
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 1.5/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 12.2Kreviews | 92% | — | $1.5M |
| $34.99 | 1.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
люблю и ненавижу этот мор. Сидишь с опухшими глазами от напряга, думалка не варит, жизнь и иммунитет на нуле. Степняки затирают на своём языке и ты пытаешься вычленить из этого сюжет, в очередной бочке нет воды, Ноткин снова заразился, из-за угла на тебя бегут три головореза, а дыхания нет. Это балдёж
At time of writing 73% of people started the game but only 25% made it to day 3. This is tragic. I bring this up to warn curious eyes that this game has a particularly obtuse and disjointed prologue. However, if you can push past it (and if you aren't scared of reading :o) there is a fantastic, narratively rich and mechanically satisfying game here. There is also hands down the best trade/barter system of any video game. There is an economy that changes with the story. You will scrounge junk and barter it up to food and bullets. Every game has recycled character models for civilians - this game uses that as a game mechanic. You know generally what each type of townsfolk will have to trade and what items they want just at a glance. This might sound like a cop out on paper but in practice it adds so much to the immersion and perfectly triggers the suspension of disbelief in your brain. Also the narrative is pushing the idea that the townsfolk are all linked so it fits in the story. It's so hard to describe effectively but there is no other game like this plague ridden hobo simulator. The structure of the game being 12 days is implemented really well also. The first few days are just getting your bearings and meeting people (probably why a lot of people haven't made it to day 3). But once the story kicks off you don't have time to think, you don't know who to trust and you become aware you cannot save everyone. If you allow yourself to get pulled into this world over the first 3 days this game will latch on and keep you hooked all the way to the end. You will feel the urgency and futility of your character. You're probably noticing a trend; the way this game blends game mechanics and narrative is expertly done. Player / NPC death is part of the story, cheating is part of the story, even your own personal willingness to engage with the material is part of the story. This is a game that knows its a game but pulls off the magic trick of not disappearing up its own ass. TLDR: This is such a hard game to pick up and get invested. But if you do it's absolutely worth it. If you're like me and play games for challenge and immersion - there is so much to love here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 872ratings |
| 87% |
| — |
| not modelled |
| $6.99−80% | 383ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Симулятор выживания в аду, из которого не хочется уходить [/h3] 32 часа я пытался обмануть время, но время всегда побеждало. «Мор» - это не игра в привычном понимании, это испытание твоей совести и менеджмента ресурсов. Здесь ты не герой, ты - измотанный врач, который выбирает, кому жить, а кому умереть, просто потому что на вторую порцию антибиотика не хватило времени или денег. Потрясающий визуал, густая атмосфера степного сюрреализма и музыка, от которой неуютно на физическом уровне. Если вы хотите почувствовать себя абсолютно беспомощным и при этом не можете оторваться - это оно. 10 выменянных на пуговицы ножей из 10.
90% walking simulator, 10% obtuse dialogue options. Not a fun time.
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This game's worldbuilding is interesting, its ambience eerie, and its mystery intriguing, yet this is detracted from heavily by its dull, unsatisfying gameplay mechanics and abysmal performance.
The game is way overhyped. While the story and setting were fairly interesting the gameplay is basically just a walking simulator. So if you are not interesting in just slowly walking from here to there you won't enjoy this game. But if you don't mind that then you could get something out of it.
пов:симулятор студента-практика, который выживает, после принятия закона об наставничестве и отработках у врачей
МНЕ НЕ НУЖЕН СОН, МНЕ НУЖНЫ ОТВЕТЫ (и еда, умоляю, я вечно голодный) густая атмосфера с первых секунд, ни вдохнуть, ни выдохнуть, город втянул меня без остатка, пойду теперь врываться с двух ног в первую часть и надеюсь, она втащит мне в ответ, гспд, как же вкусно сделано, с всей душой и сердцем (а еще с печенью, почками, мозгами и иногда заточкой) низкий поклон, бесконечное уважение вашей вселенной и вашему труду, 12/10
Техническая часть желает лучшего. На отличном железе игра нагревает процессор подобно Ведьмаку 3. Играть нормально невозможно в новеллу категории Б
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.5M | 4.3K | 18% | $9.99 | |
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