
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
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About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又好玩又不好玩的,有点半成品,但是因为是放置游戏,不用管它,很好的弥补了游戏性不足和机制的不完善,扔后台挂着,想起来了管一下。
Terrible game, 500 hours in. Will play another 500 just to be sure
I finished the whole game and got 100% of the achievements. Worth $12? Sure! That said, I had higher expectations for the game overall. I really liked the variety of builds, and for a good portion of my playthrough, the difficulty felt pretty satisfying. There were several points where I genuinely had to work to get past difficulty spikes and improve my build. Unfortunately, successive patches seemed to make the game easier and easier, to the point where most of the content became very easy to steamroll. You could even see the difference in how many more players started getting the endgame achievements. I also really liked the original idea behind the endgame: taking one of your characters on a difficult solo adventure. Doom apparently ended up being hard to balance, though, and the latest patch has scrapped the idea of solo runs. Overall, I enjoyed my time with the game and definitely got my $12 worth, but I think it lost some of what made the progression and endgame satisfying along the way.
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 772 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,很开心,是我想要的那种有一定深度和构筑但不算特别复杂的暗黑类挂机游戏,已购入支持者包,制作组承诺后面会加入赛季玩法和养成,很期待,已推荐身边朋友游玩。 但是目前有以下几个点希望可以优化或修改 1.小队3人的限制导致了队伍构成的单一,奶必须要占用一个位置,还需要一个前排坦克,最后只留下1个输出位置,就导致了我小队的构成比较单调,不能很好构筑出我想要的队伍,希望后期可以开放到4人的队伍,以及甚至需要3个小队一起讨伐的巨型团本或boss。 2.仓库做了专门的珍惜品分类,但在挂机够久后装备过多寻找困难,,建议增加搜索以及分类功能(按职业/部位/) 3.异界讨伐不能自动进入下一章,一层异界3个大地图,每次通关其中1个大地图后不会自动选择本层的下一个大地图,而是回到征程地图继续刷,需要自己盯着换图,导致异界进度缓慢,希望在异界的配置界面加入本层自动讨伐地图选项 4.这游戏的远程职业的站位逻辑有点问题,不会站到理论上最远的刚好能打到怪的地方,就一定要向前走,导致吃了很多AOE然后暴毙,需要在生存上下很大功夫去保护,导致前排不能很好的吸引大部分火力,从而显得前排作用没有那么的明显,希望一定程度上优化一下。 5,职业还是有点少,希望后续能开发更多职业,例如纯肉盾的骑士、纯召唤的术士死灵、远程火力更猛更远的枪手之类让玩家构筑更丰富 ---------------------------------------------------------- 目前就想到这些,期待后续更新的赛季玩法和新的养成内容,祝游戏大卖。
说得过去的放置游戏,游戏厚度确实有,这个价格入不亏 我是直接开修改器然后抄构筑作业速通的(不想动脑图个爽),就体验的养成系统和构筑搭配来看确实非常丰富,如果慢慢玩够玩很久。开发者也很听建议,看之前测评都在骂终焉难,结果我刚打到终焉就把难度下调了,没给我带来不好的游戏体验 几点建议: 1、出个一键开箱功能,后期筛选条件多了得摁着半天才开出来几件,直接一键开满背包多爽 2、扩展背包格,挂久了宝箱都溢出到装备栏了,有时候遣散囚犯没格子放装备还卖不了,或者像装备一样能直接筛选掉不合要求的宝箱 3、把一些到游戏结束都不会用到超过3次的功能删掉,或者简化一下,一部分玩家是不愿意在挂机游戏上耗费太多学习成本的,比如我 4、优化一下UI和美术,现在的让我有种劣质传奇的感觉,这也是我不太想在这个游戏上花时间的最大原因
开修改器修改常用三种资源玩,都他妈的感觉累。游戏战斗是重点,装备、英雄技能天赋是刷图的重点,这B游戏装备无成长系统,不能升级,全他妈要新打,才能获取相应等级的装备。英雄卡成长性设计是一垛,废资源,还不如用钱刷一个想要的品阶。职业,技能出现是按几率来的,搭配前面说的英雄卡成长性,就他妈离谱。启迪技能算个亮点,但他妈的洗技能的材料是真他妈的少,技能池又他妈多,还是一垛屎,玩个吊游戏,全他妈在纠结各种材料、召英雄,重点的乐趣应该是构筑BD,配装,来打更高的层数,总结一点,不会做放置类游戏,烂!
