
Ashbound: Endless Hunt is an active incremental action RPG where every click fuels the fight. Slay escalating waves and bosses, forge 100 weapon tiers, build a powerful party, complete relic sets, master combat upgrades, and prestige to return stronger and push deeper into the endless hunt.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Ashbound Endless Hunt: is an active incremental action RPG where every click brings you one step closer to becoming a legendary monster hunter.
Battle your way through hundreds of handcrafted stages filled with dangerous creatures, powerful elites, and massive bosses. Defeat enemies to earn gold, forge stronger weapons, unlock permanent upgrades, and push farther than ever before.
Whether you actively click through battles or let your passive damage chip away at your enemies, there's always progress to be made.
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Languages: English
Reviews
Changed my review now that the game is playable and the resolution update came in (which did not fix everything). The game is still quite buggy. I think there's potential, but it's more of a clicker than an idle game. A lot of your bonuses come from active clicking. Often when clicking to upgrade 10+ of something, it says you can afford it, but then when you click it, you get less levels than you're supposed to, or it takes more gold than it said. So the amount shown is clearly wrong. All in all, it still feels like an early beta that lacks substance. One thing I will say that I commend the dev for is that there are zero in-app purchases. That is probably the only good thing I can say about the game right now. I'll update this review in the future if there are any updates worth mentioning.
It's a small, short and simple clicker game (idle game). I finished it in less than 5 hours with 100% of the achievements and only about 5 prestige resets at wave ~11450. Fullscreen was bugged for me, but ingame you can swap to window mode. For a free game you can't really complain here,
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Doesn't appear to be any shop for $ so thats good. Though it is just a bad incremental game.
нет
Not an idler game. Why is this tagged as idler? In reality it's really a pretty active clicker and a very brain-dead boring one at that.
Another idle game where the dev doesnt understand what makes an idle game fun.
it was a nice timewaste, encountered a few bugs but nothing gamebreaking. as a negative you are forced into upgrading both paths of idle and clicking where clicking seems rly strong at the start of the game and in the end and then somewhere in the middle for a few hours the heroes are overpowering clicking so i would loved to see a more balanced choise of either building into idle or building into clicking
I hate to give thumbs down to cute little free games that are trying their best, so I won't, but there wasn't a lot to playing this that appealed to me. Too reliant on active clicking, with the passive damage scaling so poorly as to be almost completely irrelevant. (when I really tried to push it I think it got close to being worth about 1 click/second) The numbers get bigger, but there weren't any wrinkles or concepts that excited me
If you played Incremental games, you know what you're getting. UI and art is nice and clean. Party being able to actually carry instead of just click damage is really nice too. Usually it is the other way around, at least from what I've played. TIP! Start the game using keyboard THEN you can change the window size in options after starting a run. Had me frustrated at first, but I got you covered until it is fixed.
Need more story instead of just technical micromanagement solo leveling.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $92.1K | 323 | 68% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | 86% | Free |