
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾
滚雪球式的养成玩法太上头了,不错
Excellent,没有比这更自由更开放的武侠游戏了,只不过建模粗糙而已,让人上头。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看到河洛最新的访谈,了解到他们后续还会做侠之道,特意来补一下2022年通关时的感想,期待后续! —————————————————————————————————————— “有言称电影的发明使得人的生命延长三倍 我却觉得好的RPG游戏根本就可以让人重新再体验不同的人生🥹 这些天拼命挤时间通关了《侠之道》 结局前和唐师傅的对话,以及最终和侠义观不同的三年同窗们分别剧情深深令人动容! 早在19年去英国前的假期玩过河洛工作室的《侠客风云传》当时就有被里面的剧本台词和人生哲学观所震撼到。如今可以以“女性”主角补完这部,非常开心! 大多数人诟病游戏里一直不断push玩家在愚善和伪恶之间周旋选择… 虽然我也一直努力不被两位“二极管”价值观的前辈带偏…巧的是,数月前在现实生活中也和友人辩论过类似于如何对待恶行、仇恨以及法律存在的意义… 不知为何,在3次元的我明明一贯坚持惩罚性司法,到了游戏里最终还是走向偏修复性司法的路线[捂脸] 但不论哪个次元,都深感人心的叵测与复杂,虽然同时人性也饱有光辉与伟岸的一面… 如此一来,就如最终主角的醒悟,人一生无时不刻都在做选择,只要不伤天害理,问心无愧,那一定就是属于自己坚持的“侠道”!”
非常好玩,结尾在丰富点就完美了
good
good game
矛盾制造的太过刻意,但河洛的用心以心相会仍能体会到
192小时全成就啦 全成就路线整理: 一周目 女主 拿毒水夹 木人心线 石昆 最后控制可走中立的侠义值 一周目 女主 苗寨 段线 完整段线 程镛 一周目 女主 苗寨 阻止线成功 其它男 最后控制可走中立的侠义值 挑战所有师傅 二周目 男主 不拿毒水夹 木人心线 段红儿 最后控制可走中立的侠义值 二周目 男主 苗寨 楚线胜利 完整楚线 净 阿凌结局 二周目 男主 苗寨 阻止线失败 其它女 最后控制可走中立的侠义值 评论: 小时候4399玩金庸群侠传2和3,还有本地玩金庸群侠传1.2苍龙逐日,每部都通关了至少几十遍,那时候就想,如果养成系统能更全面就好了。现在侠隐阁算是满足了小时候的愿望吧。 写这条评论时玩到第一年夏校结束,不知道玩到最后会怎么样。 第二年结束更新:呜呜呜唐师傅/(ㄒoㄒ)/~~ 第三年夏校更新:呜呜呜宫前辈/(ㄒoㄒ)/~~
剧情比较枯燥,文案中说教的内容太多,人物关系也非常刻板印象,结局的三条主线更像是养成玩法中的一小段剧情,部分剧情杀过于影响体验。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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