
A surreal boxing quest with a duck! Test your reflexes as you fight your way through an evil corporation in search for retribution.
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Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 144reviews | 74% | — | $30.4K |
| $14.99 | 98ratings | 76% | — | not modelled | |
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥ I wish I liked this more, but unfortunately visual clarity and fluid animation are very important when it comes to this kind of game. Fighting a boss that randomly decides to go into the background and hit me for 30 seconds with an attack I can't counterpunch with no reward afterward, only for RNG to give that attack twice in a row is not fun. The fights aren't particularly fun, and then the secondary puzzle sections aren't either. I wish it had focused more on one or the other.
I think I paid about £1.90 for this game, and I think anyone who's a fan of Punch Out, arcade games, or ducks should play it. I really enjoyed my time with it, the difficulty is just right, it's got a good sense of humour, and it has great replay value if you want to go and S Rank bosses in the arcade mode. Would fully recommend to anyone.
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Languages: English, Spanish - Spain, Japanese
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| $9.99 | — | 72%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Titolo indie di qualche anno fa passato troppo in sordina. L'ho provato senza aspettarmi molto e mi sta piacendo più del previsto. ha scontri tipo Punch out ma anche una modalità esplorativa con storia (non è in ITA e qualcosina da leggere c'è) e fasi platform piuttosto variegate. La grafica poi è un delizioso bianco e nero che funziona benissimo. Alcune recensioni criticano i controlli tank ma in realtà con un controller si fa tutto tranquillamente. La difficoltà si alza negli scontri con i boss che sono il fulcro del gioco. Sono articolati e dovete capire cosa fare se volete vincere. Visto che i miei riflessi di 50enne non sono più quelli di una volta mi sono creato un cheat engine table che rallenta la velocità del gioco dandovi più tempo per agire, la trovate online googlando. Voto 7,5/10.
Quisiera reseñar positivamente este juego, porque me gusto mucho el diseño de personajes, me gusto cada uno de los combates ya que eran muy únicos a su manera y muy divertidos de descubrir las mecánicas necesarias para superarlos (excepto el ultimo, ese fue malo), el diseño en blanco y negro del juego es muy llamativo, las música es olvidable pero no es mala, la historia me parece buena para un juego que a lo mejor pudo prescindir de ella. Peroooo........ lo reseño negativamente porque cuando se trata de caminar, la movilidad es absolutamente torpe, y no me molestaría tanto si el juego no contara con una escena de persecución, otra de escape e incluso un boss, o minijuegos con tiempo limite, que bien todos ellos son pasables pero son frustrantes de realizar por el control torpe otro punto negativo es la falta de una opción ingame para regular el sonido del juego Entiendo que es un juego indie, pero aun así estos puntos negativos casi me hicieron abandonar el juego opacando la genialidad de los combates que realmente es el tema principal de este titulo
Pinche juego hermoso, 100% fan, 100% hater del nivel del laboratorio y del más tóxico que tu ex. El juego es medianamente difícil, lo cual más que ser un aspecto negativo, es algo positivo, pues cada que terminas una pelea contra cualquier jefe te sientes como el Canelo, o bien, como un esposo mexicano machista promedio que llega de trabajar y su esposa aún no preparó la cena ; v ; El juego tiene varios problemas de diseño de nivel, ya que castigan demasiado al jugador y pueden llegar a frustrarlo o aburrirlo (como el del chef o el casino), Las waifus 10/10 amo a Brauch. La pelea que más me gustó es la de Killpatrick, pues es la más "limpia" (jaja la ironía) y la de la zorra traidora toda sexy que me recordó a Eraser Head, lo cual está cagado porque es un personaje creado después. También se notan mucho las referencias a juegos de pelea como la del Jaduken. No sabía que me iba a encontrar cuando compré el juego, pero sin duda, fue una buena compra. Sin embargo, me quedé con un sabor amargo referente a la historia, se entiende a medias, tiene buenos guiños e incluso reflexiones interesantes, pero se siente que intervino más de una persona, como que las ideas se mezclaron y más que terminar siendo una buena mezcla homogénea, terminó siendo una heterogeneidad amarga, pero más allá de esos aspectos negativos, para mí este juego es algo que recomendaría.
унылая и корявая аркада, дубовое управление, хардкорные сохранения , которые не фиксируют пройденные этапы, чтобы побольше насладиться кривым геймплеем
Juegazo 10/10, su jugabilidad es algo difícil al principio pero aprendiendo los patrones de los enemigos se facilita derrotarlos, y debo decir que es muy gratificante derrotar a un enemigo después de varias derrotas. Les recomiendo este juegazo.
