
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容太少了,bug还一堆
游戏完全是BUG做成的,手柄支持很差,游戏内的页面用手柄操作基本上都会触发各种问题,官方不听反馈也不修复。
能玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
毫无bd可以选择,塔罗牌固定那几张启程和终点,秘宝也是一样的,只能玩无限秘宝流派,不然最高难度无法通关。更骚的是任何角色跟你选择玩什么bd没有关系,都是可以无限秘宝成型的,只不过其中有两个角色成型更简单而已。这个游戏真的非常不推荐,十几个小时就能通关,之后开的每一把,玩任何一个角色,到最后都只能玩这个无限秘宝bd。再通关个几次就索然无味了。这个游戏底层就是有问题的,主打一个无限数值膨胀,玩家自然就只能玩数值膨胀最快的一种流派,我称这个流派全名叫做启程终点无限秘宝流。
遇到获得一护盾+1余烬+1生长的塔罗,加上挑战的射击时+护盾,把我98x3d+5080卡成ppt了,感觉是diy合作伙伴做的游戏(手动狗头) 优化方面问题不说,有这种可以无限叠的组合就让其他的选择显示非常小丑,制作组还是要考虑一下避免类似破坏性bd带来的后果,其他看后续更新了
这个游戏极其,极其需要色盲模式! 场地太暗了,boss特效也太暗了,自己的特效也不能透明,反应时间又短,特别是女骑士还没分辨出范围就已经斩下来了
还有什么比拿到核心武器打一个boss把队友们的输出压成一根线更爽的呢?
666666666
首先如果你是个喜欢肉鸽的玩家,这款游戏还是推荐的,至少能让你爽10个小时以上,但是想成为像哈迪斯那样的肉鸽,就体面还是深度还是会差很多,差不多20个小时个人就有点腻了; 满分十分的话,前期可以打到7分加1分联机分,后期就只能打到6分左右;这款游戏总的来说不太像挺进地牢那样的种类繁多的buff,也不太想哈迪斯那样有不同的工具方法,更偏向于纯纯叠数值游戏,就是那种一刀99999的那种感觉 先说优点吧: 1.数值的美,这是你在别的游戏中遇不到的,别的游戏还在看boss出招,躲伤害,而这个游戏是真能一刀999999999,毫不夸张,运气好的时候,甚至boss刚出场就结束了,爽局的时候真的很爽。 2.制作组并不吝啬给buff。其他游戏对于几热高难度往往是给debuff,而这款游戏再给debuff的同时也会给玩家优质的可自选的buff,这样在难度增加的时候机遇也变多,更加的爽快。 3.有联机,和朋友玩很爽,有内置伤害计数(友谊加1),而且只要有一个人胡了,甚至可以帮队友装备,装备可共享,更容易有构筑; 好了接下来说缺点也是这款游戏为什么我觉得达不到高分的原因 1.数值带来的问题;对于其他游戏来说,他们并不会给玩家很高的数值,所以难度增加时给敌人数值,其实是更考验玩家对boss的理解。但是对于这款游戏而言,由于玩家也能有很高的数值,打boss也就只有两种情况:1.爽局,几秒秒;2.差局,丝血磨血好几分钟也不死;这就导致组不到好装备真和吃shi了一样难受。 2.武器虽然很多,但是只是属性不同,并没有什么太大的去吧,蓄力武器更是依托,虽然有很多属性,但是属性之间亦有优劣,这就导致可选的其实很少,基本上来来回回能通关的就那集中;道具也是关键的太关键了,不关键的太不关键了,而且关键的道具全流派都能用,这就导致最牛逼的流派就看关键道具能不能抽到,少了很多运营 3.属性值太多,这是好事,但游戏引导做的不太好,我一开始到现在其实都没太知道我拿的装备这套组合对我的伤害加成大不大,也只能根据词条自己计算,尤其是双属性的时候,其实完全可以搞个稻草人,给玩家试攻击力。 4.真结局达成条件是拿到所有的信息物品,但是这个游戏到了最高难度boss和小怪以及剧情根本没有任何变化,单纯只靠几个词条撑着,信息物品又不给提示,玩了5~6次还没给我集齐心态有点难受,完全可以给个指引,你这个完全不算隐藏,刷子游戏大家都急着跑图,而且这个游戏打的慢也要半个小时以上,没人会每个图都完全跑完,根本没必要在一个收集上卡这玩家,除非你说你这个收集能解锁什么,或者有隐藏关卡; 总而言之还有很大提升空间。
整体质量很不错,中间难度吃得最好,在合理的数值压力下能够体验不同流派构筑,追求对应战斗风格的数值乘区即可。高难后几乎强制无限刷全乘区才能够数值门槛,变成了几乎单一的数值爆炸体验,且卡少数几张无限key卡。不过对于小体量的买断游戏来说,前中后期这样的体验分配也不错。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.