
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
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About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前面都很不錯,升級曲線也行。 就那個終焉挑戰只能單職業是搞啥???? 何況還有個打越久被打越痛的debuff在。 前面的好評全部被終焉這垃圾直接打成負評。
Стерильная мобилка. Меня зацепила стилистика графика как в DD, но поверьте тут ничего общего с ней кроме графики нет. Сюжета никакого, геймплея почти тоже, собрал команду дурачков, одел, повел на задание. Прошли - собрал лут, раскидал шмотки, опять на задание. Я понимаю что это Idle, но тут нулевая глубина прогресса, просто числа ради чисел при этом очень скучно
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 772 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期相当惊艳,中后期还没玩到不知道咋样。
技能部分比较恶心人;数值项目太多,描述不清;装备系统爽感不足,起码四件绿装+两件以上传奇+海量技能点=一两个技能加成还要一堆负面
Not a bad game so far, but I am surprised to see it's not still in Early Access. The game runs fine, but frequently, I felt the UI wasn't the best and needed some tweaks. The loot is almost overwhelming, without enough tools to help you manage it. You just click and click accompanied by a repetitive sound. The idle function isn't really useful, as the AI hits a progression wall quickly. You can replay the same stage, but the loot drop rates seem to drop off fast. It actually feels better to close the game and collect offline rewards instead. The gameplay loop gets boring fast, and it’s really hard to understand how to boost your team or pass levels you're stuck on. It almost feels like a gacha game base at times, though that might just be me failing to micromanage my team properly. *I bought the DLC to support the devs, not sure how it affects my run, and I didn't play the Demo.
With over 200 hours played in the demo, the game, despite being an idle game, has A LOT to do, analyze, test, and experiment with in order to keep progressing through the levels. The price is quite reasonable for all the content that’s included, and it looks like even more is on the way! As a good idle game, you can play your favorite games and make adjustments here during breaks to try to progress further. It has the potential to provide countless hours of gameplay, making it well worth the price in terms of cost per hour played. As I’m writing this review, my heroes are out there farming away. 10/10—the game is exactly the kind of modern idle game that was missing. D&D Idle has found its successor.
it’s like crack
终焉玩法纯恶心人 从一开始就是三人队 bd都按照3人队来配 到了最后只能一人 重新配洗技能又要洗半天 好不容易弄好一个大哥 然后告诉你这个角色只能过一关 想要过下一关你还得从新去洗技能 非酋一点挂机一天的资源洗不出一个角色的完美被动 这不是粪是啥
最后的终焉玩法是真的劝退人,必须培养七个单挑哥才能通关
这是一款讲究累积的挂机游戏,游戏初中期会有卡关的现象,那是步子一下迈的太大了 经过多次的修改,现在可以自己选择英雄技能,能自由的组合想要的阵容
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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