
A surreal boxing quest with a duck! Test your reflexes as you fight your way through an evil corporation in search for retribution.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 144reviews | 74% | — | $30.4K |
| $14.99 | 98ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3 "walka" mnie zfiltrowała No nie jest to gameplay na jaki się pisałem i nie chce mi się tryhardować w łapaniu białych pastylek ale ogólnie gra spoko jak ktoś lubi Punch Out w promocji można zagrać
Another day, another "I beg you Valve to give us a third option for mixed opinion". Also another "I really wanted to love this game". The pure monochrome of the graphics, no shades of gray except a few transparencies, is amazing and I wish more games used that. While characters and many assets are in 2D, even the 3D environments and objects look two-dimensional when standing still. It's so good that I can't even tell if some backgrounds in cutscenes or fighting sequences are drawings or stills from the 3D backgrounds. Textures include parodies of fine art and hilarious posters. Even if the visuals were more "traditional", there would still be the main gimmick: [b]Punch-Out[/b] but also out of the ring, with a silent protagonist interacting through his gloved fists. It's a surprise the first time, to start with a traditional boxing match that is unwinnable for plot reasons, only to then move Patobox with tank controls within 3D environments, doing tasks and braving obstacles to reach the bosses. With the exception of a rematch with Kilpatrick, the hero is a [b]Punch-Out[/b] character pitted against outlandish opponents that are anything but boxeurs, each with one or more gimmicks and sequences of attacks to dodge or parry before striking back. It culminates in a final boss that feels out of [b]MadWorld[/b], which I think was a strong influence on the developers. The boxing part is much less developed and varied than the crazy premise and setting would easily allow. Patobox has only four basic punches, dodging and parrying and, while the idea is that those villains using many dirty moves and tricks are defeated by simply punching hard, it is still very limited to not have at least some more attacks for a little extra edge, especially as the opponents are very fast, have three phases, and take a lot of hits in all of them, with no other choice than starting over from the first phase in case of defeat. The player is put at a big disadvantage. You either have really strong reflexes, or as another reviewer has noted, a 0,5 speedhack helps. What really drags the game down are however the 3D sections. I don't mind tank controls per se, I mind them when the protagonist has not even some form of strafing, or sprinting, or anything else to move around, when there are situations that are even time-limited or require to escape fast. None of those sections is particularly fun: I think of having to break things in a time limit to get a door open, navigating in incredibly narrow corridors with the camera not allowing to see beyond a meter forward, the slog through laboratories after the Plaganetes fight, the even longer section with conveyor belts and traps leading to Pizzicanatra, or the boring casino where you must try and collect some money just to access the Kilpatrick fight. Most of these parts easily turn into a slog. The story starts outlandish with some touches of seriousness, as Patobox is ready to literally punch his way through the floors of the obviously evil Deathflock Corporation as revenge for fixing his match and trying to dispose of him, then gets some moments of drama throughout but becomes quite dark towards the end, possibly taking itself too seriously. Two emblems are collected without fighting their possessors, one not even meeting Patobox, hinting at content that was left on the cutting floor. The floors can be played in any order but two would have needed to be assigned a specific order because of the important connection between their bosses. And in what is unfortunately a tendency in gaming, it's not content of being a self-contained story but ends with some doors open for a follow-up we'll likely never see. There are lots of style and lots of heart poured into [b]Pato Box[/b] but ultimately the contents inside aren't as good as the exterior package.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese
| $9.99 |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | 72%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too difficult
Pato Box is an action-adventure title developed and published by Bromio that combines arcade-style boxing gameplay, environmental exploration, puzzle-solving, and surreal storytelling into an experience unlike almost anything else in the independent gaming space. Inspired by classic boxing games but determined to build an identity entirely its own, the game blends familiar mechanics with strange world design, noir-inspired visuals, and a bizarre narrative that grows increasingly unpredictable as the journey unfolds. What initially appears to be a stylish boxing game slowly reveals itself as something far more experimental and memorable. The story centers on Patobox, a professional fighter whose appearance immediately establishes the game’s unusual personality. Possessing the body of a powerful boxer and the head of a duck, Patobox exists inside a black-and-white comic-inspired world filled with mystery, corruption, and danger. Once positioned as a rising star in the boxing world, his life changes dramatically after betrayal leaves him questioning everything surrounding the corporation responsible for building his career. Driven by revenge and a desire for answers, Patobox begins investigating Deathflock, the organization connected to his downfall. What starts as a personal mission gradually expands into something much larger. Hidden agendas, corporate secrets, and increasingly strange revelations transform the adventure into a surreal journey where reality itself occasionally feels uncertain. The story constantly balances darker themes with unusual humor and surreal presentation, creating an experience that rarely follows predictable storytelling patterns. Combat remains one of the game’s strongest elements. Boxing encounters draw inspiration from classic arcade design where timing, observation, and pattern recognition matter far more than simple button mashing. Opponents possess unique attack behaviors that demand adaptation and patience. Learning enemy patterns becomes essential to victory, turning major encounters into