Pato Box is an action-adventure title developed and published by Bromio that combines arcade-style boxing gameplay, environmental exploration, puzzle-solving, and surreal storytelling into an experience unlike almost anything else in the independent gaming space. Inspired by classic boxing games but determined to build an identity entirely its own, the game blends familiar mechanics with strange world design, noir-inspired visuals, and a bizarre narrative that grows increasingly unpredictable as the journey unfolds. What initially appears to be a stylish boxing game slowly reveals itself as something far more experimental and memorable. The story centers on Patobox, a professional fighter whose appearance immediately establishes the game’s unusual personality. Possessing the body of a powerful boxer and the head of a duck, Patobox exists inside a black-and-white comic-inspired world filled with mystery, corruption, and danger. Once positioned as a rising star in the boxing world, his life changes dramatically after betrayal leaves him questioning everything surrounding the corporation responsible for building his career. Driven by revenge and a desire for answers, Patobox begins investigating Deathflock, the organization connected to his downfall. What starts as a personal mission gradually expands into something much larger. Hidden agendas, corporate secrets, and increasingly strange revelations transform the adventure into a surreal journey where reality itself occasionally feels uncertain. The story constantly balances darker themes with unusual humor and surreal presentation, creating an experience that rarely follows predictable storytelling patterns. Combat remains one of the game’s strongest elements. Boxing encounters draw inspiration from classic arcade design where timing, observation, and pattern recognition matter far more than simple button mashing. Opponents possess unique attack behaviors that demand adaptation and patience. Learning enemy patterns becomes essential to victory, turning major encounters into satisfying tests of awareness and execution. The fights themselves create a strong sense of progression because success feels earned rather than automatic. Players improve not simply through upgrades but through learning. Every opponent presents different challenges requiring careful reactions and smarter decision-making. The result creates combat that remains engaging throughout progression while reinforcing the game’s emphasis on player mastery. However, Pato Box goes far beyond boxing alone. Large portions of the adventure revolve around exploration and environmental interaction. Players investigate suspicious facilities, uncover hidden information, solve puzzles, and navigate strange locations tied directly to Deathflock’s growing mystery. These exploration segments help distinguish the experience from traditional boxing games while giving the world greater depth. Puzzle-solving becomes another important pillar supporting progression. Environmental challenges regularly interrupt combat pacing, requiring observation and experimentation instead of reflexes. Some puzzles emphasize logic while others focus more heavily on interaction and exploration. These shifts in gameplay rhythm help maintain variety while reinforcing the broader adventure structure. The world itself deserves particular praise because it feels remarkably distinctive. Every location carries personality through visual direction and environmental storytelling. Hidden details reward exploration while smaller discoveries strengthen immersion throughout progression. Deathflock’s facilities become increasingly strange as events unfold, helping sustain curiosity while reinforcing the unsettling tone. Presentation remains one of Pato Box’s defining achievements. The black-and-white visual style immediately separates it from other games while creating an atmosphere that feels inspired by graphic novels, noir aesthetics, and surreal comic storytelling. Strong visual contrast gives environments a striking appearance that remains memorable long after individual scenes pass. Character designs further strengthen the game’s identity. Bosses carry exaggerated personalities and unusual visual concepts that reinforce the surreal atmosphere. Supporting characters similarly contribute to the world’s strange charm without disrupting narrative tension. Audio presentation complements the visual style effectively. Music supports larger encounters and exploration moments equally well while maintaining atmosphere throughout progression. Sound effects reinforce combat impact while helping environments feel more immersive. Combined together, audio and visuals create an identity that feels remarkably cohesive. One of Pato Box’s greatest strengths comes from confidence in its creative direction. The game refuses to play safely. Strange ideas remain central to the experience rather than temporary stylistic choices. Narrative developments become increasingly unusual without abandoning emotional momentum or player investment. That same ambition occasionally creates pacing inconsistencies. Players focused entirely on boxing mechanics may find exploration sections slower than expected. Others more interested in adventure gameplay may occasionally wish combat occupied a smaller role. The game continuously shifts between genres, and not every transition lands perfectly. However, those risks ultimately become part of what makes Pato Box memorable. Bromio demonstrates unusual confidence by building something that values personality and originality over familiarity. Rather than following established formulas closely, the game experiments constantly while maintaining a remarkably clear identity. Pato Box succeeds because it understands that memorable games often come from unusual combinations executed with conviction. Arcade boxing, surreal storytelling, puzzles, exploration, and noir-inspired presentation should not naturally fit together as smoothly as they do here. Yet Bromio successfully turns those ideas into something cohesive and genuinely unique. For players who appreciate experimental design, boss-focused combat, unconventional storytelling, and independent games willing to take creative risks, Pato Box delivers one of the more distinctive action-adventure experiences available. Rating: 7/10
3 "walka" mnie zfiltrowała No nie jest to gameplay na jaki się pisałem i nie chce mi się tryhardować w łapaniu białych pastylek ale ogólnie gra spoko jak ktoś lubi Punch Out w promocji można zagrać
juste nul ... aucune sensation,
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