
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.5Kreviews | 75% | #52 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game but geez are their servers so bad. lag all over the place and some things can one shot you easily. Especially at the end of the trial of sek. Which I just failed at again. for the second time
I dunno maybe i will know what i'm doing in the next 1000 hours...or i hope so
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #22, worst CA #69 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5+ days with the MAIN LEAGUE MECHANIC being bugged, hundreds of posts in the subreddit, dozens of bug reports on the forum, 40+ pages of comments on the last patch notes - zero communication from GGG. So many people are simply ragequitting because they finally found a Mirror but because the MECHANIC IS BUGGED they don't get it.
This game is fun. I played it in the past through a cloud computer. However, as POE1 is useable on MacOS; there is no reason to not have POE2 useable on MacOS. Therefore the DEVs need to step it up a notch when it comes to accessibility. The game has been released for almost 2 years. Why is it still stated "early access"?
我真心觉得好玩,暗黑四我也喜欢 非要作比较的话 暗黑更公式化 大家都一样,但是在流放之路你看一参考别人的bd 配出一套属于自己的 攻略,越玩越有意思,特别是灵魂行者我第一次接触,发现原来boss也能收服真的太好玩了,就像小的时候玩传奇抓宝宝一样, 我第一次留言,就是因为流放之路2太好玩了, 光是刷 野猪迅捷加急速的光环就刷了3 天了 结果也没有刷到,太非酋了!
В целом игра неплохая, но жёстко триггерит продолжительность новой лиги, ведь она длится ровно один день. Если пофиксят, то с радостью бы играл
If you... Love depth of character building, myriad build options, numerous interacting systems, a game that is moderately challenging to learn - but hard to master. A game where your character progression takes you from a dark souls'esqe squishy peasant to a god. If you're a fiend for the dopamine hit of rare items and currency drops. If you have the patience to learn the systems, if you don't mind reading guides, watching strategy videos, dealing with the bugs and performance issues inherent in early access, if you don't feel the need to keep up with the sweats and no lifers. Then... This game will get it's hooks into you, and it won't let go. You'll wake up one morning and realise you've spent a 1000 hours in the game, and still look forward to the weekend where you can keep working on your new build, or farming currency on your league starter to pay for the BIS gear/support gems, checking over path of building to see if you can optimise that ring slot just a LITTLE BIT MORE. Story/narrative: So far, it's an 8 out of 10. Act 1 has a grim fantasy feel, wears it's Diablo 2 inspiration on it's sleeve, easily my favourite act. Act 2 is a big tonal shift, but as a contained biome it's rich, the story progresses well. Act 3 is probably the weakest act of the campaign, GGG have reworked several maps in this Act to reduce friction for the players, it's not bad, it just still feels like a drag and the story loses some of it's luster and urgency. They could make a lot of improvements by better foreshadowing the antagonist of the act, creating a stronger connection between Alva and the player. The story and the areas in Act 4 recover from the act 3 slump. Act 4 is fantastic, but more could be made of the blood fever I think. Like Act 3, there are simple story edits GGG could make to create a greater buy in to the story from the player. Act 4 boss is easily one of the best in the game in terms of the battle. Some old heads get a bit tired of him, but coming from souls games, I love it. Right up there with Geonor in Act 1. Unclear whether the interlude content will survive when the final 2 acts of the campaign are released for 1.0 at the end of 2026 - but as it stands today - the interludes are great, and It's nice revisiting Ogham and Vastiri plains. Sound design: In large part great. Music really hits, sound effects are great, a lot of the voice acting is good, though some of the dialogue on some builds is a little cringe (e.g. ranger). Graphics and visual design is very good, though this is where a lot of optimisation work is still needed, and GGG will admit this. Particularly in end game where you can get one shotted by a bad dodge roll into the wrong spot, with monster density and player spells, it can become very hard to see what's on the ground - This needs to be optimised a lot. All in all though, for it's intended audience, PoE2 is the best in class ARPG, by a country mile, and the future is very bright for this title.
Fondly rememers me of the good old Diablo 1 and 2 times.
Casual oyuncuysanız tavsiye etmiyorum, öyle arada giriyim keyif alıyım diyorsanız diablo falan vs oynayın hiç bir adaleti yok ve bug dolu. Siz günlerinizi verirsiniz adamın biri çıkar ilk gününde düşürdüğü itemle önünüze geçer öyle bakarsınız. Piyasa olmuş her şey item için gerekli currency'i kasıyorsunuz sonra bi bakıyorsunuz itemin fiyatı artmış. 1 hafta bu şekilde item alamayan arkadaşım var başka söze gerek yok bence.
Very fun game to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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