satisfying tests of awareness and execution. The fights themselves create a strong sense of progression because success feels earned rather than automatic. Players improve not simply through upgrades but through learning. Every opponent presents different challenges requiring careful reactions and smarter decision-making. The result creates combat that remains engaging throughout progression while reinforcing the game’s emphasis on player mastery. However, Pato Box goes far beyond boxing alone. Large portions of the adventure revolve around exploration and environmental interaction. Players investigate suspicious facilities, uncover hidden information, solve puzzles, and navigate strange locations tied directly to Deathflock’s growing mystery. These exploration segments help distinguish the experience from traditional boxing games while giving the world greater depth. Puzzle-solving becomes another important pillar supporting progression. Environmental challenges regularly interrupt combat pacing, requiring observation and experimentation instead of reflexes. Some puzzles emphasize logic while others focus more heavily on interaction and exploration. These shifts in gameplay rhythm help maintain variety while reinforcing the broader adventure structure. The world itself deserves particular praise because it feels remarkably distinctive. Every location carries personality through visual direction and environmental storytelling. Hidden details reward exploration while smaller discoveries strengthen immersion throughout progression. Deathflock’s facilities become increasingly strange as events unfold, helping sustain curiosity while reinforcing the unsettling tone. Presentation remains one of Pato Box’s defining achievements. The black-and-white visual style immediately separates it from other games while creating an atmosphere that feels inspired by graphic novels, noir aesthetics, and surreal comic storytelling. Strong visual contrast gives environments a striking appearance that remains memorable long after individual scenes pass. Character designs further strengthen the game’s identity. Bosses carry exaggerated personalities and unusual visual concepts that reinforce the surreal atmosphere. Supporting characters similarly contribute to the world’s strange charm without disrupting narrative tension. Audio presentation complements the visual style effectively. Music supports larger encounters and exploration moments equally well while maintaining atmosphere throughout progression. Sound effects reinforce combat impact while helping environments feel more immersive. Combined together, audio and visuals create an identity that feels remarkably cohesive. One of Pato Box’s greatest strengths comes from confidence in its creative direction. The game refuses to play safely. Strange ideas remain central to the experience rather than temporary stylistic choices. Narrative developments become increasingly unusual without abandoning emotional momentum or player investment. That same ambition occasionally creates pacing inconsistencies. Players focused entirely on boxing mechanics may find exploration sections slower than expected. Others more interested in adventure gameplay may occasionally wish combat occupied a smaller role. The game continuously shifts between genres, and not every transition lands perfectly. However, those risks ultimately become part of what makes Pato Box memorable. Bromio demonstrates unusual confidence by building something that values personality and originality over familiarity. Rather than following established formulas closely, the game experiments constantly while maintaining a remarkably clear identity. Pato Box succeeds because it understands that memorable games often come from unusual combinations executed with conviction. Arcade boxing, surreal storytelling, puzzles, exploration, and noir-inspired presentation should not naturally fit together as smoothly as they do here. Yet Bromio successfully turns those ideas into something cohesive and genuinely unique. For players who appreciate experimental design, boss-focused combat, unconventional storytelling, and independent games willing to take creative risks, Pato Box delivers one of the more distinctive action-adventure experiences available. Rating: 7/10
In a nutshell, this is Punch Out with missions and an awesome soundtrack. I appreciate the attention to details like the names and appearances of the characters. The game is hilariously enjoyable once you get a better handle on timing and patterns...except in the Food Factory. For Patoken hunting, that level is inspired by a circle of Hell.
Egy régi PunchOut klón új köntösbe rakva, minimális poénokkal és sztorival. Nem rossz, ki lehet próbálni de hósszú játékidőre ne számíts.
♥♥♥♥ this game and its cool boss fights
Habe mir etwas in richtung Punch-Out erhofft und mal den Story Mode ausprobiert. Der Kontrast ist auf Dauer unangenehm auf den Augen. Nachdem ich den ersten Boss nicht besiegt hatte (zuviel Try and Error bei den Attacken außerhalb der Roboter) habe ich eine Pause eingelegt (auch weil einem die Augen Weh taten). Nachdem ich erneut gestartet habe, musste ich auch noch feststellen das im Story Mode IMMER nur am Anfang eines Levels gespeichert wird. Würde das Spiel nicht weiterempfehlen...
WOW
I can't remember how I came across this game, but as both a boxing fan and a classic video game fan I loved Pato Box! The art style is immediately striking, so I want to start with that. The graphics look great and the crisp monochrome look is really memorable. More importantly however is the gameplay, and Pato Box strikes that excellent balance of difficulty where I kept thinking 'One more shot, I know I can beat this guy'. The fights are really varied and the developers did an amazing job using the same simple controls and intuitive moves to make each fight unique and fun. It's a perfect showcase that you don't have to stack on extra mechanics and make a game more complex to make it fun and deep! Highly recommend, give this game a shot, you won't regret it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $206.5K | 1K | 86% | $9.99 | |
| $86.6K | 1K | 70% | $3.99 | |
| $64.6K | 349 | 89% | $9.99 | |
| $39.8K | 93 | 81% | $17.99 | |
| $2.1K | 80 | 81% | $1.49 | |
| $7.8K | 45 | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4K | 128 | 70% | $9.99 | |
| $30.4K | 71 | 42% | $14.99 | |
| $30.4K | 183 | 90% | $5.99 | |
| $30.4K | 144 | 88% | $7.99 | |
| $30.4K | 101 | 57% | $9.99 | |
| $30.4K | 166 | 36% | $7.99 |