
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太公式化了,肉鸽要素过低,还不如前作暖雪呢
其他都还好,就是角色差异化做的太差了。 明明暖雪做的时候没这个问题,每个角色都有专属武器,专属的成长和胡的方式。 但到这里,就所有角色最后胡的方式都一样了。 等你把这个改了,再打好评。
好玩,就是感觉目前联机不稳定
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 2.6K | 83% | $14.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 119K | 96% | $4.99 | |
| $509K | 3.3K | 92% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还是很不错的,内容有些少。强烈建议表情轮盘G键能够支持改键!
好玩 但卡
好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩
跟基友开黑玩挺不错的。就是射击手感偏软,希望能再打磨打磨。
不推荐。 相比暖雪这作的爽感大大降低,主要原因在于道中小怪比BOSS硬,磕碰一下基本残 战斗强度还集中于枪械身上,导致不同角色的技能特色不够鲜明。因此不管玩什么角色,一局下来就是在等着发那几把强力的枪械和配件,重复度过高。 难度曲线也不合理,上一关我还拿着凑好的武器秒天秒地,结果下一关就因为饰品没及时更新搞得小怪打起来都刮痧吭哧瘪肚。 还有,关卡里给的齿轮也抠抠搜搜,一关打下来不够升级武器的。
好
整體來說算有趣 劇情設定不錯,帶一些劇情探索跟收集要素 但是這部分的設計很差,有些破壞探索跟收集的樂趣 戰鬥的部分中規中矩 射擊感跟武器設計不錯,彈墓躲避方面缺點設計配合,但躲避的體驗還算好 可是戰力平衡的部分挺崩壞的,個人感覺很多系統拼湊的沒甚麼章法 角色機體看起來只考慮到前中期的遊戲配合 到後期難度除了特定角色,剩下的差不多只剩換皮功能
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.