
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,就是线程太单一了,希望后续能够加入不同的boss和地图。另外,感觉每一关出口的选择两个是不是太少了,后续能不能加几个新类型的房间或者部分房间三个或者四个出口。
好玩
深度还是差些,联机体验很流畅,爽也很爽,但是打不出上限敌人就死完了。期待后续更新新难度或者新敌人。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $2.8M | 6.7K | 95% | $24.99 | |
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| $2.8M | 2.7K | 87% | $24.99 | |
| $2.8M | 2.9K | 58% | $20.99 | |
| $2.8M | 6K | 86% | $15.99 | |
| $2.8M | 10.8K | 97% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 83% | $14.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 119K | 96% | $4.99 | |
| $509K | 3.3K | 92% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽就完事了
游戏很好玩,但是内容太少而且太简单了,而且角色差别太小了,基本上血月模式只要不是天谴局随便通,和BD角色完全没有啥关系
Great game
Amazing game. Being a fan of the genre, PTF is really a gem, definetely deserved its place in my top 3. The battle system is great. The elements and combinations are so well developed you can basically combine everything or play a certain element in a couple of ways, thanks to weapons and weapon addons. Combining this with the different heroes, the game becomes a blast. There is a lot of reading before you get everything to the full extend, but once you figure out how everything works, the possibilities are endless. Can't wait for more content and some new story line.
1.恋人+死亡骑士(副武器)触发效果时掉帧 连续触发游戏卡顿 2.结算画面前的loding直接卡死 3.希望增加一个全局游戏数据统计,比如上一盘的bd,最高伤害(可以参考枪火重生) 4.除了塔罗女之外,另外角色可玩性极低
总体上不如暖雪,暖雪随便组组build就可以高难乱杀了,本游玩到现在依然没有感受到爽点在哪里,相较于暖雪只有武器功法和四个配件三种提升手段(而且获取很容易),本游后期需要注意的地方太多了,不胡的情况下很容易刮痧,核心物品很难刷出来,金币等获取又扣扣搜搜,没有啥兜底手段
打得还是挺爽的,就是越到后面越难,希望可以平衡一下数值
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.