
Sometimes art isn't the product of a grand vision but rather the process. It's hard to know what you are trying to say until you've already said it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
I remembered giving this game a try a few years ago. I liked it, but it just wasn't for me. Recently picked it back up and I'm very glad I did. The main reason I like it is because of how open-ended it is. I enjoy games without a set goal where I can roam around, explore, and yeah even take pictures. This is the kind of game where I can just put on some music and relax while playing (although I also enjoy the in-game tunes) The colors are rich and vibrant, and make me feel like I'm in a surreal dreamscape. If you're in the mood to play something that emphasizes wandering and exploration with minimal instructions, definitely check this game out!
I've played a couple of Ice Waters games before and so far they seem to make concepts. There's not anything resembling a fleshed out idea here. There are apparently blue orbs you interact with to obtain the narrative, but I didn't see any of them. The first few objects I tried to interact with offered nothing so I then made the assumption that it was just a visual experience and stopped looking for interactable objects or terrain. The music is nice, but the environments don't really present a reason to explore them. They feel like a collection of randomly assembled assets. £11.39 full price for this is genuinely hilarious (I think I obtained it in a bundle at some point). I've gotten about 15 minutes of 'gameplay' out of it and there's nothing to bring back for more. It's a game seemingly trying to do what Proteus did but it's failed to realise there's not really anything to expand on in a one note genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 377 | 93% | $1.49 | |
| $8K | 68 | 29% | $4.99 | |
| $8K | 251 | 72% | $1.99 | |
| $8K | 51 | 92% | $6.99 | |
| $8K | 75 | 81% | $4.99 | |
| $8K | 90 | 86% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $554.3K | 2.8K | 76% | $9.99 | |
| $11.5M | 17.2K | 85% | $39.99 | |
| $179.8K | 606 | 58% | $14.99 | |
| $767.9K | 16K | 96% | $2.99 | |
| $9K | 283 | 47% | $0.99 | |
| $6.9K | 62 | 77% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
a relaxing game, calm and cool
i'll start with the negative. for $15, you get a walking simulator with a core story that can be completed in 30 minutes, no achievements / trading cards / points items, and no menu to adjust graphics settings or controls. the game isn't incredibly intensive, but it can start lagging a bit when there's a lot of particle effects on the screen. and just as it starts getting really interesting, it's over. i really must recommend getting this game on sale, as there simply isn't enough here to justify a $15 price tag. with all that being said, there's a lot this game does right as far as walking sims go. the worlds are nearly infinite, and the skyboxes are BEAUTIFUL. the lighting in this game is absolutely A++. adventuring through the procedural-generated worlds (with procedurally-generated music!) is an absolute treat. a very calming experience that you could come back to. think 0°N0°W as made by david szymanski. the story is about the artistic process of making a game, and the difficulties one experiences when engaging in crafting... well, really any art. idk if it fits perfectly into the game environments, but maybe there's symbolism i'm missing. the biggest plus this game has? in addition to a run and a jump button (which any walking simulator worth their salt should have), this game introduces a CLIMB button. simply walk up to any surface, hold space (sometimes you need shift+space), and up you go. this may be the greatest single contribution to walking simulators. it makes the worlds feel truly infinite, and makes you actually want to go exploring to experience everything you have to offer. i remember stumbling upon it accidentally and my jaw dropped. sorry, but i think every game like this needs a climb button. good add by the devs.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.