The Story:[/b] 1/10 - In the 'about this game' section they say "A journal like story about the process of creating art discovered through play." What story? I would very much like to know what story they mean. There didn't seem to be one at all. [b]Graphics/Visual Design:[/b] 2/10 - A lot of 3D objects with limited colour palettes. It was interesting for about ten minutes, and then the following ten minutes got progressively more boring as nothing changed. [b]Sound:[/b] 3/10 - The music is lovely. Unfortunately there are no sound effects at all. It's all just music. Which isn't really sound design. Kudos to whoever made the music though. [b]Overall Score:[/b] 2.6 - I wouldn't bother with this, interesting idea, not an interesting execution. If you're going to buy it. Buy it on sale.
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| $554.3K | 2.8K | 76% | $9.99 | |
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| $6.9K | 62 | 77% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
This is a great experience that I will not forget. Recommended, particularly for artists of all sorts.
I feel bliss when playing this. The environment to explore, the messages to read, and the music to hear grants amazing immersion. I think this game would be even more amazing if it had VR support. My only complaint is that if you exit the game, you won't continue where you left off in the pattern and will have to start back at the beginning.
Relaxing and absorbing presentation. The music seems to be created as you move around the environment. It is a very arty project.
价格忘了,好像不是很贵吧,内容比较意识流,对一些人来说可能比较无聊。大部分时候在跑图找作者留下来的话,主要是体验氛围场景很好看,我喜欢森林和沙漠的那个。很快就会通关所有内容……(也就是看完所有的话)。是作者对于游戏制作的思索,个人还是觉得挺有意思的。
A semi-repetitive walking simulator. If that sounds alarms in your head, you might as well turn back now and not even bother. I, on the other hand, find myself inexplicably drawn to the genre. My time with the game is still ongoing, but I'm enthralled by the visuals and the Michael Bell audio (a favorite of mine, and whose entire Bandcamp repertoire I own--even games I've not yet played). If low-key, procedurally-generated exploration tickles your fancy, this is as good a choice as any.
A nice and short walking simulator with an interesting story about the creative process of making art.
Возможно слишком короткая за свои деньги, но у игры есть неплохая музыка и некоторые пейзажи выглядят довольно занимательно.
I got drawn in by the environments and vibe, but the "artist talks about making art" narrative didn't work at all for me.
Selling now
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Players by region
Where this game's players are, estimated from review languages.