
Get ready to battle, make your mark, and create epic battles. Lead your Hero starting with small battles and grow into epic-scale armies and high fantasy wars. Unlock heroes, abilities, and 80+ units in a campaign or build castles, shape battlefields, and create endless wars in Battle Creator.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Raise your banner in a brutal world where only strength, steel, and strategy will decide your fate. Lead legendary heroes, forge unstoppable armies, and crush your enemies across epic campaigns and large-scale battlefields.
Lords And Legions is a true medieval fantasy warfare game. Hero-driven combat, massive battles, dynamic campaigns, and a living sandbox world where you create cinematic clashes or chaotic wars — the battlefield is yours to command.
You begin alone — a lone hero armed with a small purse of gold and nothing else.
Every battle is a chance to grow stronger. Victory earns you gold — gold that you can spend to raise an army, train new units, and prepare for the wars ahead. But as your army grows, so does the challenge. Each new enemy force is stronger and larger than the last.
If you are defeated, you will rebuild if you can — unless you choose Hardcore. In Hardcore, there are no second chances. Every choice you make, every soldier you recruit, every risk you take carries the weight of survival or destruction.
Survive through fierce battles and you'll face the might of each faction's strongest armies. Defeat them, and your war for domination continues against new and even greater enemies.
Campaign Mode in Lords And Legions is not just about building an army — it's about building a legend.
🏰 Sandbox Mode
Sandbox Mode in Lords And Legions is your world to shape.
Create your battlefields, design your wars, and bring any scene you imagine to life. Raise hills, carve valleys, plant forests, or wipe the land clean — the terrain is fully in your hands. Set the weather to a calm sunset, a raging storm, or a dark and misty battlefield.
Place any units you want, in any number you want. Form great armies, small skirmishes, or massive sieges. Shape the sides however you choose — pit the Empire against the Warborn, the Undead against the Rebels, or mix factions for pure chaos.
Whether you want cinematic clashes, epic last stands, or brutal free-for-alls, Sandbox Mode lets you craft the wars you've always wanted to see. Watch your armies collide, witness heroes rise and fall, and create unforgettable battles.
There are no rules here. Only the ones you make.
This game is a passion project created by a small studio. Your feedback, ideas, and opinions are always welcome. We are actively listening to our community and are committed to making Lords & Legions the best it can be.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an enjoyable game, if you like this kind of strategy/combat warfare. Maps aren't large, but that's not why I'm here. I just like this style of combat. Campaigns are short, but can be challenging. Replayability is there, just needs more troops, combat improvements, and longer campaigns. It does have its bugs, but they get updated regularly. There are plans to expand the game in the future, no timeline on that. Overall I can say that I do enjoy this game a lot, I wish it had more to offer. I like what it offers though, for the price as well. If you are playing this to live out your kingdom under fire 2 days... It will slightly scratch the itch, but its not as dynamic. If they can get that dynamic factor going in combat, dialogues and stories mixed into that, dedicated music per faction, etc.. this will be a really really good game. Either way, I'm gonna stick around and see where this goes, I'm having fun. :)
Has potential, Still needs more time in the oven. Don't expect strategic unit gameplay like Mount and Blade or total war, it's more of a auto battler hack&slash roguelite. Atleast thats what it is currently.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Попробовав кампанию Империи могу сказать одно - баланса в ней нет. Конечно, может мне не повезло с рандомом, но когда у противников уже под конец первой главы больше и юнитов, и они, самое главное, куда сильнее - возникают вопросы. Попробую еще, может, связано с фракцией, но пока что похоже на недоработанный клон M&B. Задумка вроде и интересная, но реализация как-то не очень, и это ощущается и в самой боевке (лучники в ближнем бою сильнее мечников, это как вообще?), и в передвижении героя, и в балансе. UPD: это, действительно, проблемы баланса. Имперцы куда слабее второй фракции людей - хотя бы из-за отсутствия лучников, которые прям имба (можно просто бегать, уводя за собой всю армию, пока лучники будут расстреливать). Ну и куда же без багов - вражеский юнит может просто пропасть в текстуре и все, придется выходить из битвы. И такое не то чтобы редкость, за час игры уже два раза случалось подобное.
Nice game concept. But the regular crashes obliterate the fun, this game could offer.
The game is still early access but already you have different factions with units that are both SIMILAR but different Not sure if this is a plus or not but you don't spend your time managing the battle and moving the troops instead you just play as the hero / Villan ( depending on the Faction) there is a campaign but it's currently more of random creation where you select your path (to camp and get more soldiers , to attack a swamp or a hill) and that's it , hopefully in the future it will contain more and a sandbox mode i've had fun with the game so far , i recommend you get it
Very Early Access Game, but man does it have soul. You can play two modes: Sandbox mode: where you edit terrain, add trees/water make buildings interiors and spawn in units to play out little scenarios. Its a bit too complicated for my small brain. Campaign Mode is the meat of what the avg person is going to go for. Its a sort of rouge like map progression with a faction hero and units flavored for them. You level up, get gold, and unlock new units as you go. The game is an Auto-battler with you having a hero in 3rd person swanking through the enemy. You can set up where your units start, their amount and which type at the start of battle, but once things start you have no control over them. So far from what I can tell, Necromancer & Empire the heroes can easily Kill off the enemy armies if you don't want to have an Ally army. Whats interesting to me is that if your units get the kill, you dont get exp for it, so early on its easy to just solo the enemy army to get a good deal of levels to make life easier later on. You might find that having your army fight beside you, is doing more harm than going in alone to solo the enemy for exp. The concept is here, the game just has some very annoying bugs. Performance tanks once you reach over 500 units, though that might just be a me problem, trying to field your entire end game army is also a good way to lag the game. So I think the best way to play the game is with a hero and 1-2 formations of allies to help you assault the enemy unless you want a slideshow. two nearly game breaking bugs I've found is one maps will just have the enemy path to a location and ignore you and your army will do the same, on these maps you have to hunt them down, its a swamp map incase you run into it. There are other maps with ruins and sometimes the enemy can be ontop of it, or inside of the ruins/clipped under it. If you dont have the right abilities your campaign run just ends there. There are also some other bugs and complications with the game, but overall I think the game has some big potential if they can fix those bugs. I'd recommend it you want to get involved and talk with the dev help with bug fixing, get the game join the discord. It seems like they are pretty active there. If you want a game to just play, let it cook for a bit. This is very much an Early Access, fun and unique concept, just not ready unless you like finding ways to break the game.
What a clunky mess and in some point in the campaign no units were attacking each other, they just gathered around and stood there, that's when I decided to exit and refund.
fun mix of action and strategy, building up an army and jumping into big battles alongside your troops is a great feeling. Sandboxmode is a nice addition, lots of potential, keep it up.
有的中文的翻译为什么是从右到左的,正常应该是长矛手,翻译:手矛长 不愧是机翻 游玩了几个小时体验下来 可玩性⭐⭐⭐ 画面优化⭐⭐⭐ 法师一多就开始掉帧了 缺少成就系统 没有角色成长系统 只能靠战斗升级技能和被动 战斗的整体打击感也比较一般 没有天赋选项 ,还是缺少了比较多的游戏元素的 感觉可以加入角色的装备系统,金钱不应该只能购买士兵 太过单一了 只有四个种族 帝国人类(科技) 兽人(肉体) 叛军(精英人类) 亡灵(骷髅海) 只能说题材吸引到我了,但是整体的游戏完成度像是个半成品 定价偏高了期待后期改进吧
Good game. HUGE save issue. when you load your save. you are not where you were
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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