
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.3Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
久しぶりにレビューを投稿したくなるほど、面白いゲームに出会いました。 それが『Pathogenic』です。 『Pathogenic』は、とても丁寧に作られた「ローグライク×シューティング」ゲームです。 ・快適なプレイ感:ストレスを感じさせない丁寧な作り ・高い中毒性:ついついリトライしてしまう魅力あり ・奥深さ:システムを理解するほど面白さが倍増 特に、武器とアイテムの予想外のシナジーを発見した時は、思わずにやけてしまいます。 文句なしにおすすめです!
看得像借以撒的,土根 胎儿博士 十字雷说是,发展潜力很大。 但现阶段道具少,某些武器数值升到传奇也打不过心脏,要赢必须要拿“高阶道具” 数值设计可以说非常不合理了。而高阶道具又没有以撒那种多样性,要么很容易无聊,要么道具很拉很无力。 弹幕方面敌人感觉没有什么问题,追踪弹恶心归恶心,毕竟是加大难度的。 但这个闪避,这个全身判定点……闪避跟着鞭毛走的?反正有个最小闪避距离。谁不想急头白脸闪避到心脏上吃一圈大红光,“抗生素中”难度下,酣畅淋漓rewind十几次终于干完了心脏,敌人血量真不能加(。再加上鞭毛妨碍移动这一块,可以说移动非常怪了,时不时还会bug卡在血管壁上,使劲按空格一点都不动,小退可解。判定点跟着自己体型来的,体型越大 判定越大,伤害吃满了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.8K | 80% | $9.99 | |
| $1.7M | 2.8K | 83% | $10.99 | |
| $1.7M | 1.3K | 92% | $59.99 | |
| $1.7M | 5.4K | 91% | $4.19 | |
| $1.7M | 4.7K | 79% | $12.99 | |
| $1.7M | 13K | 87% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 119K | 96% | $4.99 | |
| $0 | 0 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 4.4K | 76% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스포어에서 재미있는 부분만 똑 떼와서 만든 게임
Dude this game would be great if it wasn't for the random switch up in the Heart boss; the entire fight is too ♥♥♥♥♥♥♥ hard to read. Unless you have some insane damage that can shred him quickly you end up dying because literally everything is red; the background, the bullets, the lasers and the random chunks that kill you.
Game from an alternate universe where flash games kept getting improved and being better and better. The soundtrack is out of this world too, and breaks every OST trope by giving you album quality tracks which somehow fit perfectly in the game.
很有创意的肉鸽,不同内外细胞器组合能创造非常多攻击方式,但操作感僵硬,而且科技树没点满之前每一个器官之间难度跨越巨大,容易被地形杀,暴毙挫败感明显。
We need to optimize the operational logic. If you happen to collect enough DNA to meet the mutation requirements while in the middle of upgrading an organelle in the Cell Editor, the game will completely ignore your current upgrade action and automatically switch to the mutation selection. There is no secondary menu or confirmation prompt whatsoever. If it were just a simple stat-boost mutation, it wouldn't be that game-breaking. However, since this specific option changes all of your organelles, there absolutely should be a secondary confirmation menu to ensure the player actually intends to select it. I believe the current design is unreasonable, and it completely ruined what was otherwise an incredibly satisfying run for me. The seed code is 8WT46HAM—you're more than welcome to try it out yourselves.
초반은 쉬우나 후반부로 갈수록 게임이 매우 어렵게 변합니다. 한마디로 재밌다..
I've been playing the demo... for 88 hours... I don't like, where this is going. 9/10 Highly infectious!!!
This is exactly the game I have been craving for ages! -Only I was expecting to find it in a space game, I wasn't expecting Osmosis Jones. The combat feels so good, your ship is so upgradeable and customizable, allowing you to really play with your exact playstyle. I think this will be a game I put a lot of playtime into.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.