
Sometimes art isn't the product of a grand vision but rather the process. It's hard to know what you are trying to say until you've already said it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Pattern is very simple first-person walking simulator focusing on exploration. You just need to run from fire camp to another fire camp resting and waking up. The music is relaxing and the environments are appeasing, Although it is more a work of art than a game, it is an enjoyable experience. The maps a randomly generated as well as the music. Overall it is similar to Eidolon. https://www.youtube.com/watch?v=QHiGWZVtL34
In the morning I saw the trailer of this game. Quite attractive trailer. The main phrase "videogame about making videogames" made me interested. The game itself is pretty good. The world is procedurally generated, I could see many landscapes: from simplest wood to steppe plateaus with giant chairs on it. And I'm sure that game will find something else to surprise me. There's a change of day and night, it's cool too - the sky changes its color very beautifully at these moments. I noticed here two weather phenomena - rain and snowfall - it's also implemented quite nicely for the eyes. In general, it seems the authors looked and analyzed the landscapes from my dreams and created such walker. Very nice. Of cource, the game is not without issues. IMHO, the game needs more activities with surround (maybe taking a cup or throwing items?). And I think the music somethimes becomes very anxious, in very unexpected moments. Generally, I think this game is very good-maked, wanna hope that developers will add something extra to make it more enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
暂且给个好评 和多年前的Eidolon相比 某些地方甚至有点倒退 给unity整个好点的playerpawn有那么困难吗? 加点Smooth很困难吗? 真的,竟然搞出来点倒退,真的无法言语表达
[h3]Not Eidolon[/h3] A procedurally generated world, a bit of a monologue and a bit of almost "interact-ability", and not much more. I'm not selling it am I? Pattern is quite pretty, but it's very low detail and has no further actual gameplay aside from climbing the random ladders and towers. Sound track is very well done, it moves the soundscape continuously and feels almost alive. But immersion is spoiled by the way your camera viewpoint is really low to the ground. A mixed bag, but in the finale it's probably best as a meditation and calm breathing app. Maybe get it on a sale? Or better yet, try one of these games https://store.steampowered.com/curator/41773079-EmpathyGames/list/90741/
Uninteresting visuals and gameplay and terrible FPS lag for some reason. I've not had issues running AAA games with top tier graphics but this game runs at about 15 - 20 fps for some reason.
There's a lot more to this game than meets the eye (both in terms of story and imagery).
Beautiful and immersive
Not bad, but full price is too expensive. Get it when discounted. The game is procedurally generated, but the in the end you will always cycle the same 4 different environments + the room, more variation would be better or at least making the order in which the levels appear more random. Another simple feature that I would like to see implemented is an auto-walking key, like what you have in Meadow: you press F and the character just walk by itself, freeing you of the need to keep pushing the W button, which is a bit annoying.
It made my stream sad.
I love wordless experiences. From Scorn to The Witness. When this game is wordless, it is a profound experience, close to EVERYTHING in its quiet grandeur. When this game has words it's...hit or miss. At times too specific and at times too vague, the written words in the game are interesting and not unwelcome, but I could take them or leave them, in the nicest way possible? It's hard to express myself about this game. I recommend it completely. Michael Bell's score is a massive reason this game succeeds at what it does.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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