玩起來真的好特么累 完全不像放置游戏... 而且还会卡资源进度(神塔入门卷) 琳琅满目的技能排列组合跟装备词条.. 感觉比上班还累.. 能不能让装备能按类别显示/排列,或者给一些装备直接做成某些职业才能用.. 护甲也可以分力量敏捷智力 比如法师不能装力量那样 前期给套装也不知道有什么意义 等级升很快就被淘汰又难凑 我离线每小时可以拿6个门票但是我挂机一个小时两队全打章节也只有3个 真的好sb 而且想要Roll自己想要的高稀有度职业从测试的几个到现在要1/6 经常roll到已经有了的 还有就不能加点女英雄吗 全是大男人
JOGUINHO DESGRAÇADO DE BOM, FUI DORMIR 6HORAS DA MANHA JOGANDO ESTA MERDA, BOM DEMAIS. JOGAÇO. Progressão simples mas inteligente, dificil, precisa pensar no dano, defesa, não iddle simples e bobo, bem maneiro. COLOCA TRADUÇÃO ENSTA MERDA SEUS CHEIRA TINER. !
玩到终焉不得不来吐槽下,我从头到尾三人队,装备,技能选择全部是按照三人队模式来的,终焉你给我来个单人队伍,是不是在搞笑呢,你不如搞难点,还是三人队伍
180小时通关,多花了点时间,我以为后面全是单人就练了一堆满练度的角色,结果3人关比单人关简单有感觉吗。 总结下我的角色: 电法:开荒角色,全时段强力 平a加血圣骑:前期当前排加血的 战吼战:前期练了一个,aoe清小怪很足,也很肉,比加血圣骑好用 战意堆叠怒焰斩:17w血量伤害还可以,体验和战吼战差不多 战意堆叠终结一击:2千万dps无敌 平a猎人:还可以,感觉可能不如穿透射击流,但我没玩 平a贼:比平a猎伤害高,而且对群能力强太多 自异常贼:很强很强,装备数值给的很慷慨,单人打通疯狂3 迅捷堆叠迅雷斩佣兵:感觉有点垃圾,我脑海中想的情况是像闪打一样无限斩,结果特效没那么炫酷伤害也没那么高 刺骨贼:前期开荒的,对群很强,dps也能上千万 贫血熊猎:贫血装备给的数值也很高,很强力 狼猎:狼和熊一起召,前期伤害还是很高的,后期没试过 护盾法:盾太多了 觅心一击佣兵:装备没满配,3队工具人 圣光剑圣骑:真的垃圾,左右脑互博的玩意,aoe伤害可以,但是单体伤害和恢复能力没想好怎么解决,暂时带了个加血 说下感想: 优点: 1.bd丰富,异化技能使得bd组合可玩性很高 2.难度适中,资源给的很足,没有其他的放置游戏那种一卡卡几天的感觉 缺点: 1.过滤器设计的也太差了,为什么是黄装的过滤覆盖到橙装红装,有些黄装底子能分出好几个传奇,每个传奇都要单独调过滤,同步功能完全是摆设,给所有的橙装套装红装设置完过滤我已经力竭了。建议优化过滤界面,打个比方,我背包里刷到一件装备,它里面出现了我不想要的词缀,我可以在背包界面就能将这个词缀屏蔽,而不是去图鉴里屏蔽,而且有时候我忘了某个技能是战技还是法术,我得退出过滤又去角色图鉴里找,角色图鉴里的技能也看不见是力量倍率还是敏捷倍率,我还得招募一个对应的角色再去把技能洗出来才能看到倍率,然后再去图鉴屏蔽词条。 2.角色栏ui不够清晰,我练了很多角色,即使我给他们的名字改成了对应的bd名,我有时候也要找半天才能找到我想找的角色。 3.缺少做装系统,做装是poe的精髓,这个游戏的装备纯靠刷纯靠图鉴屏蔽词条玩起来还是太吃力了,希望能加入一些做装的通货和工艺 4.资源转化做的不太好,后期拉满一个角色要6kw金币,但根本不用多少血液,圣骨更是很早之前就没用了,建议出点资源转换的手段 5.希望能出点联机功能,交易行或者和朋友组队打本 6.背包的过滤功能不能应用于仓库和市场,有时候清仓库很痛苦,市场买装备也是得手动买 7.有些功能完全没什么作用,包括宝箱换血液换圣骨,监牢的扭曲折磨
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